Fishbreath Posted February 5, 2014 Share Posted February 5, 2014 Re: fighters, we'll probably leave them in next time. The beginners have been learning navigation and positioning, and when we can tell them to fall back to the friendly air defenses, it'll be easier. (Alternately, I might bite the bullet and try Combined Arms.) We definitely intend to give it another go once we're more up to speed as a group. It's a solid early-intermediate mission—enough going on so that it's exciting, and well-defined air defenses so that it isn't frustrating. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
DragonShadow Posted February 11, 2014 Author Share Posted February 11, 2014 (edited) Version 1.1.1 released. Somehow I keep feeling I should implement something fancy and new. But in the meanwhile the bugfix and other smaller changes were being delayed.. and I don't want anyone to run into a script crash. So perhaps it's better release what's done now? Changelog: 1.1.1 - Fixed potential script crash during Zhelez operation. - Improved efficiency of countGroupUnitsAlive function, now leveraging inbuilt getSize(). - Added reminder of useful commands in Radio F10 menu to mission briefing. - Changed SU-25T loadout to include MPS-410 ECM pods. Edited February 13, 2014 by DragonShadow Link to comment Share on other sites More sharing options...
Vähäkylä Posted May 29, 2014 Share Posted May 29, 2014 Does this mission work well with 128 patch? Link to comment Share on other sites More sharing options...
DragonShadow Posted September 10, 2014 Author Share Posted September 10, 2014 Does this mission work well with 128 patch? I haven't had a chance to test compatibility. Any experiences out there? I'm pretty sure I've seen the occasional 1.2.10 servers running the mission. Usually if you open the mission in the editor and re-save it, it tends to clear up most cross-version issues. I think some of the earlier issues like dynamically relocated units getting listed as buildings when destroyed had also been fixed on the DCS end. Any confirmations on this? Link to comment Share on other sites More sharing options...
scharrk Posted March 29, 2015 Share Posted March 29, 2015 How can i find the bullseye calls with the Hey ???:helpsmilie: Link to comment Share on other sites More sharing options...
ANGST Posted March 30, 2015 Share Posted March 30, 2015 (edited) ooops Edited March 30, 2015 by ANGST Link to comment Share on other sites More sharing options...
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