Silver_Dragon Posted August 23, 2012 Author Share Posted August 23, 2012 SDMod Version 0.1 available here Link to comment Share on other sites More sharing options...
HiJack Posted August 23, 2012 Share Posted August 23, 2012 Is this MOD for DCS World Silver Dragon? Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 24, 2012 Author Share Posted August 24, 2012 correct, 1.2.X, but no tested on previous versions. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 2, 2012 Author Share Posted September 2, 2012 submissions video test: Link to comment Share on other sites More sharing options...
HiJack Posted September 2, 2012 Share Posted September 2, 2012 Great! Have not had the time to test the MOD out yet. Looks good ;) Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 2, 2012 Author Share Posted September 2, 2012 Project 183 part 2 Link to comment Share on other sites More sharing options...
Markindel Posted September 3, 2012 Share Posted September 3, 2012 Good job Silver Dragon, well done! Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 6, 2012 Author Share Posted September 6, 2012 I reworked the hull of Project 183, now have a better look. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 8, 2012 Author Share Posted September 8, 2012 new hull and bridge complete Link to comment Share on other sites More sharing options...
Silver_Dragon Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) A paralel project: Project 205U Tsunami [Osa-I/II] Hull in building Stage Edited October 8, 2012 by Silver_Dragon Link to comment Share on other sites More sharing options...
Silver_Dragon Posted October 31, 2012 Author Share Posted October 31, 2012 Ok, first problem fixed ;). Project 123 Project 205U Project 11451 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 11, 2012 Author Share Posted November 11, 2012 Project 11451 ASW cortette in progress Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 19, 2012 Author Share Posted November 19, 2012 Sorry, that move very slow Type 53-40 torpedo Project 205U [OSA I] Project 11451 ASW cortette Project 123 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 20, 2012 Author Share Posted November 20, 2012 (edited) Improvements on Project 183: depth charges, mine rails, propeller sharps, bulk doors, some modification on torpedo tubes and air intakes ¿Some good tutorial 3ds max to build propellers? Edited November 20, 2012 by Silver_Dragon Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 22, 2012 Author Share Posted November 22, 2012 Project 11451 ASW cortette forward hidrodinamic wing complete A friend give my them to convert that LCM-1E to DCS:W some "testing" the test has acceptable, but the up / down movement put the LCM-1E under the surface, need more fixes. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 24, 2012 Author Share Posted November 24, 2012 (edited) Today with Project 205U [Osa I] Missile containers doors and exhausts, some bridge windows and aft superstructure. A size comparative test photo, with all ships on projects: From right to left Project 11451 [Murka class], LCM-1E, DCS patrol boat, Project 183 torpedo boat y Project 205 [Osa I] The LCM-1E yesterday was a incorrect size, I change them and now has OK. In previous photos LCM-1E show correct with others ships. Osa I no show today improvements. Edited November 24, 2012 by Silver_Dragon Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 24, 2012 ED Team Share Posted November 24, 2012 Looks great Silver Dragon, thanks for sharing Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
aap_flanker Posted November 25, 2012 Share Posted November 25, 2012 looking forward for this :) Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip Link to comment Share on other sites More sharing options...
Paganus Posted November 25, 2012 Share Posted November 25, 2012 Did ED add "SEA" to the DCSWorld graphic just for you? ;) Looking good. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 6, 2012 Author Share Posted December 6, 2012 (edited) Ok, testing animation, on modelview the model work properly, but DCS:W now don´t load the model..... or start. Put model code.... -- Project183 class Torpedo boat mount_vfs_model_path (current_mod_path.."/Shapes") --mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures/Project183_Class") GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_ship) GT.visual = {} GT.visual.shape = "project183" GT.visual.shape_dstr = "" GT.life = 0.8; GT.mass = 6.1e+001; GT.max_velocity = 81.4880 GT.race_velocity = 15.4333 GT.economy_velocity = 10.2889 GT.economy_distance = 1.1112e+007 GT.race_distance = 2.778e+006 GT.shipLength = 152.4 --172.8 GT.Width = 21 --15 GT.Height = 74.4 --37.2 GT.Length = 152.4 --172.8 GT.DeckLevel = 0.5 GT.X_nose = 3.5 GT.X_tail = -3.5 GT.Tail_Width = 2 GT.Gamma_max = 0.35 GT.Om = 0.05 GT.speedup = 0.567114 GT.R_min = 40 GT.distFindObstacles = 80 GT.numParking = 0 GT.Plane_Num_ = 0 GT.Helicopter_Num_ = 0 GT.airWeaponDist = 2000 GT.airFindDist = 3000 -- weapon systems GT.WS = {} local ws; GT.WS.maxTargetDetectionRange = 3000; --GT.WS.radar_type = 102 ---- Nose 2M+3M cannon ws = GT_t.inc_ws(); GT.WS[ws] = {} GT.WS[ws].center = 'cannon_base' GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-10), math.rad (85)}, }; GT.WS[ws].drawArgument1 = 13 GT.WS[ws].drawArgument2 = 14 GT.WS[ws].omegaY = math.rad(40) GT.WS[ws].omegaZ = math.rad(70) __LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_2A42); [color="Red"]__LN.BR[1].connector_name = 'Cannon_II';[/color] --__LN.fireAnimationArgument = 125; ---- AFT 2M+3M cannon --ws = GT_t.inc_ws(); --GT.WS[ws] = {} --GT.WS[ws].center = 'Turret2' --GT.WS[ws].drawArgument1 = 15 --GT.WS[ws].drawArgument2 = 16 --GT.WS[ws].angles = { -- {math.rad(180), math.rad(-180), math.rad(-10), -- math.rad--(85)}, -- }; --__LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_2A42); --__LN.BR[1].connector_name = 'Cannon_III' --__LN.fireAnimationArgument = 124; GT.Name = "Project183_Class" GT.DisplayName = _("PT Project183 Class") GT.Rate = 20 GT.Sensors = { OPTIC = {"generic tank daysight", "human nightsight", "human daysight"}, -- RADAR = { -- "Patriot str", -- } }; GT.DetectionRange = GT.airFindDist; GT.ThreatRange = GT.airWeaponDist; GT.Singleton ="no"; GT.mapclasskey = "P0091000067"; GT.attribute = {wsType_Navy,wsType_Ship,wsType_ArmedShip,wsType_GenericLightArmoredShip, "low_reflection_vessel", "Light armed ships", }; GT.Categories = { {name = "Armed Ship"}, }; add_surface_unit(GT) DCS Log GUI debug.traceback: stack traceback: [C]: ? [string "./mods/tech/Project183/Project183_Class.lua"]:62: in main chunk (tail call): ? [string "Scripts/Database/db_mods.lua"]:744: in function 'scan_path' [string "Scripts/Database/db_mods.lua"]:741: in function 'scan_p 00004.108 ALERT LUACOMMON: Error: GUI Error: [string "./mods/tech/Project183/Project183_Class.lua"]:62: attempt to index field 'BR' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./mods/tech/Project183/Project183_Class.lua"]:62: in main chunk (tail call): ? [string "Scripts/Database/db_mods.lua"]:744: in function 'scan_path' [string "Scripts/Database/db_mods.lua"]:741: in function A incorrect connect name..... :cry: Ok, review model :book: Edit: Ok, a wall in front on me..... Can something help me explain what is a "connector"?... my 3Ds Max use has "limited" :( Edited December 6, 2012 by Silver_Dragon Link to comment Share on other sites More sharing options...
Xeno426 Posted December 7, 2012 Share Posted December 7, 2012 Great. first model work..... ¿Something call for a box of eggs? Not sure if I need to rotate the model 90 degrees to correct position. The mod file download for this is far too large. I ripped out the two texture files you changed (ao-2_5rt.tga and ptab-25-paint.bmp), put them in my TempTexture directory and it worked fine. You may want to update your mod thusly, as it would drastically reduce the mod file size. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 10, 2012 Author Share Posted December 10, 2012 i´m not test them on 1.2.1-1.2.2, can confirm them world fine? I need search any solution to put them on tech mod directory and replace early models. Link to comment Share on other sites More sharing options...
Xeno426 Posted December 10, 2012 Share Posted December 10, 2012 Your mod works fine in the latest version of DCS World 1.2.2, with the aforementioned change (placing ao-2_5rt.tga.dds and ptab-25-paint.bmp.dds into the TempTextures dir). Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 12, 2012 Author Share Posted December 12, 2012 Thanks Xwno426 meanwhile: Project 183 2M-3M guns animation testing. (work, need little fix) Project 11451 initial aft propellers and AK-176 cannon progress. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 26, 2012 Author Share Posted December 26, 2012 Small details make big work. Link to comment Share on other sites More sharing options...
Recommended Posts