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RC HELOS


ZQuickSilverZ

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I did not know where to post these but I thought they were really neat and wanted to share.

 

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I need, I need, I need... What about my wants? QuickSilver original.

"Off with his job" Mr Burns on the Simpsons.

"I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown.

 

 

These titles are listed in the chronological order I purchased them.

[sIGPIC][/sIGPIC]

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Awesome!!

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

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Cool pics. In regards to flying rc aircraft, there are a few things which make it easier. The first is that they use thumb sticks. The human thumb is far more accurate than the wrist and arm. A full sized desktop joystick is actually far less precise for that reason. Second is basically every controller made in the last 20 years has a 2 position switch for high/low control sensitivity. How sensitive each setting for each axis is is fully adjustable.

 

Lastly, real aircraft, including small models, are subject to flex. Jerking a stick doesn't do in real life what it does in dcs because in real life the control linkage will stretch/compress/bend some, as will the control surfaces, wings and other parts. This creates a very real muffling effect. DCS and other flight sims tend to use "perfect" systems devoid of mechanical slop and normal material properties. A good example is the FW-190 on the ground with a locked tail wheel. It goes so straight in DCS that it actually violates the most basic laws of physics. There is no slop in it in DCS. In the real world, the force required to make that happen is literally infinite. No finite force will allow that. That's just one simple example, but every part of flight in DCS has the same issue, as does every other flight sim ever made.;)

System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.

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All are great, but this one..

 

13512060_1751548575060043_2744581112729655994_n.jpg?oh=b1d6d4c9dca6556ee0665be0bed44aee&oe=583E99E9

 

just amazing!!!!

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

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Cool pics. In regards to flying rc aircraft, there are a few things which make it easier. The first is that they use thumb sticks. The human thumb is far more accurate than the wrist and arm. A full sized desktop joystick is actually far less precise for that reason. Second is basically every controller made in the last 20 years has a 2 position switch for high/low control sensitivity. How sensitive each setting for each axis is is fully adjustable.

 

Lastly, real aircraft, including small models, are subject to flex. Jerking a stick doesn't do in real life what it does in dcs because in real life the control linkage will stretch/compress/bend some, as will the control surfaces, wings and other parts. This creates a very real muffling effect. DCS and other flight sims tend to use "perfect" systems devoid of mechanical slop and normal material properties. A good example is the FW-190 on the ground with a locked tail wheel. It goes so straight in DCS that it actually violates the most basic laws of physics. There is no slop in it in DCS. In the real world, the force required to make that happen is literally infinite. No finite force will allow that. That's just one simple example, but every part of flight in DCS has the same issue, as does every other flight sim ever made.;)

I have a little WLtoys V977 cyclic pitch heli (weighs like 12 grams). There's an option for high rates, but even on low rates the thing is so responsive that I rarely move the sticks more than 1/4 of their travel, even when doing stunts like flips or stall turns (Full disclosure- I'm really bad at stunts, and that little heli has survived a lot of crashes). The 3-axis gyro stabilizer on that thing is amazing- I'd probably never get it off the ground if it used a flybar.

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My rc chopper experience is limited tbh. Most of my rc time has been spent with this little wonder. You can see a couple others in the background. I've had others, but most of those were short lived, including the chopper (no electronic assists).

IMG_20160828_160048.thumb.jpg.27fe5956bd6dd61895fdea3b5fe31a73.jpg

IMG_20160828_160132.thumb.jpg.a0b7c9ecfffd0ee9e881847f94db41d5.jpg

System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.

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My rc chopper experience is limited tbh. Most of my rc time has been spent with this little wonder. You can see a couple others in the background. I've had others, but most of those were short lived, including the chopper (no electronic assists).

The little ones are the touchiest from what I've read. My chopper experience is limited to the V977 as I'm too poor to afford a bigger machine (I'd probably just break it in a crash anyway).

 

That's a nice cub there. The only scale model I have is a foam Cessna 172- unfortunately the scale effect is spoiled by the red electrical tape covering the huge dents in the wings (sudden interface with tree :cry:). I mostly do depron scratch builds now.

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