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Boh.....francamente non si capisce perchè continuano a postare solo screen notturni , ma metterne uno diurno così da avere ben altri riscontri sulle qualità dello scenario è così difficile ??...evidentemente si......

 

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Ricorda molto X-Plane 10

 

Eh se ci riescono tanta roba...

 

Io resto fiducioso non per gli screen in sè, ma per il numero di oggetti buttati lì. Se riescono a gestirne tanti, sarebbe un passo avanti molto importante non solo per la mera bellezza dello scenario o il realismo a pochi metri da terra, quanto su larga scala per l'eventuale numero di oggetti presenti AI Off. Chissà, magari sarà possibile scalare dall'attuale limite gestionale di circa 2000 AI Off / 500 AI On ad un 6000/1500... speriamo fiduciosi :).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Ricorda molto X-Plane 10; probabilmente sono molto orgogliosi dell'illuminazione artificiale, che peraltro pare in effetti ben fatta.

 

Si si non discuto sul fatto che siano orgogliosi di come hanno implementato l' illuminazione notturna però ciò non toglie che uno screen diurno farebbe senz' altro più piacere se non altro per vedere la qualità del lavoro che hanno realizzato alla luce del giorno , sempre che di qualità si possa parlare ovviamente......:music_whistling::music_whistling:

 

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gufo.jpg

 

Guarda c'è poco da fare i gufi , oggettivamente se la qualità dello scenario è quello rappresentato nello screen di sicuro non c'è da gridare al miracolo , anzi direi il contrario se non altro guardando la definizione delle textures di quel poco che si riesce a vedere.....

 

Poi certo è ancora in wip e ci può stare che il prodotto finale sia qualitativamente diverso ma per il momento francamente non vedo questa grande differenza rispetto a quello attuale....

 

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Link : http://forums.eagle.ru/showthread.php?p=2051135#post2051135

 

DCS 1.2.8.27125 Open Beta RC3 Change Log DCS World

  • IR missiles. The lock range increased.
  • AI aircrafts: The killed pilot will not disappear from the cockpit.
  • The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
  • TF-51D. Quick Start missions corrected.
  • Su-25T. Cockpit. Autopilot lamps are working now.
  • Su-25T. Autopilot override key commands changed to [LAlt + A].
  • Su-25T. Glideslope error ring and director ring are placed correctly.
  • FFB function with ALT-TAB corrected.

 

DCS FC3

  • Added English flight manual of F-15C.
  • Some issues with copy protection of A-10A and FC3 are fixed.
  • Fixed some FFB issues.
  • The blackout at high G is fixed.
  • Su-25. The plate of airbases list in the cockpit are corrected.
  • Su-25. Missed cockpit textures behind the right shoulder was added.
  • Su-25. The gaps in the gunsight are removed.
  • Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
  • F-15C. 3D models of pilot and parachute are corrected.
  • F-15C. Added hydraulic failures influence.
  • F-15C. Ailerons maximum deflection angles are increased.
  • F-15C: Elevator maximum deflection angles are corrected.
  • F-15C. Obsolete autopilot commands are removed.
  • F-15C. Added engine destruction by fire.
  • F-15C. Added working fuel quantity indicator.
  • F-15C. Flaps are down at hot start on ground.
  • F-15C. Wing fuel tanks can be damaged.

 

DCS Combined Arms

  • Missing lifebar for ground units on F10 view fixed.
  • Tank’s fire solution issue are fixed.
  • Command bar. After target designation the aircraft will attack units if even they are moving.
  • Aircraft can be activated from Command Bar in Uncontrolled mode.
  • Fixed options “Computer firing solution”.
  • Helicopters can easily destroy heavy tanks colliding with them is fixed

 

 

DCS Mi-8MTV2

  • Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
  • Impact of a surface to the helicopter wheels is corrected.

 

DCS UH-1H

  • Flight manual corrected.

 

 

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nVidia here, sorry :).

 

Ma ti suggerirei di aprire un thread o cercare un thread già aperto, qui la tua domanda rischia di venire risucchiata da altre osservazioni o non vista da chi ha il tuo stesso dubbio :)

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Leggendo nel forum inglese, risulta un aumento degli fps con i driver beta 14.4 per le schede ATI. Risulta anche a qualcuno di voi o è un effetto placebo? :huh:

 

Il discorso degli aumenti di fps legati ad una versione specifica dei driver è notoriamente sempre e solo soggettiva dal momento che ogni sistema fà storia a se stante per tanti fattori come ad esempio la scheda video utilizzata , ecc.., e l' unico modo che hai per appurare la cosa è provarli sul tuo sistema e vedere i risultati , in soldoni nessuno può dirti a priori se hai dei vantaggi e in che misura .

 

Tanto per essere pratici e parlando di Nvida che notoriamene si "sposa" meglio con l' ambiente World , attualmente stò provando i 337.61 Beta che sono la controparte dei 14.4 sulla mia 780GTX ed effettivamente ho ottenuto un incremento degli fps tangibile , un mio conoscente con una 580GTX invece ha avuto solo problemi ed è dovuto ritornare agli ultimi ufficiali....

 

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http://forums.eagle.ru/showthread.php?p=2053590#post2053590

 

 

DCS 1.2.8.27203 Change Log

 

DCS World

Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.

Added Su-25T 6 DOF cockpit.

Added initial Oculus Rift support, this does not include front end GUI yet.

AGM-114L/K: Increased speed to about 1.4M.

TACAN added to Lochini International (25X; TBS).

Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.

MQ-1 Predator: The radar has been removed.

Corrected wingtips vortex position for flyable aircraft.

Corrected HE warheads for unguided rockets.

SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.

SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.

MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.

Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.

Su-25T: SPO-15 sound is now muted when electric power is OFF.

"LockOn" label has been deleted from FC3 module description in Main Menu.

User images in Kneeboard will no longer disappear after window switching.

ME: Fixed toolbar becoming inactive in some conditions.

ME: Corrected location of the buttons in mission goals window.

Added internal cargo trigger.

Reworked chaff and flare rejecting logic for AA and SAM missiles.

Improvements to the multiplayer scoring system.

Fixed Command Start not functioning for AI aircraft.

GUI Error, when you try to Record video is fixed.

Fixed flashing icons on F10 map.

Aircraft can be activated from the Command Bar if selected Uncontrolled mode.

Fixed setLandObject - now sets ID for all objects.

Fixed several issues in the input system.

Radio for ground units now works.

Fixed crash if allocation was made in third party code.

AI aircraft. Pinpoint strike. Fixed attack of map objects.

AI planes will no longer land on occupied runways.

Corrected Tu-22M3 model bugs.

Fixed saving of failures during the mission for clients.

IR missiles. The lock range increased.

AI aircrafts: The killed pilot will not disappear from the cockpit.

The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.

FFB function with ALT-TAB corrected.

 

DCS Mi-8MTV2 Magnificent Eight

Corrected campaign and single missions.

Emergency jettison switches are now wired correctly.

Fixed swapped buttons on the UV-26.

Hardpoint racks and additional armor can now be disabled.

Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD.

Added instruments: magnetic compass, G-metr, outdoor thermometer.

External electric power supply bugfix.

Blade of main rotor gone off when runway start from a ship is fixed.

Taxi light switch command added (‘RCtrl + L’ by default).

Fixed right landing light.

Additional equipment weight will be accounted in total weight.

Fixed incorrect track replay with pedal trimmer.

Landing lights retract and rotate using key commands.

Fixed crash in en_SpringMi8-12.miz of campaign.

Fixed automatic rectifier engaging.

Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)

Impact of a surface to the helicopter wheels is corrected.

 

DCS: UH-1H Huey

ADF AN/ARN-83: Audio signal can now be heard in all modes.

Fixed animation of control lamp on flare dispenser control panel.

Fixed side M134 bracket arms clipping with side doors.

Added 3D model for wipers motor in cockpit.

Barrel block of M134 minigun now rotates in correct direction.

Pilot and co-pilot sights are now removed from the "civilian" variant.

Added additional armor option to the ME.

Fixed blurred texture of the tail rotor when damaged.

Added Sling Load mission capabilities

Update DCS UH-1H Flight Manual_EN

Cargo camera can be enabled after cargo hooking.

Cargo rope disappear Bounding box edited.

Helicopter will not destroy tank after colliding with it.

“Beta” label removed in the Main menu for UH-1H.

Removed gunsight reticle in civilian variant.

3D. Fixed gaps in cockpit model.

3D. Windows glass shape edited.

 

DCS: Flaming Cliffs 3

Added F-15C Advanced Flight Model (AFM)

Added Su-33 6DOF cockpit.

Su-25: SPO-15 sound is now muted when electric power is OFF.

A-10A: "Minimum Speed" sound is no longer heard during repairs.

MiG-29: EOS has had its detection range reduced to realistic performance levels.

Russian fighters. The angular size of HUD indication was reduced to real volumes.

A-10A: Bombs fall with undershoot in CCRP mode is fixed.

Su-33. Mirrors will have an image reflection.

Russian fighters. BVR. Corrected range of target marks on the HUD.

Fixed issue with Su-33 take-off from carrier.

Su-25. The plate of airbases list in the cockpit are corrected.

Su-25. Missed cockpit textures behind the right shoulder was added.

Su-25. The gaps in the gunsight are removed.

Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.

 

DCS: P-51D Mustang

Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.

Decreased count of tracers in the guns.

 

DCS: Ka-50 Black Shark 2

Corrected gun shell cases appearance point.

 

DCS: Combined Arms

Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.

Added SAM unit acquisition/search radar display.

Manpads controlled by players.

Added ability to control naval units from the Command Map.

Laser ranging and automatic barrel elevation for tanks.

Increase destructiveness of artillery rounds.

Control of air units now possible for clients in multiplayer.

All ground group shoots on one target.

Corrected time reloading for artillery.

New Main Menu theme.

Flyable AC can detect laser ranger emission produced by controllable ground units.

Minimum attack distance for ATGMs has been fixed.

BTR-RD. 9M113 missile model reference corrected.

Corrected infantry descent on helicopters.

3D. Added new model and animation of ATGM 9M113.

The lock and tracking range of SAM radars is increased.

Elevation of missile launchers corrected to prevent sinking missiles after launch.

Added Command Panel for tactical commander to the F7 View.

Command bar. After target designation the aircraft will attack units if even they are moving.

Aircraft can be activated from Command Bar in Uncontrolled mode.

Fixed options “Computer firing solution”.

Helicopters can easily destroy heavy tanks colliding with them is fixed.

 

Ciao

Lion

[sIGPIC][/sIGPIC]

132virtualwing.org

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Open beta of F-15C: DCS Flaming Cliffs (download beta version)

 

F-15C-DVD-cover-eng_700x1000px.png?139868124946296

 

The F-15 has often been labeled as the greatest U.S. fighter aircraft from the 1970s until the early 21st century. The F-15C is a pure fighter with outstanding performance and has scored over 100 air-to-air victories without suffering any confirmed losses. The DCS Flaming Cliffs F-15C includes a professional level flight model, a detailed 6 degrees of freedom capable cockpit, highly accurate external model and sounds.

 

As a DCS Flaming Cliffs title, F-15C focuses on ease of use without complicated cockpit interaction, significantly reducing the learning curve. As such, F-15C features keyboard and joystick cockpit commands with a focus on the most mission critical of cockpit systems.

 

Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase.

 

Bye

Phant

AMVI

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  • 2 weeks later...

Si aspettate a gridare al miracolo...

 

Questi sono screens mirati, guardate come si vede realmente:

 

http://forums.eagle.ru/showpost.php?p=2067356&postcount=63

 

 

Si possono fare screen come quelli anche con il vecchio engine, ripeto non c'e' niente che giustifichi un nuovo engine in quegli screens.

 

L'unica cosa che non ho capito è se si passerà direttamente alla 1.3.0 senza passare per la 1.2.9.

 

OPS... hanno cancellato il link...

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Sarà, ma per chi bazzica il forum solo sporadicamente e senza grandi conoscenze sull'argomento e davvero incomprensibile che ad ogni piccola e a volte insignificante notizia o foto ci siano giudizi contrastanti se non quasi sempre negativi. Cioè è difficile farsi un idea corretta, ma sono giudizi basati su informazioni che molti non hanno o sono basati su sensazioni soggettive?! In poche parole le foto postate da wags sono dei tarocchi?! Non capisco, davvero.


Edited by PKD
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