blkspade Posted December 12, 2014 Share Posted December 12, 2014 See the mention of no cpu multi-threading bothers me because it has potentially 2 different meanings. Especially when you factor in "Higher object counts". As that could be from the benefits better DX 11 instancing, but really means rendering a lot more of the exact same object (probably a given anyway). If we're talking unique objects granted explicitly by multi-threaded object calls natively supported in the API, then that's great. Though they could be choosing the single threaded code path, meaning where getting more trees. Now they could just be talking about the core engine remaining single-threaded, but they didn't specify. A lot of people like to throw around buzzwords like MULTICORE or THE CLOUD and such without understanding the meaning behind these 'magic' performance enhancers. First of all there is no magic. Writing a program as complex as DCS World is hard enough to do in a standard single-thread format, trying to do so to make use of multiple CPU's or rather 'threads' is something that can quickly become so complicated and convulted that performance can actually be lost instead of gained. Anyone with a background in computer programming will tell you that its not as simple as just seperating tasks to work on different threads. What happens when the two (or 4, or 8!!) threads need to communicate data between each other? How do you handle the different speeds at which concurrent tasks are completed? How do you handle memory access? Parallel programming is HARD. The more complex the program the harder it is to parralelize it. You have to remember that most games are relatively simple compared to the complex calculations that DCS needs to do on the fly AND Its entirely possible that there could be no performance benefits depending on the algorithms that are being used in the code. I would advise everyone to keep these things in mind before lamenting the lack of multicore support. http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 See the mention of no cpu multi-threading bothers me because it has potentially 2 different meanings. Especially when you factor in "Higher object counts". As that could be from the benefits better DX 11 instancing, but really means rendering a lot more of the exact same object (probably a given anyway). If we're talking unique objects granted explicitly by multi-threaded object calls natively supported in the API, then that's great. Though they could be choosing the single threaded code path, meaning where getting more trees. Now they could just be talking about the core engine remaining single-threaded, but they didn't specify. The higher object count is achieved in part by the fact that your GPU will be playing a bigger part in running the sim, freeing the CPU for more things like added objects... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
joey45 Posted December 12, 2014 Share Posted December 12, 2014 The higher object count is achieved in part by the fact that your GPU will be playing a bigger part in running the sim, freeing the CPU for more things like added objects... Looks Like my GTX770 4gig will have it's work cut out... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 Looks Like my GTX770 4gig will have it's work cut out... More like its days of slacking off are coming to a close :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
blkspade Posted December 12, 2014 Share Posted December 12, 2014 The higher object count is achieved in part by the fact that your GPU will be playing a bigger part in running the sim, freeing the CPU for more things like added objects... When I was thinking of what ways that could realistically be achieved (in vendor agnostic fashion) I remembered DirectCompute. While most uses of it are still to provide some graphical effect, offloading physics is a very realistic option. AI has only ever been mentioned as a theoretical capability of DirectCompute, with zero examples implementation so far. That said there are examples of DX11 games, that do way less than DCS, that scale up in performance with more cores. Multithreaded rendering is basically already provided by the API, and does what it needs to do as far as rendering. I'd be amazed if they opted out of using it if they managed to leverage DirectCompute that much. http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 The Avia vids are not related to DCS World 2.0, they have been discussed elsewhere on the forums numerous times. Please dont post them to this thread. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted December 12, 2014 ED Team Share Posted December 12, 2014 GA should do an Official DCSW 2.0 Launch Trailer. Just sayin' :-) :crazy: https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
signalman Posted December 13, 2014 Share Posted December 13, 2014 As will be destroyed buildings and other structures - bridges, dams ,? Link to comment Share on other sites More sharing options...
tobaschi Posted December 13, 2014 Share Posted December 13, 2014 would be nice to get a open beta version this year, even with bugs. If it's stable enough to make advertisment videos with, it should be stable enough to make a public test before you launch a RC Link to comment Share on other sites More sharing options...
sobek Posted December 13, 2014 Share Posted December 13, 2014 would be nice to get a open beta version this year, even with bugs. If it's stable enough to make advertisment videos with, it should be stable enough to make a public test before you launch a RC The vids are obviously cherry picked. Some smaller areas remain that end users would prolly be quite unhappy with. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
tobaschi Posted December 13, 2014 Share Posted December 13, 2014 The vids are obviously cherry picked. Some smaller areas remain that end users would prolly be quite unhappy with. i think the end user that uses the open beta is well known that it's not the final product and it will be far away from perfect. Take GalCiv 3 for example, they published the prealpha, the alpha and beta version to the enduser in states which are far away from finished, perfect or polished, but they where very glad about the constructive feedback. Like the GalCiv3 Community the flightsim community is also very mature, i think ED should give more trust in their community on points like that. That is my opinion. Link to comment Share on other sites More sharing options...
joey45 Posted December 13, 2014 Share Posted December 13, 2014 would be nice to get a open beta version this year, even with bugs. If it's stable enough to make advertisment videos with, it should be stable enough to make a public test before you launch a RC When ED belive their creation is ready for release then they will... IF they are looking for some extra testers for EDGE before they release it.....:thumbup: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
il_corleone Posted December 13, 2014 Share Posted December 13, 2014 I would not mind to test EDGE on my Rig this year, I mean, I would love it, even with those smaller bad areas Link to comment Share on other sites More sharing options...
chaos Posted December 13, 2014 Share Posted December 13, 2014 i think the end user that uses the open beta is well known that it's not the final product and it will be far away from perfect. I think you're mistaken. The complaining won't stop (even after release) and will just sour the mood around here. It only takes a few to spoil the anticipation... Let them take the time to release a working product. "It's not the years, honey. It's the mileage..." Link to comment Share on other sites More sharing options...
snowsniper Posted December 13, 2014 Share Posted December 13, 2014 When I see the size of the last two update patch. I think dev have began to upload some edge parts ... to be ready on D-day. I hope i'm true. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
cichlidfan Posted December 13, 2014 Share Posted December 13, 2014 When I see the size of the last two update patch. I think dev have began to upload some edge parts ... to be ready on D-day. What would be the advantage of doing that? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
siipperi Posted December 13, 2014 Share Posted December 13, 2014 What would be the advantage of doing that? They already upgraded flares. Link to comment Share on other sites More sharing options...
cichlidfan Posted December 13, 2014 Share Posted December 13, 2014 They already upgraded flares. So. If that were a part of EDGE, it would not work right now. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
sobek Posted December 13, 2014 Share Posted December 13, 2014 i think the end user that uses the open beta is well known that it's not the final product and it will be far away from perfect. You are wrong. :);) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Steel Jaw Posted December 13, 2014 Share Posted December 13, 2014 You are wrong. :);) Prove it, sir. :pilotfly: "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
sobek Posted December 13, 2014 Share Posted December 13, 2014 Prove it, sir. :pilotfly: Search the forum, you lazy bum. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
NRG-Vampire Posted December 13, 2014 Share Posted December 13, 2014 GA should do an Official DCSW 2.0 Launch Trailer. Just sayin' :-) I agree :D and Cato should make an NTTR trailer/teaser as well :bounce: the music is ready ;) Link to comment Share on other sites More sharing options...
Rocky49 Posted December 13, 2014 Share Posted December 13, 2014 After looking at Mig 15bis teaser it is clear to me that ED has made a lot of progress with Edge and our wait is nearly over. As a A10C beta owner I can hardly wait to test out my new Crosswind rudder pedals that are scheduled for arrive in January 2015. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2 Link to comment Share on other sites More sharing options...
Cibit Posted December 13, 2014 Share Posted December 13, 2014 I think the new map will make me fall in love with the A10-C for a 2nd time #can'twait;) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
Yurgon Posted December 13, 2014 Share Posted December 13, 2014 would be nice to get a open beta version this year, even with bugs. If it's stable enough to make advertisment videos with, it should be stable enough to make a public test before you launch a RC I think you're missing the point. What's the reason for a Beta release? The developers want to test the product on a broad range of hardware and software environments to find problems they didn't know about so that they can say with some certainty that the product is ready for release once the newly found bugs are fixed. That means the Beta is a great way for the developer to get feedback, and as a customer, I can use the product before others can, at the cost of running into problems. And of course it would make a lot of sense for Beta testers to then take the time, search the Knowldge Base or the Bug Reporting System or the Forum if that bug is already known and if not file a detailed bug report. If I'm not willing to do that, I shouldn't use the Beta (or at least not complain about any bugs in it). Now, if there are known bugs and problems in the current version, it makes exactly no sense at all to release it to Beta testers, because they will surely find these problems and start reporting them, wasting everyone's time. It's always like this, even when there's a huge disclaimer taped in bright red tape all over it. Like the guy asking what EDGE was a few days ago. I understand why one wouldn't want to read through 100+ posts, but the opening post details the whole story, and yet, someone asks about it. The same thing would happen if a Beta is released with known bugs. And since most Beta are released with known bugs, I'm sure it will happen. I just assume that right now there are too many and/or too severe issues so that releasing it now would create more problems than it would solve. Link to comment Share on other sites More sharing options...
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