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Silver_Dragon 3D modeling


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Hello Silver Dragon,

 

I've just completed the Nimitz, but am having problems with the day u. Night textures engage in 3dsmax. Are there any instructions how to integrate the night textures in 3dsmax. For a feedback I would be very grateful.

 

Greetings Gerritboom

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I think the night textures has linked by a based argument animation but that a part of the ED model 3D modelling as in dark to me. I think we need some type of tutorial document with explain in deep how make that type of models (air / land / sea / troops) in detail.

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Ok, folks.

 

I need to put a little disclaimer with can disappointing to my followers.

 

I'm trying to finish my 3D models (Pr.123 / 205) . Now and seeing that it will not have to be a pilot-able boat modules in DCS: World, is a nonsense to continue detailing a model that will not be seen only from afar in a MOD, so my next step will be to put a box of collision and texturing them. That ships get unarmed (for arms limitations code in DCS: World), just be a nice sitting duck target to shoot.

 

Thanks to all.

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  • ED Team
Ok, folks.

 

I need to put a little disclaimer with can disappointing to my followers.

 

I'm trying to finish my 3D models (Pr.123 / 205) . Now and seeing that it will not have to be a pilot-able boat modules in DCS: World, is a nonsense to continue detailing a model that will not be seen only from afar in a MOD, so my next step will be to put a box of collision and texturing them. That ships get unarmed (for arms limitations code in DCS: World), just be a nice sitting duck target to shoot.

 

Thanks to all.

 

You cant code in the guns similar to other ships already in the sim?

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