oscar19681 Posted November 18, 2014 Share Posted November 18, 2014 How do you guys deal with tunguska,s? Even with tags on i can not visually identify Them unless they fire at me . This makes these baby,s dangerous to deal with without any sead support . Any ideas ? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Viper Posted November 18, 2014 Share Posted November 18, 2014 How do you guys deal with tunguska,s? Even with tags on i can not visually identify Them unless they fire at me . This makes these baby,s dangerous to deal with without any sead support . Any ideas ? Find them and shoot them with a Mav. Tunguska is relatively harmless as it's severely hampered by its short range and guidance. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Roadrunner Posted November 18, 2014 Share Posted November 18, 2014 i suggest you create a small mission, just BLUE side A-10, and BLUE side column off vehicles including tunguskas. that way you could try to identify them with the luxury of not being shot ;) regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett Link to comment Share on other sites More sharing options...
Aginor Posted November 18, 2014 Share Posted November 18, 2014 They can't shoot you above 15000ft or so. zoom in with the TGP. Just stay above that altitude and shoot a Maverick or drop a JDAM or LGB on them. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
StrongHarm Posted November 18, 2014 Share Posted November 18, 2014 (edited) The rounds aren't really that hard to evade if you're at the limit of their range envelope (alt or distance). I like to do a TGP recon from a safe distance and mark the threats, then if I'm going to get low enough for AAA threat, I'll go high and descend in orbit and do a 'recon by fire' with the MKI Eyeball. If you take fire on the way down from manpads or AAA, it's pretty easy to evade fire at the edge of their envelope if you keep your eye on the threat. You're in effect performing your own Wild Weasel. (IRL attack aircraft are rarely forced to do this as SEAD/DEAD sorties typically prep the area for them.) Defining your SOP: I like to practice against tanks as their fire is easier to evade for the purpose of defining an SOP. You can use my tutorial mission Tank Busting 101 if you like. I find that if I do a small multi-axis coarse change (i.e. up and right with right rudder) I can evade the fire easily. Don't be afraid to use those rudders. In Tank Busting 101 I practice getting lower and lower while watching for tracers and evading. After some careful analysis I can evade their fire all day long at a few hundred feet. After you practice with tanks a bit alter the mission to add AAA, then carefully enter it's envelope and practice against it. You'll find they're pretty predictable. Before developing an SOP, AAA was my bane. After analysis I was able to take them out with guns. More Info: http://forums.eagle.ru/showthread.php?p=1140598post1140598 http://forums.eagle.ru/showthread.php?p=1105815post1105815 http://forums.eagle.ru/showthread.php?p=1182320post1182320 Luck to you. EDIT: I read Tung instead of ZSU after clicking 'post' heheh sorry.. needs more coffees... hope the info is still of some use to you. Edited November 18, 2014 by StrongHarm It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
riboyster Posted November 20, 2014 Share Posted November 20, 2014 A more manly approach would be a dead vertical strafing run at idle throttle while releasing chaff. Keep it simple. Its radar can't see straight up, its guns can orient straight up. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
riboyster Posted November 20, 2014 Share Posted November 20, 2014 As far as spotting it, fly towards its spike, look for the missile trail origin. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
Looney Posted November 20, 2014 Share Posted November 20, 2014 Oh boy, once you guys get into a mission with human CA players, you're in for a rude suprise I guess. Then again, there are not many around and on the other hand, I'd be thrilled to be in such a mission where coordination of AA is done in an orderly fashion so to say :). [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
riboyster Posted November 20, 2014 Share Posted November 20, 2014 Oh boy, once you guys get into a mission with human CA players, you're in for a rude suprise I guess. Then again, there are not many around and on the other hand, I'd be thrilled to be in such a mission where coordination of AA is done in an orderly fashion so to say :). If you fly beyond the limits of the weaponry, there is no challenge. That having been said, it'd be really nice to see something like Sam Sim but in DCS. We've got the 3d models, now we just need the GUI and realistic switches. It'd be great to have users controlling airspace cooperatively. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
BaD CrC Posted November 20, 2014 Share Posted November 20, 2014 Ask a Ka 50 for help https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted November 20, 2014 Share Posted November 20, 2014 you don't. SEAD guys before you do. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Aginor Posted November 20, 2014 Share Posted November 20, 2014 With human CA players the only real tactic is to stay out of their range or call in SEAD. The rest is hoping for luck. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Boberro Posted November 20, 2014 Share Posted November 20, 2014 Yup, when you see poor GheyTen on the sky it is quite relatively easy to kill it, if you don't turn radar on. You sit silent and guide missile :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
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