RCN_Moose Posted January 14, 2009 Share Posted January 14, 2009 Skypat, Disregard the issue. The fault was mine. I can not duplicate it. I believe I may have had MODMAN open while I was playing around with some of the skins. Link to comment Share on other sites More sharing options...
Skypat Posted January 15, 2009 Author Share Posted January 15, 2009 How do we create the skin.lma7 file? Where do you get the vaules from? ??? What values do we have to change for each skin? Cheers SD hello, country and cnt_unit are key identifying some sections in db_countries.lua file color_scheme is a key you must generate for each skin you create. color_name is a a name you give to your skin best regards Skypat Link to comment Share on other sites More sharing options...
Skypat Posted January 15, 2009 Author Share Posted January 15, 2009 Skypat, Disregard the issue. The fault was mine. I can not duplicate it. I believe I may have had MODMAN open while I was playing around with some of the skins. no bug = good news ;) Link to comment Share on other sites More sharing options...
Skypat Posted January 16, 2009 Author Share Posted January 16, 2009 ModMan 7.1.0.7 final will be available today(01-15) or tomorrow(01-16) best regards Skypat Link to comment Share on other sites More sharing options...
Skypat Posted January 16, 2009 Author Share Posted January 16, 2009 (edited) ModMan 7.1.0.7 Final is available http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5721 first post updated Edited January 16, 2009 by Skypat Link to comment Share on other sites More sharing options...
RCN_Moose Posted January 16, 2009 Share Posted January 16, 2009 Canadian Skin Pack V1.4 has been uploaded to lockonfiles. It should show up later today. No change to the skins, but the rar packs are now MODMAN 7.1 compliant. Link to comment Share on other sites More sharing options...
zaelu Posted January 17, 2009 Share Posted January 17, 2009 Any chance for EDs christmas/new year Ka-50 skin made compatible with modman 7.1? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
danipelos Posted January 17, 2009 Share Posted January 17, 2009 Hello, I am trying to make my own skin but I have some problems and I think it is beacuse of the skin.lma7 file. Could you explain a bit more deeper how to create this file? I Have my .cdds file ready and all I see everytime I make a zip file with modman 7.1.0.7 is this: Any ideas? :joystick: Link to comment Share on other sites More sharing options...
RCN_Moose Posted January 17, 2009 Share Posted January 17, 2009 The filenames listed in the skin/lma7 file are CASE sensistive. If you list the files in your cdds here, and post your skin.lma7 file it should be easy to fix. You're not seeing any textures because it can't find the files its looking for. Example, your cdds texture file is KA-50-PAINT1-DEF.bmp, but you skin file tells it to look for Ka-50-Paint1-DEF.bmp 1 Link to comment Share on other sites More sharing options...
FA_Crazy-Canuck Posted January 18, 2009 Share Posted January 18, 2009 This version still hangs up on the Sim Mod A10 rar in lock on. Where can I get 7.0? (since I deleted it, duh) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
crazysundog Posted January 18, 2009 Share Posted January 18, 2009 Thank you again skypat. Link to comment Share on other sites More sharing options...
Skypat Posted January 20, 2009 Author Share Posted January 20, 2009 This version still hangs up on the Sim Mod A10 rar in lock on. Where can I get 7.0? (since I deleted it, duh) fixed in 7.1.0.8 released today 7.1.0.8 (hotfix) ------- - Fix an obvious bug in file management system about some hang during mod scan/install process (ie: for 'A-10-1.0.zip' lockon mod from simmod) http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5721 Link to comment Share on other sites More sharing options...
CrazyD Posted January 24, 2009 Share Posted January 24, 2009 (edited) Here is a skin.lma7 example (same as included in the skin sample) [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 l1 = material = {"KA-50-lamp", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l2 = material = {"KA-50-PAINT1", "Standart", "KA-50-PAINT24-DEF-01.bmp"}; l3 = material = {"KA-50-PAINT1_M", "Standart", "KA-50-PAINT24-DEF-01.bmp"}; l4 = material = {"KA-50-PAINT2", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l5 = material = {"KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; l6 = material = {"KA-50-PAINT4", "Standart", "KA-50-PAINT24-DEF-04.bmp"}; l7 = material = {"KA-50-PAINT5", "Standart", "KA-50-PAINT24-DEF-05.bmp"}; l8 = material = {"KA-50-PAINT6", "Standart", "KA-50-PAINT24-DEF-06.bmp"}; l9 = material = {"KA-50-Vtulka_met", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l10 = material = {"SOPLA_KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; l11 = material = {"KA-50-gear-rubber", "Standart", "KA-50-PAINT24-DEF-05.bmp"}; l12 = material = {"KA-50_ST-rm_paint1", "Standart", "Ka-50_St_Paint2.bmp"}; l13 = material = {"KA-50_Lifting_rotor_mast", "Standart", "KA-50-LRM-24.bmp"}; l14 = material = {"KA-50_LRM_Part", "Standart", "KA-50-LRMpart-24.bmp"}; l15 = material = {"KA-50_LRM-CENTRE", "Standart", "KA-50-LRM_centre-24.bmp"}; l16 = material = {"KA-50-LRM_B", "Standart", "KA-50-LRM_B-24.bmp"}; l17 = material = {"KA-50_BORT_NUMBERs", "Standart", "empty.tga"}; l18 = material = {"KA-50_Turkey_Numbers", "Standart", "TactNumbers-USAF-black.tga"}; [color_scheme] country = {B2A43A73-E650-49B0-98B9-F67A53DA95FD} cnt_unit = {3457BB1E-523F-4C24-BBEA-58D028623F05} color_scheme = {3448843E-09C4-4DF3-8A7A-2707AE267519} color_name = ModMan7 test sample - Digital camo file = Scripts\Database\helicopters\Ka-50.lua Argument is a key identifying skin list in a .skins file (ie : Ka-50.skins file) country and cnt_unit are key identifying some sections in db_countries.lua file color_scheme is a key you must generate for each skin you create. color_name is a a name you give to your skin note that it's working also for other planes and helicopters ! just set the 'file = ' values (and others useful values) Edited January 24, 2009 by CrazyD clarification Link to comment Share on other sites More sharing options...
CrazyD Posted January 24, 2009 Share Posted January 24, 2009 After doing a test repaint of the DCS supplied template: 1 - save as 24-bit .bmp file (I should end up with 10 .bmp files, right?) 2 - save all bmp files to the CDDS program - that part seems straight-forward. 3 - now to create the skin.lma7 file, does anything change from lines 1 to 18, from skin to skin? As I understand it, for [colour-scheme] "country" and "cnt_unit" id keys don't change, but the "colour_scheme" will be the new id key you generate, and the "colour_name" will be the name you give your skin. What do you use to "make" this file? Notepad/wordpad? Just cut and paste from "argument = 70 ..." down to "cnt_unit ...", change to your new colour..., add the "file = Scripts\Database..." line at the bottom and then hit "enter", "pack" or whatever? CRD Sorry - haven't learned how to do the "quote" thing Link to comment Share on other sites More sharing options...
RCN_Moose Posted January 24, 2009 Share Posted January 24, 2009 Theres actually up to 12 files you can use. There is also a PAINT3 (l5 and l5 in lma7)which includes things like the inside of the helo (ie the underside of the gear covers) It is not in the template, but you can extract it from an existing cdds file if you want to modify it. The other file you could include would be a custom numbers.tga (l17) if you want to have custom numbering for squads, etc. The best way I have found for creating one is to open an existing one (I use the supplied example) and modify it. ie open the example lma7, change the .bmp files to whatever yours are called in your cddsf file, change the color_scheme to a new random number, and change the color_name to whatever you want your skin to show up as in the list. Then save the changes. When you 'make' the modman pack, you select your cdds file, and add it, then select the lma7 file, add it, pack it and away you go. Link to comment Share on other sites More sharing options...
Skypat Posted February 10, 2009 Author Share Posted February 10, 2009 ModMan 7.1.0.9 available 7.1.0.9 (hotfix) ------- - When adding a skin with index number even (ie: 2.0, 3.0) , the skin will be now added properly first post updated best regards Skypat Link to comment Share on other sites More sharing options...
gdotts Posted February 10, 2009 Share Posted February 10, 2009 Modman help I have Modman 7.1.0.9 installed on c: drive , pointing to Eagle dynamics\ ka-50 as modman requested. Installed skins into modman...showing up in green (installed) as well as smoke mod also showing up in green with CDDS. I run the game from Modman's run game box......no skins no smoke mod in either instant action or campaign. What am I doing wrong? Please advise! Thanks Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 10, 2009 Share Posted February 10, 2009 gdotts, what OS are you running? If you're running vista, where did you install Black Shark? If you installed it in the default (program files) and you have UAC active, Modman will NOT work. (as mentioned in the warning when you install it) You'll either need to install Black Shark in a diff directory or disable UAC and install MODMAN with Admin rights. Link to comment Share on other sites More sharing options...
gdotts Posted February 11, 2009 Share Posted February 11, 2009 I am running XP. Modman is installed on my C:\ The pogram Modman asks where the DSC series is located which is in C:\program files\eagle dynamics\ka-50 Link to comment Share on other sites More sharing options...
jg3_dragon Posted February 14, 2009 Share Posted February 14, 2009 Very nice thread. Working on a skin for BS. Thanks, Dragon:thumbup: Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 14, 2009 Share Posted February 14, 2009 gdotts, I believe MODMAN asks for the ROOT DCS directory, which is Ealge Dynamics (for English Version) and NOT KA-50. (99% sure, will double check today as I'm upgrading my computer and reinstalling everything anyway) Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 14, 2009 Share Posted February 14, 2009 Hey RCN Moose, I am trying to install your Canadian Skins but when I start up the game, the skins are invisible. What am I doing wrong? [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
CrazyD Posted February 14, 2009 Share Posted February 14, 2009 Sharkster - I think that Moose's skin pack are zipped within the zip file. Unzip the main file, then load each of the individual zip files into Modman, then install the individual skins. Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 14, 2009 Share Posted February 14, 2009 I did that already and it showed all the aircraft in the green as installed. I checked on all four aircraft and they did not appear in the game. [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 14, 2009 Share Posted February 14, 2009 Sharkster, which version of MODMAN are you using? And which Black Shark? (Eng or Rus) When you say invisible, can you see anything (ie rotors, exhausts) or nothing at all? Link to comment Share on other sites More sharing options...
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