Mustang Posted September 20, 2013 Author Share Posted September 20, 2013 Updated first post, corrected a small problem with cirrus cloud scale. Thanks for this Mustang, it looks great. I note however that it conflicts with PeterP's "HDR with a 'D' like Dynamic for DCS WORLD" which fixes the annoying flashing white squares with my ATI HD6950, so I have to use that. It seems it's just the hdr.fx file that both mods alter (as does your Sky and Terrain mod) so perhaps you could co-ordinate with PeterP and see if it's possible to make it so that we can use both mods together? for now if you like I could create a 2nd smaller version that doesn't clash with PeterP's work, would that be ok for the time being? (it's late here so I could get around to making that tomorrow) Link to comment Share on other sites More sharing options...
TurboHog Posted September 20, 2013 Share Posted September 20, 2013 LOL I think it's reached a point where updates will slow down so don't worry :D What? :music_whistling: 'Frett' Link to comment Share on other sites More sharing options...
doveman Posted September 21, 2013 Share Posted September 21, 2013 for now if you like I could create a 2nd smaller version that doesn't clash with PeterP's work, would that be ok for the time being? (it's late here so I could get around to making that tomorrow) That would be great, thanks Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
Mustang Posted September 21, 2013 Author Share Posted September 21, 2013 (edited) That would be great, thanks Check first post, uploaded additional smaller package that modifies only clouds and sky shaders. Edited September 21, 2013 by Mustang Link to comment Share on other sites More sharing options...
Ranger79 Posted September 22, 2013 Share Posted September 22, 2013 I am not seeing the cirrus cloud layer in game, is it on by default or do you need to be high to see? [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
doveman Posted September 22, 2013 Share Posted September 22, 2013 Check first post, uploaded additional smaller package that modifies only clouds and sky shaders. Nice, thanks :thumbup: Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
Mustang Posted September 22, 2013 Author Share Posted September 22, 2013 I am not seeing the cirrus cloud layer in game, is it on by default or do you need to be high to see? Sometimes it takes a few minutes for the cirrus to start rendering, other times it'll appear as soon as you start a mission just give it time :) Link to comment Share on other sites More sharing options...
Ranger79 Posted September 22, 2013 Share Posted September 22, 2013 Sometimes it takes a few minutes for the cirrus to start rendering, other times it'll appear as soon as you start a mission just give it time :) Roger that, thanks. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
Mr Berkyt Posted September 24, 2013 Share Posted September 24, 2013 Original: MOD: UP, sorry Link to comment Share on other sites More sharing options...
Mustang Posted September 24, 2013 Author Share Posted September 24, 2013 (edited) Mr Berkyt i feel like a broken record :D just give it 5-6 minutes and the cirrus will appear, there is a delay/blue skies period in the rendering process. edit: a good example, goto mission editor and immediately start a blank mission, goto F11 and look up and you'll see no cirrus - now fast forward time to around 6-7 minutes and you'll slowly see the clouds appear, and after this the cirrus show for quite a long time :) Oh and also, you may find that when you join an online session the cirrus may appear as soon as you're in, it seems to synchronize with whatever time of day the mission is running at so it varies. Edited September 24, 2013 by Mustang Link to comment Share on other sites More sharing options...
Mustang Posted September 25, 2013 Author Share Posted September 25, 2013 In light of the issues surrounding the render times of the cirrus i have chosen to revert the values to default, see first post for updated versions. Link to comment Share on other sites More sharing options...
Mustang Posted September 26, 2013 Author Share Posted September 26, 2013 Now at v4.0 see first post - discovered once and for all how to correctly scale and position cirrus, and further increased rendering distance (this was how i wanted this mod to work in the first place! :thumbup:) Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 26, 2013 ED Team Share Posted September 26, 2013 thanks mustang Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Ranger79 Posted September 26, 2013 Share Posted September 26, 2013 Mustang, you are getting as bad as me at posting revisions lol. Nice work on the mod man! [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
71st_Mastiff Posted September 26, 2013 Share Posted September 26, 2013 wow mustang great job on the cirrus clouds and now they look way better than before. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Mustang Posted September 27, 2013 Author Share Posted September 27, 2013 Cool, it would be nice to see some screenshots from you guys using it :) Link to comment Share on other sites More sharing options...
71st_Mastiff Posted September 27, 2013 Share Posted September 27, 2013 there seems to be an error in the FOV and FPS view in the DCS World. see if you can spot what I'm talking about. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Mustang Posted September 27, 2013 Author Share Posted September 27, 2013 there seems to be an error in the FOV and FPS view in the DCS World. see if you can spot what I'm talking about. Could be because the FOV in the pit is different to the one used in external view? so naturally theres going to be some difference, look how far the mountains are in the pit compared to the outside view. Link to comment Share on other sites More sharing options...
71st_Mastiff Posted September 27, 2013 Share Posted September 27, 2013 so there's a big difference, in FOV so how are we supposed to no actually know the true scale? its all about the scale and if its that way off then there some serious problems in CA with that. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
zaelu Posted September 27, 2013 Share Posted September 27, 2013 thanks Mustang for your work! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
PeterP Posted September 27, 2013 Share Posted September 27, 2013 (edited) so there's a big difference, in FOV so how are we supposed to no actually know the true scale? its all about the scale and if its that way off then there some serious problems in CA with that. You can change the external camera FOV by matching your cockpit view by RCtrl+Numpad* - RCtrl+Numpad/ and/or you can set a different default FOV for the external cam by editing the ..\DCS World\Config\View\View.lua in line #40: ExternalViewAngleDefault = 60.0 More info about the relation of the used in-game FOV, your monitor ,head-position and the stretched sides >>> BTW: Thank you very much Mustang ! It's so nice while flying through valleys in the morning. Edited September 27, 2013 by PeterP 1 Link to comment Share on other sites More sharing options...
Mustang Posted September 27, 2013 Author Share Posted September 27, 2013 (edited) Thanks for the feedback fellas, i have made one minor update today - i've made a small increase in cloud luminance (cldDraw.fx) so they don't appear so dark/grey at times. edit: the skies around where i live today look alot like the mod, some of the inspiration :D Edited September 27, 2013 by Mustang Link to comment Share on other sites More sharing options...
toby23 Posted September 27, 2013 Share Posted September 27, 2013 wow those screenshots look almost real Mustang! :) Ryzen 5800X, 32GB RAM, RTX 3060 Link to comment Share on other sites More sharing options...
NRG-Vampire Posted September 27, 2013 Share Posted September 27, 2013 (edited) wow those screenshots look almost real Mustang! :) because those are really real :megalol::rotflmao: you should read it again :D good job Mustang :thumbup: nice mystification Edited September 27, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
toby23 Posted September 27, 2013 Share Posted September 27, 2013 (edited) I shouldn't have to post this but I know they're real NRG, that was irony.. and a reference to a post someone made about one of my mods where I showed screenshots and someone thought they were real... now, back to los santos... Edited September 27, 2013 by toby23 Ryzen 5800X, 32GB RAM, RTX 3060 Link to comment Share on other sites More sharing options...
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