mackurt Posted June 17, 2016 Share Posted June 17, 2016 hello i have read the "Beginners Guide to DCS World Aircraft Mods"http://forums.eagle.ru/showthread.php?t=116901 Now i have completed most of the modeling of the plane and preparing for defining the collision model . however i've found that the guide didn't shows how to build a collision model (still WIP). i use the model viewer to open the collision model from the game itself but only see some colorful models。 i even don't know how to start with is .anybody could help me? thanks sorry for my terrible engilsh.:D Fly when you ready [sIGPIC][/sIGPIC] GTX980M 16G X56 Link to comment Share on other sites More sharing options...
uboats Posted June 17, 2016 Share Posted June 17, 2016 well, wanna know it as well [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Markindel Posted June 17, 2016 Share Posted June 17, 2016 I sent you a message. Link to comment Share on other sites More sharing options...
mackurt Posted June 26, 2016 Author Share Posted June 26, 2016 Well.I have meet a problem i have made a edm just like what we see in Bazar World Shape folder.It shows that the tire in landing gear was replaced by a square box like this. A-10's collision mod I also create a box and write DAMAGE_ARGUMENT = 83; TYPE = "collision_shell"; in the Objective Properties It was also named "WHEEL_F" It is a tire on front landing gear. But when i export it into game,It doesn't like a rubber tire.It looks like the fuselage rub the ground .When accelerating it shows like this Any body could help me ? Fly when you ready [sIGPIC][/sIGPIC] GTX980M 16G X56 Link to comment Share on other sites More sharing options...
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