Jump to content

how to build a collision mod?


Recommended Posts

hello

i have read the "Beginners Guide to DCS World Aircraft Mods"http://forums.eagle.ru/showthread.php?t=116901

Now i have completed most of the modeling of the plane and preparing for defining the collision model .

however i've found that the guide didn't shows how to build a collision model (still WIP). i use the model viewer to open the collision model from the game itself but only see some colorful models。

i even don't know how to start with is .anybody could help me? thanks

sorry for my terrible engilsh.:D

Fly when you ready

[sIGPIC][/sIGPIC]

GTX980M 16G X56

Link to comment
Share on other sites

  • 2 weeks later...

Well.I have meet a problem

i have made a edm just like what we see in Bazar World Shape folder.It shows that the tire in landing gear was replaced by a square box like this. A-10's collision mod

attachment.php?attachmentid=143032&stc=1&d=1466925239

I also create a box and write

DAMAGE_ARGUMENT = 83;

TYPE = "collision_shell";

in the Objective Properties

It was also named "WHEEL_F"

It is a tire on front landing gear.

But when i export it into game,It doesn't like a rubber tire.It looks like the fuselage rub the ground .When accelerating it shows like this

attachment.php?attachmentid=143033&stc=1&d=1466925239

Any body could help me ?

000001.png.0a5e169af93ffac9a75765dbe8db99e6.png

000002.jpg.55a0861e9c5cdfd0693e5dc73639bbd7.jpg

Fly when you ready

[sIGPIC][/sIGPIC]

GTX980M 16G X56

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...