Aries Posted August 30, 2012 Share Posted August 30, 2012 Hm... Me & my wingie (Mozdok Hawg flight) got a task to engage a building with a high value target in it... ...the building should have had two parked trucks in front... ...we engaged the SAMs and AAA in the encampment but could not identify the sought for building... so we went for the kill randomly eradicating all things standing... ...of course we receiwed a subtle "Court Martial expects you, you trigger-happy dudes..." message... :D So, whats with the target building in that task and why doesn't it have trucks in front (or UAZ, don't remember correctly)...? [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
mwd2 Posted August 30, 2012 Share Posted August 30, 2012 @Habu23, nice random task setup, but i have one question: why you start with 1. Mission Start / Random(100) / Flag On(11) && FlagSetRandomValue(12,0,0) for what do you need the Conditon: Random(100)? Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
Habu23 Posted August 30, 2012 Author Share Posted August 30, 2012 (edited) @Paco: I'm glad the explanation helped, i'm just an amateur :) @Aries: For that tasking, its critical that you use your Targeting Pod to positive ID the house with two ural trucks parked outside. It's there, you just have to look :) @mwd2: Random 100% is used at Mission Start because I need "Flag 11 is true" and "Flag 12 set to value 0" to initiate at the first moment the mission is started. Random 100% is basically another way of saying "Just do this no matter what". Habu Edited August 31, 2012 by Habu23 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wrecking Crew Posted September 15, 2012 Share Posted September 15, 2012 Hi Habu - FYI - Eno asked me to get this mission of yours running on Eno's Firehouse. We are talking about it over at the A-10C Warthog forum at SimHQ. http://simhq.com/forum/ubbthreads.php/forums/237/1/DCS_A_10C_Warthog.html I should have it up running on the Firehouse later today, Saturday. Eno's Firehouse is running DCS v1.1.1.1, and can be found at 174.7.66.194:10308. The regulars on the Firehouse use SimHQ TeamSpeak; registration required, free membership at SimHQ (I am not staff there). Wrecking Crew Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
Wrecking Crew Posted September 15, 2012 Share Posted September 15, 2012 Hmm, very interesting, Habu - BTW, the sound file is missing for the Pig Mission Complete, Sound To Country trigger action. I have not used sounds, where do the files need to be to open them - anywhere? Then do they get pulled into the mission file? WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
Grimes Posted September 15, 2012 Share Posted September 15, 2012 Sounds can be anywhere. Every sound file you select adds it to the .miz even if you use a sound that is installed with the game. You can check which sounds are added to a mission by making the mission a zip, rar, or 7z and then peaking inside of it. Should look something like this: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Aries Posted September 16, 2012 Share Posted September 16, 2012 (edited) Uf, once again, great mission Habu! :thumbup: I joined an on-line server with it running, at about 2:30h of duration... ...the sun was just setting down, and I flapped my wings into Boar flight... Really enjoyed the plunge into darkness when the fun started... My return to homeplate... a few scratches, so we don't forget the trip... ...in the end, I tried to rejoin with Arco to feed my thub, but the tanker was already on the ground, which I found out pretty late... Was it the case that TACAN "Y" is for air subjects but then the distance measurement doesn't work? As for "X" it works... hm? One mistake, in the briefing it says: "Arco 3: 151.00 VHF AM, TACAN: 126Y *Closer to Pig and Tusk Flights" I guess it should state "Pig and Boar Flights"... :smartass: Luckilly, this beast has enough fuel to go arround the world, so I landed on Kutaisi with my last fuel drops... and waved to the grounded tanker crew... (is there any way to make them take off again?). Edited September 16, 2012 by Aries [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
Habu23 Posted September 17, 2012 Author Share Posted September 17, 2012 (edited) Hello all, I have been without internet since Wednesday, so I apologize for the late response. Thank you for bringing to my attention the missing file for Pig flight's mission complete sound file. For the tanker, TACAN Y will only give bearing and not range. You are right that "Tusk" flight should be "Boar". Because you joined the mission after being hosted on the server for nearly 2.5 hours, the tankers most likely RTB'd before you could reach them. I designed the mission to start after all clients are connected instead of "joining in progress". In future versions i'll try and extend the station time to accommodate those who join way after the start of the mission. It has also been suggested that I add the SLMOD functionality to the mission, which I will give serious consideration. Version 3.0 is being worked on but will not be available for release in some time due to real life commitments. Habu Edited September 17, 2012 by Habu23 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
elchacal Posted September 17, 2012 Share Posted September 17, 2012 Looks good.. I'll try it!:thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ENO Posted September 25, 2012 Share Posted September 25, 2012 We are getting awesome feedback on the missions habu- thanks again for making such a great contribution to our gameplay experience over at the firehouse server. We are an open server that invites pilots of just about all skill levels (some of the more demanding missions require at least some familiarity with different systems) 24hrs a day. A couple of items mentioned for your consideration: Being able to continue with missions from other flights (if possible) without changing aircraft. (may need to depend on game audio for the switch?) The longer station time for tankers as already mentioned Loiter time on station between tasks (f10 functionality used to request early rtb may be used to initiate triggers if all are ready to go? Honestly- there are so many great features of your missions- finding anything worth changing is a daunting task. All of our requests stem from the different nature of our server. If it can (also) accommodate the wider time frame- but still be actioned by user functions... Perhaps we can work something out between our groups so it's not you doing ALL the heavy lifting. I can't speak for WC- he's our mission design specialist- but I think there is a great opportunity here. Anyway- just brainstorming. A few of us were playing at night last night and had a great time. I had to bail early unfortunately but man it's fun! "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art Link to comment Share on other sites More sharing options...
Chris1012 Posted September 27, 2012 Share Posted September 27, 2012 This is my favourite mission hands down, wish more servers would host it! really bored of redcrossmassacre! [sIGPIC][/sIGPIC] Why yes, I did just crash... Link to comment Share on other sites More sharing options...
menendezdiego Posted October 1, 2012 Share Posted October 1, 2012 I'm running the latest version of DCS World/A-10C. Flew this mission twice, but never heard any sounds (voice). Is there something I need to do? I downloaded the single player version from the first page. Thanks, Diego Link to comment Share on other sites More sharing options...
menendezdiego Posted October 1, 2012 Share Posted October 1, 2012 Would this fix the problem: http://forums.eagle.ru/showthread.php?t=91666 Link to comment Share on other sites More sharing options...
Kaiza Posted October 1, 2012 Share Posted October 1, 2012 Yep [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
Habu23 Posted October 1, 2012 Author Share Posted October 1, 2012 Hello all, Thank you for the kind remarks and comments. The missing sounds are a problem native to DCS World v1.2.0. The fix that menendezdiego linked should work. I take all feedback very seriously and will think about implementing the ideas that have been mentioned recently. Tankers will have longer station times and I will consider adding SLmod to Version 3.0 so that task orders can be repeated and F10 commands can be issued. The main reason why this mod has not been implemented in the past two versions is to insure stability and compatibility at all costs. I realize that SLmod is very popular and proven, so this shouldn't be an issue. Also, it appears that the author frequently updates the mod as patches to DCS are released. I will give this mod further thought as I approach a future release day, but I hope you all understand my rationale. Habu [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fangav Posted October 1, 2012 Share Posted October 1, 2012 +1 would like to play this in the shark. I thought that the Ka-50 could play the AH-64 role. (In DCS the Black Shark can also join the US forces. :thumbup:) 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
luza Posted October 5, 2012 Share Posted October 5, 2012 Would be great if the shark could have some role in this! :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Habu23 Posted October 6, 2012 Author Share Posted October 6, 2012 Just a quick reminder for patch 1.2.1, load Operation Bactria in the mission editor and save it again so that the code will be updated with the new patch. Please let me know if anyone is experiencing game play problems (JTAC, units missing, etc.) with the new patch. Habu 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
helios932 Posted October 15, 2012 Share Posted October 15, 2012 +1 would like to play this in the shark. Yeah, would certainly love to see some US Army skinned sharks in a version of this. I just want an attack helicopter that doesn't suck.... Link to comment Share on other sites More sharing options...
Corvus Posted October 15, 2012 Share Posted October 15, 2012 I have to say this is one of the best missions i have played. Thank you for your effort! My YT channel https://www.youtube.com/user/corvuscorp81 Link to comment Share on other sites More sharing options...
Ralph2 Posted October 17, 2012 Share Posted October 17, 2012 Wow, now that is a mission. Well done guys, you should carve out a 3rd party Mission Developer niche. I would happily pay $5-10 for missions of this quality. Get ED to build in a centrally hosted premium MP map server, add a map download meter to the loading screen, enable dynamic scaling of difficulty/distance/options on start-up.... A win for ED in increased customer base, win for you in cash, win for players. Just sayin. Nice work. Link to comment Share on other sites More sharing options...
quarkie Posted October 17, 2012 Share Posted October 17, 2012 Just a quick reminder for patch 1.2.1, load Operation Bactria in the mission editor and save it again so that the code will be updated with the new patch. Please let me know if anyone is experiencing game play problems (JTAC, units missing, etc.) with the new patch. Habu I had problems with JTACs Anvil 4 and Colt 4 not entasking me on infantry targets. They respond with "no further tasking available". They work well with vehicles, but not on infantry. I noticed that with the latest patch AI wingman has a hard time on spotting infantry, maybe it has something to do with the issue. Link to comment Share on other sites More sharing options...
Habu23 Posted October 17, 2012 Author Share Posted October 17, 2012 @Corvus and Ralph: Thank you very much for your kind words and support. @Quarkie: I was afraid that the new patch (and future patches) will break the JTAC functionality. I will look into it as soon as I can. Future additions to Op. Bactria will not include JTAC functionality (with the exception of course with Boar flight, which will remain unchanged) due to this issue in almost every patch. Habu [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
NBGZerO Posted October 18, 2012 Share Posted October 18, 2012 Habu, this mission is GORGEOUS! The only problem I had so far was that there was no F10 menu present for me (Hawg Lead), but I wasn't host, so thats something I'll have to work around. I don't have any other bugs to report at this time, since I haven't been able to spend much time with it at this point. You're doing a great job on this, giving those poor ambushed guys the much needed CAS felt so GOOD; Immersion level is off the scale :D Link to comment Share on other sites More sharing options...
alexbap Posted October 19, 2012 Share Posted October 19, 2012 Myself and a couple of friends just finished this mission with Hawgs and we had no problems with JTAC. One of my favourites if not the one. Windows 7 Professional x64, EVGA GTX 1060 6GB, Intel Xeon W5650(i7) @ 4.1ghz, Asus P6TWS motherboard, 24gb DDR3, 500GB SSD. Hybrid joystick(Base: Saitek X55 - Grip:CH Fighterstick), Saitek X55 throttle, Saitek ruder pedals. Link to comment Share on other sites More sharing options...
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