galagamo Posted July 26, 2011 Share Posted July 26, 2011 when i zoom in max, and then scroll back,.. there's a minor bugg Yes I've seen that as well watching the aerobatic demo. [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
BS01_WinteR Posted July 26, 2011 Share Posted July 26, 2011 when i zoom in max, and then scroll back,.. there's a minor bugg standart problem of modelers and old plugins for max7-8.:) WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display Link to comment Share on other sites More sharing options...
neutryno Posted July 26, 2011 Share Posted July 26, 2011 thnx winter Link to comment Share on other sites More sharing options...
59th Ducky Posted July 26, 2011 Share Posted July 26, 2011 A fáklya Mesh-ről lemaradt az Arg28 visibility programozása nem ? Link to comment Share on other sites More sharing options...
beczl Posted July 26, 2011 Author Share Posted July 26, 2011 @59th Ducky: Nem egészen, de nem működik együtt az Arg28 és 69. Regarding AFB visible AFB cone: This caused the model structure because sometimes the tga textures goes transparent and visible. It caused the day/night AFB cone programming. I checked it and fixed it. The next 2.1 release contain this fix as well. Thanks guys. Link to comment Share on other sites More sharing options...
Kuky Posted July 26, 2011 Share Posted July 26, 2011 Beczl, anything you can do about moving "MFD" window as you move head in cockpit, it's especially off when you move head back and forth No longer active in DCS... Link to comment Share on other sites More sharing options...
speckfire Posted July 26, 2011 Share Posted July 26, 2011 Beczl, anything you can do about moving "MFD" window as you move head in cockpit, it's especially off when you move head back and forth Yes, also as a temp fix, can we disable the 6dof feature? Speed is life !!! Link to comment Share on other sites More sharing options...
BS01_WinteR Posted July 26, 2011 Share Posted July 26, 2011 Regarding AFB visible AFB cone: This caused the model structure because sometimes the tga textures goes transparent and visible. yep but its same with canopy and if you bmp texture. I mean its connected with max plugins when i dont use canopy shine effect problem isnt there. WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display Link to comment Share on other sites More sharing options...
RvETito Posted July 26, 2011 Share Posted July 26, 2011 Is the engine acceleration tunable? Because right now it's too high. Th R-25-300 engine is from old generation and is known with poor acceleration, also AB takes longer to lighten up to full power but I think this is minor. Engine RPM though should increase/decrease much slower following the throttle movement. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE= Link to comment Share on other sites More sharing options...
beczl Posted July 26, 2011 Author Share Posted July 26, 2011 (edited) Yes, also as a temp fix, can we disable the 6dof feature? Yes you can disable the 6DOF feature in ..\config\view\server.lua as well. Just change the F_16A setting to limits_6DOF[PlaneIndex.iF_16A] = local old_aircrafts_6DOF Is the engine acceleration tunable? Because right now it's too high. Th R-25-300 engine is from old generation and is known with poor acceleration, also AB takes longer to lighten up to full power but I think this is minor. Engine RPM though should increase/decrease much slower following the throttle movement. Yeah we know. Unfortunately it's deaply harcoded. The engine increase/decrease time doesn't changeable. (yet) :-D Edited July 26, 2011 by beczl Link to comment Share on other sites More sharing options...
aaron886 Posted July 26, 2011 Share Posted July 26, 2011 Unfortunately it's deaply harcoded. The engine increase/decrease time doesn't changeable. (yet) :-D Anything is possible with the right knowledge and lots of time. :smartass: Link to comment Share on other sites More sharing options...
RvETito Posted July 26, 2011 Share Posted July 26, 2011 I'm experimenting with some curve (70%) of the thrust axis. It can't change the total engine acceleration (instantly pushing from idle to full power it takes about 3.5 sec until it's reached) but can make me work harder with the left hand. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE= Link to comment Share on other sites More sharing options...
Airbuster Posted July 26, 2011 Share Posted July 26, 2011 Having tons of fun with this mod last 2 days: Thank you Beczl for your hard work. This mod is great, the flight model is amazing and is really enjoying to fly this bird. And quick suggestion: Is it possible to change the HUD and MFD color from green to yellow? I think it will look a little bit more authentic this way. Link to comment Share on other sites More sharing options...
RIPTIDE Posted July 26, 2011 Share Posted July 26, 2011 - I would like to decrease the cockpit FoV, I know it should be adjusted in SnapViewsDefault.lua but which part? (is it aircraft entry 13?), same can be done for non-used key assignments but I know, this would be just nitpicking :P Kuky, look in view.lua. Line 117, CameraViewAngleLimits[PlaneIndex.iF_16A] = {30.0, 150.0} 150 is the Max FOV so change this down to whatever. (30 been the smallest for zoom in). 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
galagamo Posted July 26, 2011 Share Posted July 26, 2011 Not sure if this has been mentioned already, or if its just on my end. The external fuel tank turns transparent after a certain distance, I noticed it in the F3 or fly by view. [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
aaron886 Posted July 27, 2011 Share Posted July 27, 2011 FC2 drawing errors have been mentioned plenty of times dude, can't be helped. Hazard a thread search before reporting a bug! Link to comment Share on other sites More sharing options...
combatace Posted July 27, 2011 Share Posted July 27, 2011 Hi beczl, were you able to change the RADAR cross section to that of MiG-21 from F-16? To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
beczl Posted July 27, 2011 Author Share Posted July 27, 2011 ...Thank you Beczl for your hard work. This mod is great, the flight model is amazing and is really enjoying to fly this bird. And quick suggestion: Is it possible to change the HUD and MFD color from green to yellow? I think it will look a little bit more authentic this way. You can change the HUD color with [LCtrl-H]. Unfortunately no way to change MFD color. Link to comment Share on other sites More sharing options...
beczl Posted July 27, 2011 Author Share Posted July 27, 2011 Hi beczl, were you able to change the RADAR cross section to that of MiG-21 from F-16?As far as I know the FC2 use same radar cross section for each categories of the planes. So all planes in Object-class "Multirole fighters" class has a same radar reflection. But not all cases. The F-117A is in the Bomber class... When I tested my SA-3 FC2 mod I recognized the battery can shot this plane because it has a good radar contrast.. Link to comment Share on other sites More sharing options...
beczl Posted July 27, 2011 Author Share Posted July 27, 2011 I'm experimenting with some curve (70%) of the thrust axis. It can't change the total engine acceleration (instantly pushing from idle to full power it takes about 3.5 sec until it's reached) but can make me work harder with the left hand.Could you post your curve settings? I would like to try it if possible. Link to comment Share on other sites More sharing options...
RvETito Posted July 27, 2011 Share Posted July 27, 2011 (edited) Just 70% curve, the rest is default - no dead zone, 100% saturation on X and Y. It really makes a difference between idle and 90-95% - much slower acceleration. Kinda feels more realistic IMO up to that RPM. If you kick the throttle full forward it accelerates same as for linear function. Any chance of adding Bulgaria in the countries? Along with Romania with their Lancers and Serbia we're the only ones in Europe that still operates this legend. And it's not just still flying but giving 24/7 NATO air policing duty. Edited July 27, 2011 by =RvE=Tito "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE= Link to comment Share on other sites More sharing options...
Airbuster Posted July 27, 2011 Share Posted July 27, 2011 @ AirTito: I don't think there's BuAF skin for Beczl's Mig-21 yet. So I started doing one, but I'm a total noob in modding and inserting skins in FC2. So any help will be appreciated. What is the best way to add new skin to this mod or replace an old one? I opened "\Bazar\World\_MIG-21.cdds" with CDDSExplorer and found that all the mig-21bis model textures are there. So what I have to do next? Link to comment Share on other sites More sharing options...
iar330socat Posted July 27, 2011 Share Posted July 27, 2011 Beczl i supose that u can t do a really hard modman addon for ka 50 black shark.a full IAR 330 PUMA Socat helicopter.I think that is imposible even for you..... Link to comment Share on other sites More sharing options...
beczl Posted July 27, 2011 Author Share Posted July 27, 2011 (edited) Just 70% curve, the rest is default - no dead zone, 100% saturation on X and Y. It really makes a difference between idle and 90-95% - much slower acceleration. Kinda feels more realistic IMO up to that RPM. If you kick the throttle full forward it accelerates same as for linear function. Any chance of adding Bulgaria in the countries? Along with Romania with their Lancers and Serbia we're the only ones in Europe that still operates this legend. And it's not just still flying but giving 24/7 NATO air policing duty. I tried to add all country (Romania, Finland, Croatia, etc...) into FC2 but I had a simulator.exe crash every time when I try to add more than two additional country (Hungary, Serbia) to the FC2 as well. So that1s the reason why these planes hasn't an own country. I working on the other small ground vehicle mod. It's ~90% done. If I finish it this week I"ll try to figure out to add other additional countries as well. Beczl i supose that u can t do a really hard modman addon for ka 50 black shark.a full IAR 330 PUMA Socat helicopter.I think that is imposible even for you..... Sorry it's not a copy/paste job. This Mig-21 mod is need 2year hard work. My mods contain my real experiences about the planes, ground vehicles that really help for modding. Unfortunately I have zero experience with IAR 330 Puma. And other hand I have another plans and mods in progress in paralell. @ AirTito: I don't think there's BuAF skin for Beczl's Mig-21 yet. So I started doing one, but I'm a total noob in modding and inserting skins in FC2. So any help will be appreciated. What is the best way to add new skin to this mod or replace an old one? I opened "\Bazar\World\_MIG-21.cdds" with CDDSExplorer and found that all the mig-21bis model textures are there. So what I have to do next? You can download the Mig-21 FC2 skin template from lockonfiles. With this you can paint your skin file. Insert it the \Lockon\Bazar\Temptextures. If you finished it you have to edit the following files: - LockOn\Scripts\Database\planes\MIG-21.lua - LockOn\Bazar\World\Shapes\F-16A.skins - LockOn\Scripts\Database\db_countries.lua Edited July 27, 2011 by beczl Link to comment Share on other sites More sharing options...
RvETito Posted July 27, 2011 Share Posted July 27, 2011 Question about the nuke - now to get a drop authorization you have to fulfill 2 requirements - barometric altitude more than 4000m and dive angle more than 45 degrees. IRL tactical nukes from fighters are meant to be dropped from immelman - low level high speed ingress, vertical pull where the bomb is released automatically and opens a chute at the top point. Now I know this is not possible to be modeled in LO but what's the idea of this limitation in the mod - avoiding self damage? "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE= Link to comment Share on other sites More sharing options...
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