ff4life4 Posted December 9, 2014 Share Posted December 9, 2014 (edited) This only happens when I have loaded the double R-60m racks. After I fire both missiles off a rack. One still appears on the rack. Edited March 12, 2015 by Cobra847 Link to comment Share on other sites More sharing options...
gusanako Posted December 10, 2014 Share Posted December 10, 2014 http://forums.eagle.ru/showthread.php?p=2254667#post2254667 I think it's the same problem [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Dolphin887 Posted December 14, 2014 Share Posted December 14, 2014 Does this happens in singleplayer, multiplayer or both? Does it happen on regular 21 installation or update-testing installation? Power through superb knowledge, training and teamwork. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ff4life4 Posted December 14, 2014 Author Share Posted December 14, 2014 Hi Dolphin, I haven't tried this in single player, but it's been occurring in multiplayer for me. I have been using release version. Thank Link to comment Share on other sites More sharing options...
Stealth_HR Posted December 20, 2014 Share Posted December 20, 2014 Hey, Dolphin. Can confirm the bug is still visible in 1.2.14.35513 (Steam open beta channel), in singleplayer. [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
King_Hrothgar Posted December 24, 2014 Share Posted December 24, 2014 I had this today in SP twice in a row (of two flights total so far). Armament was an 800L drop tank, 4x R-60M on the inner pylons and 2x R-3R's on the outer pylons. Also fitted was were the ASO-2 strips. Link to comment Share on other sites More sharing options...
Czar66 Posted December 25, 2014 Share Posted December 25, 2014 Same here. Four flights, single player, last public version. Two 3d model of R-60m remained at pylons. Last ones fired. All four R-60m (two in each pylon) fired. All missiles were combat effective. Just like the sim forgot to remove those missiles models. Link to comment Share on other sites More sharing options...
Dhooglass Posted February 1, 2015 Share Posted February 1, 2015 I'm seeing this too. It definitely seems to be tied to loading R-60's in pairs. Link to comment Share on other sites More sharing options...
Harle Posted February 5, 2015 Share Posted February 5, 2015 Same here. Started a quick start takeoff mission to shoot some allies. Slung up four R-60m's on double racks. The first missiles launched fine. The second ones launched, BUT didn't disappear from the racks. And it wasn't an infinite weapons tweak. Link to comment Share on other sites More sharing options...
Hadwell Posted February 5, 2015 Share Posted February 5, 2015 yeah they already know about the bug, apparently it's a problem on ED's side, and the guys at leatherneck have no idea how to fix it. can't remember where I heard that though. *grain of salt* My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Recommended Posts