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[RESOLVED] R-60Ms don't dissapear from rails.


ff4life4

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Same here. Four flights, single player, last public version.

 

Two 3d model of R-60m remained at pylons. Last ones fired.

All four R-60m (two in each pylon) fired. All missiles were combat effective. Just like the sim forgot to remove those missiles models.

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  • 1 month later...

Same here. Started a quick start takeoff mission to shoot some allies. Slung up four R-60m's on double racks. The first missiles launched fine. The second ones launched, BUT didn't disappear from the racks. And it wasn't an infinite weapons tweak.

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yeah they already know about the bug, apparently it's a problem on ED's side, and the guys at leatherneck have no idea how to fix it.

 

can't remember where I heard that though. *grain of salt*

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