Justin Case Posted October 28, 2012 Share Posted October 28, 2012 After using your mod for a little while yesterday I think I like it! Though I might try to move the viewpoint back a little bit to match one of your earlier mods, which I couldn't find now. I rather se the more of the cockpit than the entire HUD. Great job! http://www.masterarms.se A Swedish Combat Flight Simulator Community. Link to comment Share on other sites More sharing options...
PeterP Posted October 28, 2012 Author Share Posted October 28, 2012 (edited) Badger, sorry, I'm not a mentalist, so please answer these questions - so I can answer yours: There are four different cockpits that are influenced by this modification. Which one are you talking about. Are you talking of FOV (aka Zoom) or do you talk of leaning. (as this got mixed up very often) And then also tell me if you talk of the max (in) or min(out) limits. Thanks. Edited October 28, 2012 by PeterP Link to comment Share on other sites More sharing options...
PeterP Posted October 28, 2012 Author Share Posted October 28, 2012 Justin, don't use values/files of previous mods . These old values have no use any-more. Please set it up via the snap-view save function that is explained in this posting: http://forums.eagle.ru/showpost.php?...7&postcount=17 1 Link to comment Share on other sites More sharing options...
Justin Case Posted October 28, 2012 Share Posted October 28, 2012 (edited) Thank you! I'll have a look at that :) Edit: I did and it worked fine, cheers! Edited October 28, 2012 by Justin Case http://www.masterarms.se A Swedish Combat Flight Simulator Community. Link to comment Share on other sites More sharing options...
amos2006 Posted October 28, 2012 Share Posted October 28, 2012 Thankyou very much PeterP, nice work!!!! Link to comment Share on other sites More sharing options...
badger66 Posted October 28, 2012 Share Posted October 28, 2012 Badger, sorry, I'm not a mentalist, so please answer these questions - so I can answer yours: There are four different cockpits that are influenced by this modification. Which one are you talking about. Are you talking of FOV (aka Zoom) or do you talk of leaning. (as this got mixed up very often) And then also tell me if you talk of the max (in) or min(out) limits. Thanks. The A-10C , and leaning . Dont know what you mean about the last question . Its difficult to see the EGI button , and also to see your own wheels , this is what I mean . Plus cockpit zoom doesnt seem to zoom well . Im not complaining , as I like your mod very much , Im just asking is this the same for everybody , or am I having unusual issues ? Link to comment Share on other sites More sharing options...
aaron886 Posted October 29, 2012 Share Posted October 29, 2012 My only complaint is that I have to look down to get the top of the HUD in view. Otherwise, the effect of shifting viewpoint with turning head is excellent. I've long wanted this in the sim. Link to comment Share on other sites More sharing options...
PFunk1606688187 Posted October 29, 2012 Share Posted October 29, 2012 Strange thing I've experienced is that I basically have no range of motion off of the "centering" area of the head. Meaning, I cannot really move my head towards things, not as much as before. I really enjoy the perspective, but I cannot get my head closer to any of the consoles other than the front dash and even then its obviously very limited compared to before. Now if I want to get a tight look on my left radio console for instance I have to either go to a snap view or use the zoom keys both of which are more inconvenient for me than just moving my head in a way that I'm accustomed to. I take it this is intentional? Warning: Nothing I say is automatically correct, even if I think it is. Link to comment Share on other sites More sharing options...
PeterP Posted November 4, 2012 Author Share Posted November 4, 2012 (edited) My only complaint is that I have to look down to get the top of the HUD in view. Otherwise, the effect of shifting viewpoint with turning head is excellent. I've long wanted this in the sim. Aarron, please have a look at this post:http://forums.eagle.ru/showpost.php?...7&postcount=17 The A-10C , and leaning . Dont know what you mean about the last question . Its difficult to see the EGI button , and also to see your own wheels , this is what I mean . Plus cockpit zoom doesnt seem to zoom well . Im not complaining , as I like your mod very much , Im just asking is this the same for everybody , or am I having unusual issues ? Strange thing I've experienced is that I basically have no range of motion off of the "centering" area of the head. Meaning, I cannot really move my head towards things, not as much as before. I really enjoy the perspective, but I cannot get my head closer to any of the consoles other than the front dash and even then its obviously very limited compared to before. Now if I want to get a tight look on my left radio console for instance I have to either go to a snap view or use the zoom keys both of which are more inconvenient for me than just moving my head in a way that I'm accustomed to. I take it this is intentional? Yes- this is intended - I limited the 6DOF limits of your head-movement after I added the neck. You are not able to place your 'nose' at a certain positions in real-life when you are strapped in to the seat. This influence of course also that you aren't able to place your face directly in front of the EGI button And I'm still able to see the gears from the cockpit. Well - not so good /easy as with the default view but I t think it is much more realistic. - you just have to 'bend' your neck a little more - like you would have to do it in RL. Please look at this pictures that are made with this mod : Left Top = Camera position towards the tire. Left Bottom = Same camera position as above but now towards the canopy to show the position your head has to be to get a direct eye-line to the tire. Left = This is the Position I can place my head to see the extracted gears. So to be able to view the tires like in the default views you have to place your had to the front of the cockpit dash and turn your head 170°... - no real pilot is able to do it. -Whatever- I updated this mod with a second option to give you almost the old 6DOF back where you are able to place your 'nose' directly on your leap. Please reload it and use "New View with proper Neck and default 6DOF limits DCS World 1.2.1" The "New View with proper Neck and smaller-realistic 6DOF limits DCS World 1.2.1" folder contains the original Mod. If you want to edit the 6DOF limits (the Box in which you are able to move your head) yourself: Open Config\View\Server.lua and navigate to line #59 and look out for the plane you want to tweak. Explanation for the Values: limits_6DOF[A_10C] = {x = {-0.05,0.60},y = {-0.3,0.1},z = {-0.25,0.25},roll = 90} = limits_6DOF[A_10C] = { x = {XMin-Back , XMax-Forward}, y = {YMin-Down,YMax-Up}, z = {ZMin-Left , ZMax-Right}, roll = Max Head Roll in degrees} Edited November 20, 2012 by PeterP Link to comment Share on other sites More sharing options...
PFunk1606688187 Posted November 4, 2012 Share Posted November 4, 2012 Yes- this is intended - I limited the 6DOF limits of your head-movement after I added the neck. You are not able to place your 'nose' at a certain positions in real-life when you are strapped in to the seat. This influence of course also that you aren't able to place your face directly in front of the EGI button And I'm still able to see the gears from the cockpit. Well - not so good /easy as with the default view but I t think it is much more realistic. - you just have to 'bend' your neck a little more - like you would have to do it in RL. Yes I appreciate the concept. I just think that in real life you can read your instruments better owing to your eyes have significantly better resolution than the monitor or the textures of the cockpit (also I'm a medium settings guy so stuff tends to not be as crisp for me zoomed out). Appreciate also the "compromized" alternative. I really dig your work. I'm going to try the new one. Warning: Nothing I say is automatically correct, even if I think it is. Link to comment Share on other sites More sharing options...
Megagoth1702 Posted November 4, 2012 Share Posted November 4, 2012 Hey people, I am interested in this modification, I tried it real quick but I have some questions. Do I still benefit from the mod, even if I set "usedefaultsnapviews" to false in the file that is coming with the mod? I use custom snap views and I would re-do them no problem but I want to make sure that the mod does not lose it's purpose if you know what I mean... So yeah, does using custom snap views break the mod's functionality at all? [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming! Link to comment Share on other sites More sharing options...
PeterP Posted November 4, 2012 Author Share Posted November 4, 2012 Do I still benefit from the mod, even if I set "usedefaultsnapviews" to false in the file that is coming with the mod? It is save to use custom snap-views together with this files . Just edit the view.lua again. - I even recommend this in the ReadMe. Users of Snap-Views may have to rework some of them. This really depends on your used FOV and aspect-ratio. Here is a "HowTo" >>> http://en.wiki.eagle.ru/wiki/Snap_views Link to comment Share on other sites More sharing options...
Megagoth1702 Posted November 4, 2012 Share Posted November 4, 2012 Thanks man, it's just that the difference in movement is so subtile that I was insecure about experimenting even more with this whole view thing - I have no experience with it whatsoever (besides the snapviews) so I just wanted to make sure everything will still be working. I read your readme, but it's always good to double check. Thank you a lot! [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming! Link to comment Share on other sites More sharing options...
Megagoth1702 Posted November 5, 2012 Share Posted November 5, 2012 I am in love with this mod man, thanks! Everything is so much more natural. I am using the compromise no DOF restriction version, simply because my screen is pretty small. :) Thank you so much pete, awesome work! [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming! Link to comment Share on other sites More sharing options...
hollywoody Posted November 10, 2012 Share Posted November 10, 2012 What line is the Default Snap Views for F-15? Hey Guys, I would like to adjust my values for my Snapviewsdefault.lua for in cockpit views for F15 in FC3. does anyone know which line numbers it is? Thanks [sIGPIC][/sIGPIC] http://WWW.VFA-113.COM ________________________ Win 8.1 i5-3570 3.4ghz-Trackir5-TM Warthog - Pro-Saitek Combat Rudders-Viso 43" 4k" Link to comment Share on other sites More sharing options...
fangav Posted November 10, 2012 Share Posted November 10, 2012 Just like to confirm this still works in 1.2.2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kobac Posted November 11, 2012 Share Posted November 11, 2012 (edited) Explanation for the Values: limits_6DOF[A_10C] = {x = {-0.05,0.60},y = {-0.3,0.1},z = {-0.25,0.25},roll = 90} = limits_6DOF[A_10C] = { x = {XMin-Back , XMax-Forward}, y = {YMin-Left,YMax-Right}, z = {ZMin-Down , ZMax-Up}, roll = Max Head Roll in degrees} I'd like to draw your attention to this part, because I think you have a little mistake here. Values that are changed here refer to: x = {XMin-Back , XMax-Forward}, y = {YMin-Down,YMax-Up}, z = {ZMin-Left , ZMax-Right}, For example I'm for Su-25T set this values: limits_6DOF[su_25T] = {x = {-0.25,0.2} ,y = {-0.15,0.25},z = {-0.26,0.26},roll = 90} What I would like to ask how to limit angle turning of the head back so I had approximately sort of view? I've tried various settings and in "Server.lua" for Su-25T - CameraAngleLimits, in "View.lua" for Su-25T - CameraViewAngleLimits, but without success. How do I set the view in the back? Edited November 11, 2012 by kobac [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Britchot Posted November 12, 2012 Share Posted November 12, 2012 This is the Linda Blair effect from the A-10C. It can be fixed using the corresponding entry for the Su-25T as listed below. Found in the View.lua file. Should be an entry like the following: Line ??? CameraAngleRestriction [su-25T] = {1,120,0.5} (Derived from this thread which I used to fix the A-10C's exact same problem: http://forums.eagle.ru/showthread.php?t=72409&highlight=linda+blair ) [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist Link to comment Share on other sites More sharing options...
kobac Posted November 12, 2012 Share Posted November 12, 2012 (edited) Ah I see, thx. I have tried to change these values, but I didn't notice any difference because I obviously put a bigger value. For the Su-25T I think this is the optimum Line 158: CameraAngleRestriction[su_25T] = {1,110,0.5} Edited November 12, 2012 by kobac [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Britchot Posted November 12, 2012 Share Posted November 12, 2012 Glad it helped. [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist Link to comment Share on other sites More sharing options...
Witchking Posted November 14, 2012 Share Posted November 14, 2012 Hi Peter, Can you please re-release this with FC3 update and 6dof enabled for all planes? Its awsome and once you get used to this, its hard to go back to default trackir behaviour. thanks, V WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Ninefingers Posted November 17, 2012 Share Posted November 17, 2012 Its awsome and once you get used to this, its hard to go back to default trackir behaviour. I agree. Thanks Peter :thumbup: My TM Warthog DIY extension tutorial C2Duo E8600 @ 4.4Ghz. | Asus Rampage Formula X48 | MSI GTX 560Ti OC | 8Gb.Corsair DDR2 RAM @ 1103Mhz. | Crucial M4 128Gb. SSD | 850W. PSU | HOTAS Warthog | Saitek Pedals | TIR 5 | Helios | 24" Monitor/22" Touchscreen [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
PeterP Posted November 20, 2012 Author Share Posted November 20, 2012 (edited) Hi Peter, Can you please re-release this with FC3 update and 6dof enabled for all planes? Its awsome and once you get used to this, its hard to go back to default trackir behaviour. thanks, V No - I don't participate in testing FC3, and my honest opinion is that ED should sit down at a round table with all third party developers to discuss/set plausible standards for the eye-point position. But here is a "How to": open the DCS World\Config\View\Server.lua go to line #43 and edit each EyePoint -example Su_27 : from this: EyePoint[su_27] = {0,0,0} to this: EyePoint[su_27] = {0.16,0.1,0} use this in conjunction with this mods: Corrected FC3 flyables HD pits / Get 6DOF for Russian Planes NOW! ...and you should be set. Edited November 20, 2012 by PeterP Link to comment Share on other sites More sharing options...
theGozr Posted November 20, 2012 Share Posted November 20, 2012 Been saying this for Years and making cockpits eyes position for a long time ;) I really hope DCS would do something serious about this. 1 Fly it like you stole it.. Link to comment Share on other sites More sharing options...
Witchking Posted November 20, 2012 Share Posted November 20, 2012 Thanks for the explanation Peter. :) WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Recommended Posts