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VR in the A10C - cockpit scale


AstroEma

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Hi all,

 

not sure if this has been brought up again, but noticed that in VR the cockpit of the A10C - or at least some elements of it - are gigantic.

One example is the HUD and its frame. Way too big to be realistic.

 

Anyone else noticed ?

 

Cheers,

e

Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1

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Feels about right to me. But, when I first got into the VR side of the A-10C everything seemed huge. I think its just because I had gotten so used to having an undersized HUD, at an unrealistically-long viewing distance on the screen, with the screen a couple of feet away. In VR we're getting a more realistic sense of scale I think. I spend a lot of time in cockpits every day, just not in the A-10, but it feels about right compared to those.

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I didn't notice that too much, however what I did notice was how hard it was to read the gauges. Since I am still learning, I had to switch back to TrackIr, even though I loved the depth and immersion with the rift, I was having too hard of a time reading the HUD.

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