mcdowect Posted June 20, 2016 Share Posted June 20, 2016 Anyone else think it would be awsome if the A-10C had the abilitiy to lock each maverick onto a different target then fire them all in sequence? Why hasent the military does this!!!! lol Anyway, thats all Link to comment Share on other sites More sharing options...
PiedDroit Posted June 20, 2016 Share Posted June 20, 2016 (edited) You can't lock each maverick independently but it's still possible to fire the mavs quickly in succession on different targets: - create a mark point for each target (whatever the method is). - switch your steerpoint selector to "markpoints" (optional: - set HUD SOI (Coolie up short) - make sure cycling waypoints will cycle your targets. ) - set SPI to steerpoint (TMS aft long) - to make target selection easier, put TGP on left MFD For each target: - set HUD SOI (Coolie up short) - select steer point corresponding to target - select MAV (China hat forward) - Slave all to SPI (China hat forward long) - MAV should slew, stabilize, lock target - shoot - repeat I'm writing this from memory, there is maybe a better sequence but you get the idea. So, yes, it's awesome, and you can actually do it :thumbup: Edited June 21, 2016 by PiedDroit 1 Link to comment Share on other sites More sharing options...
BSS_Sniper Posted June 21, 2016 Share Posted June 21, 2016 You don't have to set the HUD to SOI when you're making markpoints, unless you just want to get that close and then have to turn around and make another run. I just leave the TGP as SOI and mark targets with that, on the way in, well before I'm in range with my mavs. Other than that, everything is correct. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
Corvus Posted June 21, 2016 Share Posted June 21, 2016 You don't have to set the HUD to SOI when you're making maDroirkpoints, unless you just want to get that close and then have to turn around and make another run. I just leave the TGP as SOI and mark targets with that, on the way in, well before I'm in range with my mavs. Other than that, everything is correct. In PiedDroit instruction HUD as SOI is used to cycle markpoints using HOTAS not to designate them. My YT channel https://www.youtube.com/user/corvuscorp81 Link to comment Share on other sites More sharing options...
NeilWillis Posted June 21, 2016 Share Posted June 21, 2016 He says set HUD as SOI in both steps, so no, he doesn't do only that. BSS Sniper was correct in what he said. Link to comment Share on other sites More sharing options...
Corvus Posted June 21, 2016 Share Posted June 21, 2016 He says set HUD as SOI in both steps, so no, he doesn't do only that. BSS Sniper was correct in what he said. Maybe I'm wrong but he wrote "create markpoints" at the begining (whithout mentioning how), after that HUD as SOI to cycle through them. My YT channel https://www.youtube.com/user/corvuscorp81 Link to comment Share on other sites More sharing options...
PiedDroit Posted June 21, 2016 Share Posted June 21, 2016 (edited) Maybe I'm wrong but he wrote "create markpoints" at the begining (whithout mentioning how), after that HUD as SOI to cycle through them. Yeah that's what I meant. It appears that "set HUD as SOI" is written twice, only because the first time I advise to check all targets before starting the run. There is nothing fancy ;) There are many ways to quickly select your target in succession, I find the mark points easier to use. The main point here is to get all targets to be stored one way or another then make them SPI in succession. Also, having HUD as SOI allows quick Mav selection (China forward). edit: I added "optional" to the post so it's more clear. Edited June 21, 2016 by PiedDroit Link to comment Share on other sites More sharing options...
GGTharos Posted June 21, 2016 Share Posted June 21, 2016 The (a) military has done this with weapons whose seekers and processing systems actually grant that capability. Mavericks do not. Look up hellfire RF and Brimstone. Anyone else think it would be awsome if the A-10C had the abilitiy to lock each maverick onto a different target then fire them all in sequence? Why hasent the military does this!!!! lol Anyway, thats all [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Frederf Posted June 21, 2016 Share Posted June 21, 2016 Mavericks absolutely can be targeted independently. Maybe not in the A-10C 3.1 but they can. Link to comment Share on other sites More sharing options...
Eddie Posted June 21, 2016 Share Posted June 21, 2016 (edited) Indeed they can, it is an aircraft systems function rather than a weapon function though and only allows a max of two missiles to be targetted at once (one per station, even if LAU-88s are being used). I don't believe the A-10C supports multi missile handoff. Although I will say I'm not 100% sure on that. Edited June 21, 2016 by Eddie Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Stuka Posted June 24, 2016 Share Posted June 24, 2016 Now, try that on an advancing armored platoon:smilewink: You can't lock each maverick independently but it's still possible to fire the mavs quickly in succession on different targets: - create a mark point for each target (whatever the method is). - switch your steerpoint selector to "markpoints" (optional: - set HUD SOI (Coolie up short) - make sure cycling waypoints will cycle your targets. ) - set SPI to steerpoint (TMS aft long) - to make target selection easier, put TGP on left MFD For each target: - set HUD SOI (Coolie up short) - select steer point corresponding to target - select MAV (China hat forward) - Slave all to SPI (China hat forward long) - MAV should slew, stabilize, lock target - shoot - repeat I'm writing this from memory, there is maybe a better sequence but you get the idea. So, yes, it's awesome, and you can actually do it :thumbup: Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
seastate Posted June 24, 2016 Share Posted June 24, 2016 Now, try that on an advancing armored platoon:smilewink: Thats even easier - line the first one up and then use the mav slew for the others. you can easily fire a mav a second Link to comment Share on other sites More sharing options...
Stuka Posted June 24, 2016 Share Posted June 24, 2016 Correct. So if it's even easier on moving targets, why would one work with multiple markpoints on stationary targets. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
seastate Posted June 24, 2016 Share Posted June 24, 2016 Correct. So if it's even easier on moving targets, why would one work with multiple markpoints on stationary targets. I agree, but even when I ask nicely the enemy still sits around spread-out.. I know its rude of them but what can you do? ;) Link to comment Share on other sites More sharing options...
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