jib Posted March 5, 2013 Share Posted March 5, 2013 (edited) Just for info it was adding this bit of code to the DSHK.lua from my previous post that allowed it to work in CA. --Chassis GT.swing_on_run = false GT.sensor = {}; set_recursive_metatable(GT.sensor, GT_t.SN_visual); GT.sensor.height = 2.723; GT.airWeaponDist I can't wait to get home and play about with it! EDIT: After some testing it was actually this piece of code which makes it controllable in CA __LN.customViewPoint = { "genericAAA", {-1.0, 0.3, 0 }, }; Edited March 9, 2013 by jib Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
ED Team NineLine Posted March 5, 2013 ED Team Share Posted March 5, 2013 Just for info it was adding this bit of code to the DSHK.lua from my previous post that allowed it to work in CA. I can't wait to get home and play about with it! Same here... want my FLAK gun to come to life :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
jib Posted March 5, 2013 Share Posted March 5, 2013 (edited) I have made a new package and fixed quite a few things. Fixed in this version: Problem | (how I fixed it) 1) Gun_point not fixed to muzzle (Linked the helper point to the muzzle) 2) Model pitch turns in opposite direction (had to redo the Argument 1 keyframes so they where opposite) 3) Model is limited to 45 degrees rotation (changed the first value to 180 GT.WS[ws].angles_mech = { {math.rad(180), math.rad(-180), math.rad(-12), math.rad(45)}, 4) Make a Custom Sight (changed the Crosshair1.tga in Mods\tech\CombinedArms\Cockpit\Resources , Warning this changes the cross hair sight for all vehicles that use Crosshair1.tga) 5) I would love to model the recoil seen 5) Fixed holes in model (Created missing faces in 3dMax and flipped some others) 6) Changed ammo box angle (in .max model) 7) Corrected shinny textures (Changed reflection value to 0 in the material editor) 8) Smoothed jagged edges (changed smoothing groups in .max) 9) Cleared out some files and code not needed (Combined Arms .dlls) 10) gun firing at 90 degrees to barrel. ( I had to spin the .max model 90 Degrees) Know Bugs: (Cause/Fix) 1) The first ammo clip is 500 rounds then the other magazines are 50 rounds (unknown) 2) The view distance to the model changes as you rotate the model if you set an offset view (unknown) 3) the sight is slightly off target in some parts of the rotation (unknown) 4) it is currently firing 14.5mm rounds when in reality it fires 12.7 mm rounds (unknown) Uploaded Here. Here is the unexported .max file if anyone wants to have a look. Edited March 6, 2013 by jib Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
jib Posted March 8, 2013 Share Posted March 8, 2013 (edited) I have managed to add the recoil I wanted. It is a bit over the top with the motion atm, I will have to tone it down a bit. It was really easy to do, I just added th recoil annimation to Argument 2 in 3d max and then added this code: __LN.BR[1].recoilArgument = 2; to my .DSHK file. I still don't know why the view distance relative to the gun changes when it is rotated :( Edited March 8, 2013 by jib Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 8, 2013 Share Posted March 8, 2013 Know Bugs: (Cause/Fix) 1) The first ammo clip is 500 rounds then the other magazines are 50 rounds (unknown) 2) The view distance to the model changes as you rotate the model if you set an offset view (unknown) 3) the sight is slightly off target in some parts of the rotation (unknown) 4) it is currently firing 14.5mm rounds when in reality it fires 12.7 mm rounds (unknown) Take a look to my Project 183 2M-3M gun cannons: ---- Nose 2M+3M cannon ws = GT_t.inc_ws(); GT.WS[ws] = {} GT.WS[ws].center = 'Turret1' GT.WS[ws].drawArgument1 = 13 GT.WS[ws].drawArgument2 = 14 GT.WS[ws].omegaY = math.rad(40) GT.WS[ws].omegaZ = math.rad(70) GT.WS[ws].angles = { {math.rad(170), math.rad(-150), math.rad(-10), math.rad(85)}, }; GT.WS[ws].reference_angle_Y=math.rad(0); GT.WS[ws].reference_angle_Z=math.rad(10); __LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_25mm); --<= weapon definition, search them on: --C:\Program Files\Eagle Dynamics\DCS World\Scripts\Database\scripts --automaticgun.lua --cannon.lua __LN.BR = { {connector_name = 'GUN_POINT_1'}, {connector_name = 'GUN_POINT_2'} }; __LN.PL[1].ammo_capacity = 130; --<=ammo ready to fire __LN.PL[1].ammunition_reserve = 400 __LN.PL[1].reactionTime = 3; __LN.PL[1].shot_delay = 0.5; __LN.PL[1].fireAnimationArgument = 125; __LN.PL[1].recoilArgument = 33; __LN.PL[1].recoilTime = 0.2; __LN = nil; Link to comment Share on other sites More sharing options...
jib Posted March 9, 2013 Share Posted March 9, 2013 Thanks Sliver_Dragon If found the ammo type I was looking for: Thanks to you +1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
RagnarDa Posted March 10, 2013 Share Posted March 10, 2013 Is it possible to make an advanced damage model for the ground units, like the aircrafts have? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
aaron886 Posted March 10, 2013 Share Posted March 10, 2013 Is it possible to make an advanced damage model for the ground units, like the aircrafts have? Yes. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted March 10, 2013 ED Team Share Posted March 10, 2013 Yes. And it would be nice to see current vehicles expanded on by 3rd parties if possible... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
BR55Sevas Posted March 19, 2013 Share Posted March 19, 2013 Some FM WIP. Basics forces implemented. no damping moments, bank channel disable due to wip rudder. Anyway, it`s look cool I think. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
NRG-Vampire Posted March 19, 2013 Share Posted March 19, 2013 (edited) yeah, looks cool :thumbup: but next time please turn on "show control indicator" for the external view id like to see stick movements - what you do while aircraft dances - if you do a demo Edited March 19, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
aaron886 Posted March 19, 2013 Share Posted March 19, 2013 Good start, sevas! Better look at pitch rate dampening moments like CMq and CMadot for those extended phugoid oscillations. :) Link to comment Share on other sites More sharing options...
BR55Sevas Posted March 19, 2013 Share Posted March 19, 2013 Yeah, thx, that's what I'm working on right now. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
Ells228 Posted March 19, 2013 Share Posted March 19, 2013 Looking great Sevas :) Although I think I'd throw up a few times lol Link to comment Share on other sites More sharing options...
aaron886 Posted March 20, 2013 Share Posted March 20, 2013 Nice work Sevas, I'm excited to get back into the swing of things (evening classes finish up for me this week!) and see what (if anything) 1.2.3 has to offer. Ground interaction, CJ, but be prepared to be confused... :( Link to comment Share on other sites More sharing options...
SkateZilla Posted March 20, 2013 Share Posted March 20, 2013 yeah, looks cool :thumbup: but next time please turn on "show control indicator" for the external view id like to see stick movements - what you do while aircraft dances - if you do a demo How would I turn that on? I wanna record some stuff this weekend with it on, but never got around to asking how to turn it on :) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Ells228 Posted March 20, 2013 Share Posted March 20, 2013 Right ctrl+enter Link to comment Share on other sites More sharing options...
sotosev Posted March 20, 2013 Share Posted March 20, 2013 Hi, Can you please Sevas tell the song Title of the video (FM work in project)? I like it a lot! System specs below Case - Antec Three Hundred PSU - Corsair AX750watt Board - MSI Z170A GAMING PRO CPU - Intel i5 6600K 3900MHz Cooler - CoolerMaster Hyper 212 Plus Memory - Kingston HYPERX 16G DDR4 2400Mhz CL15 Graphics - MSI GEFORCE GTX 980 GAMING 4G SSD - Samsung 950 PRO 256GB M.2 NVMe Monitor - Philips 277E 27" 1920x1080 60Hz OS - Windows 10 Home 64bit Flight Controllers - Thrustmaster HOTAS WARTHOG, Saitek COMBAT RUDDER PEDALS, TrackIR 4, Track Clip Pro [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BR55Sevas Posted March 20, 2013 Share Posted March 20, 2013 Blue Stahli - Glitterati МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
SkateZilla Posted March 20, 2013 Share Posted March 20, 2013 Right ctrl+enter How'd I not know that.... oh well, learn something new everyday! I actually have ALOT to do this weekend DCS Wise :). Pretty soon we'll have to address how to get animations to work with 3rd party EDM Pits... lol.. Is that part of the cockpit.DLL or is that AFM related? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
NRG-Vampire Posted March 20, 2013 Share Posted March 20, 2013 How would I turn that on? I wanna record some stuff this weekend with it on, but never got around to asking how to turn it on :) i was talking about external view :chair::hehe: you need to edit:\DCS World\Mods\aircrafts\A-10C\Cockpit\Scripts\ControlsIndicator\ ControlsIndicator.lua purposes = {render_purpose.SCREENSPACE_INSIDE_COCKPIT,render_purpose.SCREENSPACE_OUTSIDE_COCKPIT,render_purpose.HUD_ONLY_VIEW} kudos goes to hungarojet :worthy: Link to comment Share on other sites More sharing options...
Ells228 Posted March 20, 2013 Share Posted March 20, 2013 Now that I didn't know, thanks Vampire Link to comment Share on other sites More sharing options...
RagnarDa Posted March 25, 2013 Share Posted March 25, 2013 Ground interaction, CJ, but be prepared to be confused... :( What do we know about ground interaction so far? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
aaron886 Posted March 26, 2013 Share Posted March 26, 2013 What do we know about ground interaction so far? Read this thread... :music_whistling: Link to comment Share on other sites More sharing options...
RagnarDa Posted March 26, 2013 Share Posted March 26, 2013 Read this thread... :music_whistling: I have. Does getWOW_LeftMainLandingGear(), getWOW_NoseLandingGear() and getWOW_RightMainLandingGear() work now? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
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