Zorg_DK Posted July 21, 2009 Share Posted July 21, 2009 Yes, as listed in second to last item in fix list now. Goodie! Thanks for clearing that up. Trains, here I come :pilotfly: "There are only 10 types of people in the world — those who understand binary, and those who don't." [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jimiC Posted July 22, 2009 Share Posted July 22, 2009 Well... to be honest im a little dissapointed. The listed improvements to the ME are pretty limited and havent removed the labour intensive nature of making half decent missions. Theres been no attempt to improve ground ai behaviour (lets face it there is no ai behaviour unless the mission author goes to the extravagent lengths to manually 'script' it with thousands of triggers, even then many vital trigger logics are missing still ) Things like branching waypoints, waypoint actions, trigger rules such as group % alive, % dead, side % alive/dead, group sees enemy etc are all still missing and these are just the bare essentials to make the ME acceptable. One can only hope the editor gets its own patch at some point, and soon, because it is the crux of sim content and replayability. And i won't even speak of the possibility of dynamic campaigns given the aenemic results of this patch. 3 Link to comment Share on other sites More sharing options...
GGTharos Posted July 22, 2009 Share Posted July 22, 2009 Name a flight sim that has all that. I'll be waiting. Well... to be honest im a little dissapointed. The listed improvements to the ME are pretty limited and havent removed the labour intensive nature of making half decent missions. Theres been no attempt to improve ground ai behaviour (lets face it there is no ai behaviour unless the mission author goes to the extravagent lengths to manually 'script' it with thousands of triggers, even then many vital trigger logics are missing still ) Things like branching waypoints, waypoint actions, trigger rules such as group % alive, % dead, side % alive/dead, group sees enemy etc are all still missing and these are just the bare essentials to make the ME acceptable. One can only hope the editor gets its own patch at some point, and soon, because it is the crux of sim content and replayability. And i won't even speak of the possibility of dynamic campaigns given the aenemic results of this patch. PS: ME will always get updates and upgrades, but it will also always be INCREMENTAL and not always what you want to see. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
jimiC Posted July 22, 2009 Share Posted July 22, 2009 thats kinda the point. this isnt just a flight sim, this is a sim for a ground attack aircraft. the ground vehicle ai is INTEGRAL to this. therefore the sim i will name is a ground combat vehicle sim: Steel beasts pro. It has all of that and more. Im sure the editor willl always get upgrades but again thats kinda the point, its almost incidental. Its not about what I want to see( well ok yes it is, but its no from a selfish perspective) its about what will make this sim infinitely more playable and replayable and hence make the online/MP community thrive and remain active. All just one persons opinion naturally. but there it is. Link to comment Share on other sites More sharing options...
connos Posted July 22, 2009 Share Posted July 22, 2009 Wow impressive stuff. Cant wait!!! [sIGPIC][/sIGPIC] ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro. Link to comment Share on other sites More sharing options...
Rhino4 Posted July 22, 2009 Share Posted July 22, 2009 Yes, as listed in second to last item in fix list now. Now if you want to let us make the perfect "airwolf" missions you'll let us start the mission and take off from the trains.:music_whistling: Link to comment Share on other sites More sharing options...
ED Team Groove Posted July 22, 2009 ED Team Share Posted July 22, 2009 Now if you want to let us make the perfect "airwolf" missions you'll let us start the mission and take off from the trains.:music_whistling: Or from a secret helipad inside a mountain. :D Our Forum Rules: http://forums.eagle.ru/rules.php#en Link to comment Share on other sites More sharing options...
Ovenmit Posted July 22, 2009 Share Posted July 22, 2009 Excellent... now release it already ;) Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
STP Dragon Posted July 22, 2009 Share Posted July 22, 2009 (edited) In which way it would be necessary to edit our selfmade missions? What will happen if I used "MESSAGE" or "MESSAGE AND DELAY"? Would it be necessary to do something with our missions to assume the new features? ...Like open and save again? Edited July 22, 2009 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
iceden Posted July 22, 2009 Share Posted July 22, 2009 Awesome, thanks guys. Items on the list confirm once again what makes this & LO the best there is: the attention to detail and immersion to the fullest. Someone/Team at ED obviously accepts nothing less than striving for maximum accuracy, continuous imrovements and enhancements...thanks again. Link to comment Share on other sites More sharing options...
Shaman Posted July 22, 2009 Share Posted July 22, 2009 Tons of fixes, plus new models? Why not call it 1.1 instead? Why the "zero" :D Hopefully after so much time it is tested well :P 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted July 22, 2009 Share Posted July 22, 2009 Tons of fixes, plus new models? Why not call it 1.1 instead? Why the "zero" :DBecause compared to the next scheduled release, this is peanuts. :shifty: Oh I tease! - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
Nighthawk Posted July 22, 2009 Share Posted July 22, 2009 - Added functionality to the INFO menu in the ABRIS to display the altitude and magnetic declination of the currently viewed point, as well as the range and bearing from the helicopter to the point. - The R-800 frequency knobs will no longer skip past ‘0’ when being turned downward. Thanks for implementing this, ED ! :thumbup: Link to comment Share on other sites More sharing options...
EagleEye Posted July 22, 2009 Share Posted July 22, 2009 Wow, what a impressive update.:thumbup: Looking forward to the missions made with the new triggers.:pilotfly: Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals Link to comment Share on other sites More sharing options...
sylkhan Posted July 22, 2009 Share Posted July 22, 2009 Well... to be honest im a little dissapointed. The listed improvements to the ME are pretty limited and havent removed the labour intensive nature of making half decent missions. Theres been no attempt to improve ground ai behaviour (lets face it there is no ai behaviour unless the mission author goes to the extravagent lengths to manually 'script' it with thousands of triggers, even then many vital trigger logics are missing still ) Things like branching waypoints, waypoint actions, trigger rules such as group % alive, % dead, side % alive/dead, group sees enemy etc are all still missing and these are just the bare essentials to make the ME acceptable. One can only hope the editor gets its own patch at some point, and soon, because it is the crux of sim content and replayability. And i won't even speak of the possibility of dynamic campaigns given the aenemic results of this patch. +1 this is peanuts. :shifty: Agreed Because compared to the next scheduled release, this is peanuts. :shifty: Oh I tease! A new 3d engine without atual limitations, enhanced ground AI behavior, great communication with ground crew, dynamic campaign...... Oh I dream :) Link to comment Share on other sites More sharing options...
Ovenmit Posted July 22, 2009 Share Posted July 22, 2009 How about just quickly adding a visible ground crew when you re-arm, re-fuel or use external power before release. Just has to be a truck that drives up. hey hey ;) Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mugatu Posted July 22, 2009 Share Posted July 22, 2009 nice work, any lua changes? Link to comment Share on other sites More sharing options...
McVittees Posted July 22, 2009 Share Posted July 22, 2009 Damn you ED! The read-me looks pretty impressive! Unfortunately, it means you'll be gearing things up for the A-10C development, which means now I'll have something else to long for - another itch I can't scratch! Thanks. :cry: [sIGPIC][/sIGPIC] "Great minds think alike; idiots seldom differ.":pilotfly: i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit. Link to comment Share on other sites More sharing options...
ZaltysZ Posted July 22, 2009 Share Posted July 22, 2009 Is the bug related to unicode characters in mission names fixed? I don't see it the list, but maybe it fits inside "numerous other minor bugs and errors."? Wir sehen uns in Walhalla. Link to comment Share on other sites More sharing options...
haigotron Posted July 22, 2009 Share Posted July 22, 2009 sweet! Thank you for all the hard work, once I fix my PC, im reinstalling BS! also this little detail made me smile: Added a trimmer “click” sound effect. it'll be just like in the trim videos of the real BS :D Link to comment Share on other sites More sharing options...
bumfire Posted July 22, 2009 Share Posted July 22, 2009 SCRIPTING BROADCASTING RADIO STATION PROGRAMS. Can we get the game to support MP3 filetypes ? as converting a entire folder of music files for a radio station to play in OGG or WAV is just downright crazy. I have 20 songs in my radio station already and the size is about 600mb and thats cut down size from 44khz to 22khz and changed from mp3 to wav. The game REALLY does need mp3 if its to have something of a decent radio station playback capability. Link to comment Share on other sites More sharing options...
ZaltysZ Posted July 22, 2009 Share Posted July 22, 2009 The game REALLY does need mp3 if its to have something of a decent radio station playback capability. Despite MP3 is wide spread, licensing for its decoders and encoders is a bit tricky. In some countries patents regarding MP3 are considered to be in effect and any unlicensed implementation is against the law. After a few years these patents will expire and such problems will disappear, but now it is problematic. I think this could be the reason why we have no MP3 support in DCS. 2 Wir sehen uns in Walhalla. Link to comment Share on other sites More sharing options...
GGTharos Posted July 22, 2009 Share Posted July 22, 2009 ^^^^ Correct. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
bumfire Posted July 22, 2009 Share Posted July 22, 2009 Ah, well that explains it then, I always did wonder why they chose to not have mp3 access. Looks like Wav and OGG will have to do. Link to comment Share on other sites More sharing options...
DonZorro Posted July 22, 2009 Share Posted July 22, 2009 I want IT now... Great JOB Masters... Bastiano Coimbra de la Coronilla y Azevedo... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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