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Old 10-10-2009, 09:22 AM   #11
borisz
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Hi!

PoKeys can control inputs/outputs from external software. Plugin to support sim software can be easily done in any programing language. Samples for C# and VB are published on www.poscope.com.
If you can link us to sim software which is most used and inform us which person shold we contact for support, we can consider about making plugin for sim software.

best regards

Boris
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Last edited by borisz; 10-10-2009 at 09:32 AM.
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Old 10-11-2009, 02:07 PM   #12
-Bazong-
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Quote:
Originally Posted by borisz View Post
Hi!

PoKeys can control inputs/outputs from external software. Plugin to support sim software can be easily done in any programing language. Samples for C# and VB are published on www.poscope.com.
If you can link us to sim software which is most used and inform us which person shold we contact for support, we can consider about making plugin for sim software.

best regards

Boris
Hi Boris! Very much appreciate you taking the time to post here!!
I believe there are a few IO-solutions for Flight Simulator X/2004 which are reasonably easy to use for cockpit building even if one does'nt know much about programming.
I have'nt been able to find any for DCS or IL-2 though, that's why I like your GUI - makes it easy to get going with momentary switches and rotaries at least...

If there were a plugin for DCS I think you'd get quite a bunch extra sales It's a promising simulator and with the A-10C module on the way it'll find a much broader audience once that is released.
From what I understand it's relatively simple to interface with DCS if one has the knowledge, plenty of information on that here on this forum..
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Old 10-12-2009, 04:01 AM   #13
questerymj
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Damn Great! Look what BIG FISH we have get Bazong!

Borisz, I'm the idiot who send a mail to ask the price in several days ago.

I think your product is very promising to sim/pit building guys, and since it support analog axis/key stroke output/rotary encoder as a joystick and keyboard, the plugin you need to make is read data from sim to show lamps/indicators/LCD screens and even power some PWMs.

The popular fly sims I known for pit builders are:

1.M$ FS series:FSUIPC provide most of shared data I think.Although most guy already use EPIC/open cockpit/PHCC cards, Pokeys are still advantaged in it's smaller size and versatility.

2.LOMAC and DCS Black shark:You can get datas from this forum. LUA script will provide most of data out easily.

3.Falcon 4 series: Mainly are Open Falcon/Falcon Alliance Force. I didn't fly Free Falcon so don't know if it use same shared data format. I think Falcon have most of pit builders than other combat flysims. Most data can get from Viperpit.org, below is some shared memory data link I can find (sorry I'm not a programmer and don't know if they are useful).

4.IL-2, Strike Fighter series and other games : Don't know if there flysim provide shared memory for 3rd appl to read.

Since I mainly fly Open Falcon/LOMAC/DSC, for my selfish opinions I wish you can provide Open Falcon/Flight simulator/LOMAC/DCS plugins. These series have good shared data format for you to use. And with your great GUI, I believe interfacing Pokeys with these flysims will be more enjoying than any other control cards!

P.S:I'd post about Pokeys55 in Viperpit.Not too much respond yet although...
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Old 10-12-2009, 04:04 AM   #14
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Damn i forget the links of Open Falcon:
http://www.viperpits.org/smf/index.php?topic=3358.0
http://www.viperpits.org/smf/index.php?topic=4373.0

Wish they are useful.
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Old 10-12-2009, 02:32 PM   #15
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Quote:
Originally Posted by questerymj View Post
I think your product is very promising to sim/pit building guys, and since it support analog axis/key stroke output/rotary encoder as a joystick and keyboard, the plugin you need to make is read data from sim to show lamps/indicators/LCD screens and even power some PWMs.
Yes outputs from lamps and lcd's, but also inputs for switches (since almost all the keycommands mappable in game are toggles) so as to assure sync between physical and ingame switches..
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Old 10-13-2009, 10:45 AM   #16
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Agree,I would like to know if the keystroke matrix of PoKeys55 need diodes to prevent ghost key when use them as toggle switchs.

And for sync between real switchs and ingame switch...this need a nice programming to scan every real switchs status every frame, if they can make a plugin to do this, Pokeys55 will be my best choice for simpits!
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Old 10-13-2009, 04:06 PM   #17
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Quote:
Originally Posted by questerymj View Post
Agree,I would like to know if the keystroke matrix of PoKeys55 need diodes to prevent ghost key when use them as toggle switchs.

And for sync between real switchs and ingame switch...this need a nice programming to scan every real switchs status every frame, if they can make a plugin to do this, Pokeys55 will be my best choice for simpits!

I don't know about diodes for the matrix - I thought ghost keys was inevitable if anything but momentary switches was used in a matrix..?

Indeed, it's a very affordable card I thinks.
If one could do these things via the GUI, alot of people scared of programming and scripting would be introduced to cockpit building..

The Mach3 (for cnc machines I thinks) plugin for the card makes me think that it could - with an addon card - run stepper motors for physical instruments also..
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Old 10-14-2009, 02:17 AM   #18
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Quote:
Originally Posted by -Bazong- View Post
I don't know about diodes for the matrix - I thought ghost keys was inevitable if anything but momentary switches was used in a matrix..?

Indeed, it's a very affordable card I thinks.
If one could do these things via the GUI, alot of people scared of programming and scripting would be introduced to cockpit building..

The Mach3 (for cnc machines I thinks) plugin for the card makes me think that it could - with an addon card - run stepper motors for physical instruments also..
I'd learn how to avoid the ghost keys that use key matrix as momentary switches from BU0836. Add a diode in every key combination (like A1-diode-B2) can do the trick. Since this is very common to every key-matrix design so I wounder Pokeys55 have the same issue and need to avoid at first.(build a matrix board etc)

And for the stepper moter parts, I think so because Pokeys55 support 1 PWM with 6 channels output, this is interesting...I don't know how many channel are needed for a stepper or R/C motor ,but these should be used for real instruments like you said.

Pokeys55 is so capable from many factors and so affordable, I think it worth be introudce to simpit community with more attention. With more understaing and more plugin peoples will be more glad to use it. (2 order is hold here for answer from Borisz)
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Old 10-19-2009, 11:41 AM   #19
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Hi!

For Matrix: It is organized for momentary keys,
For steppers: It can not be driven for now
For R/C servos: That is the reason we added PWMs. You can control 6RC servos with 6 PWMs

If I will not answer within 48 hours, please drop me private message.

regards

Boris
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Last edited by borisz; 10-19-2009 at 11:47 AM.
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Old 10-20-2009, 04:43 AM   #20
questerymj
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Quote:
Originally Posted by borisz View Post
Hi!

For Matrix: It is organized for momentary keys,
For steppers: It can not be driven for now
For R/C servos: That is the reason we added PWMs. You can control 6RC servos with 6 PWMs

If I will not answer within 48 hours, please drop me private message.

regards

Boris
Thanks Boris! I would like to ask you some more questions:

1.For Matrix: It is organized for momentary keys, trhen what will happen if I hold a "key" and didn't let it go?the keystroke will repeatly send out like normal keyboard? no other way to modify to send out only 1 keystroke even been hold after press?

2.could I add diode to matrix to prevent ghost key?

3.Will you making plug-ins for games we mentioned?
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