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#21 |
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Veteran
Регистрация: 18.01.2006
Адрес: Where the streets have no name
Сообщений: 4,393
Репутация: 207
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There was a mod by TOMCATZ (IIRC) with transparent box placed around the object...
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#22 |
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Member
Регистрация: 29.04.2006
Адрес: UK
Сообщений: 758
Репутация: 49
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#23 |
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Member
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a dynamical tree flowing in the wind would be very nice
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#24 |
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Member
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With dinamical birds around it, nests, eggs and maybe squirrels. XD
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" You must think in russian.."
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#25 |
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Member
Регистрация: 29.04.2006
Адрес: UK
Сообщений: 758
Репутация: 49
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#26 | ||
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Member
Регистрация: 02.09.2006
Адрес: Hungary
Сообщений: 139
Репутация: 5
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Цитата:
![]() Цитата:
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#27 |
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Senior Member
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Guys it's all a pipe drime for BS just hope it will be in the next releas.
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Home built PC Win 7 Pro, MB ASUS M3N-HD/HDMI, PSU ANTEC 1000w, Phenom II 940@ 3.7Gh, 4GB DDR2 6400 800Mh 4,4,4,15, X-Fi Gamer, 2 XFX Alpha Dog 8800GT's, X52 HOTAS & rudder pedals. http://dcs-mercenaries.com/ squad in USA....
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#28 |
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Member
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Yeah, would it not be possible to make some kind of AI view blocker for the trees? I dont know much of these things, but a transparant AI view blocker surrounding the forests that doesnt start at the tops of the trees but a little bit down and to the ground or somewhere in between. Just so that we can dive behind it and AI stop shooting.
I know i will dive down when some Abrams start popping at me from a field where i have a forest between me and that field of pure instinct. And when i die i will go: "right..." ![]() Cmon guys. It must be possible? Skip the colliding for now, but view block? |
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#29 | |
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TFC/ED Associate Producer
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Цитата:
![]() In regards to trees - next engine, as mentioned previously. Making trees solid is just too impractical in the current engine.
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- EB ![]() Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules |
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#30 |
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Member
Регистрация: 08.08.2008
Адрес: Taranto, Italy
Сообщений: 182
Репутация: 8
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right Monotwix or somewhat like this more simple
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