ED Team NineLine Posted November 12, 2014 ED Team Share Posted November 12, 2014 (edited) ^ so, does this news mean a delay in both edge and nttr map ? :dunno: He didnt say. Although it sounds like most things he referenced were in regards to the Map and not EDGE. Edited November 12, 2014 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted November 12, 2014 Share Posted November 12, 2014 YUP!!!! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
NRG-Vampire Posted November 12, 2014 Share Posted November 12, 2014 He didnt say. of course, he did not say :D :santa: im still hoping Matt will be a kind S.Claus who can present edge before xmas :bounce: Link to comment Share on other sites More sharing options...
piXel496 Posted November 12, 2014 Share Posted November 12, 2014 NTTR Map Update - 12 November 2014 Appreciate the update. thanks! . old stuff I made Link to comment Share on other sites More sharing options...
leafer Posted November 12, 2014 Share Posted November 12, 2014 What are mission editor overlays? ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
piXel496 Posted November 12, 2014 Share Posted November 12, 2014 What are mission editor overlays? I interpret it as: visual presentation of added items and inteligence on the map; waypoints, triggermarkers and icons. . old stuff I made Link to comment Share on other sites More sharing options...
leafer Posted November 12, 2014 Share Posted November 12, 2014 Ok that makes sense. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 12, 2014 Share Posted November 12, 2014 expected overlays has something similar to them: Link to comment Share on other sites More sharing options...
Raven68 Posted November 12, 2014 Share Posted November 12, 2014 Appreciate the update. thanks! . I appreciate this type of update as well. It give some insight to what is going on behind the scenes and steps to be taken. Many thanks Matt! :thumbup: Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
MacEwan Posted November 13, 2014 Share Posted November 13, 2014 Thanks for the update. Always nice to be kept in the loop about what's happening. Whether it's good news or bad, it's nice to know. Link to comment Share on other sites More sharing options...
Sceptre Posted November 13, 2014 Share Posted November 13, 2014 Makes me happy to see there is new post in OFFICIAL UPDATES section! :) RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
Flagrum Posted November 13, 2014 Share Posted November 13, 2014 expected overlays has something similar to them: That would be cool! Adding additional information to the map - information that is not technically related to the aircraft or units in the mission, but to provide means for using the map for a proper mission briefing. Stuff like adding text, lines, arrows, circles, etc. Link to comment Share on other sites More sharing options...
Grimes Posted November 13, 2014 Share Posted November 13, 2014 What are mission editor overlays? Most likely referring to representation of roads, buildings, towns, elevation lines, etc. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
kontiuka Posted November 13, 2014 Share Posted November 13, 2014 expected overlays has something similar to them: I like the red box on the far right labelled FUEHRER. Link to comment Share on other sites More sharing options...
Weta43 Posted November 13, 2014 Share Posted November 13, 2014 Try using the key icon in the current ME to go to map options and uncheck some layers Cheers. Link to comment Share on other sites More sharing options...
OnlyforDCS Posted November 13, 2014 Share Posted November 13, 2014 We have waited this long, whats a few more months? Things are coming through the pipeline at quite a clip compared to how it used to be. I for one am optimistic that we will see EDGE this year. Maybe not NTTR as that seems to be taking a lot of man hours (all of those listed problems are something that needs to be addressed manually one object/texture/effect at a time) but they have integrated the map into EDGE and we have already seen a lot of screenshots (and even some videos) of EDGE in action with the old map so there is no real reason to be pessimistic unless that's kind of your thing. If we had no screenshots/videos I would be worried but thats clearly not the case. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Snoopy Posted November 13, 2014 Share Posted November 13, 2014 We have waited this long, whats a few more months? Things are coming through the pipeline at quite a clip compared to how it used to be. I for one am optimistic that we will see EDGE this year. Maybe not NTTR as that seems to be taking a lot of man hours (all of those listed problems are something that needs to be addressed manually one object/texture/effect at a time) but they have integrated the map into EDGE and we have already seen a lot of screenshots (and even some videos) of EDGE in action with the old map so there is no real reason to be pessimistic unless that's kind of your thing. If we had no screenshots/videos I would be worried but thats clearly not the case. Exactly, we've waited what 3 to 4 years a few more months won't kill anyone. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
112th_Rossi Posted November 13, 2014 Share Posted November 13, 2014 I'm guessing ED has a fairly small dev team? DCS 2.0 will come and we can rest assured it's closer now than it's ever been. Link to comment Share on other sites More sharing options...
shagrat Posted November 13, 2014 Share Posted November 13, 2014 And what we heard from Wags and devs the important goal is: they want to do it right! Reduce bugs and issues, integrate fixes for known issues, balance performance, prepare a STABLE basis for future improvement and so on. Just to name a few, dedicated server, 3D preview in Mission Editor, no separate launcher/SIM anymore... It takes some mighty bollocks to rip apart a working product and commit to such a huge project, not knowing in advance if financially viable. Kudos to ED for doing it anyway. Can't wait to see the results... I envy the testers. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 13, 2014 ED Team Share Posted November 13, 2014 Gotta say this update sounds like a precursor to further delays. Feels like a never ending road this EDGE/DCS 2.0/New Map production. Won't be holding my breath we'll get it any time soon. 2.0 isnt dependant on the new map, we could very well see 2.0 without NTTR initially... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 13, 2014 ED Team Share Posted November 13, 2014 Guys, lets keep it on topic, lets leave the pity party posts about when its gonna be released, or how long its taken off this thread. Nobody wants this released more than ED does. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Nedum Posted November 13, 2014 Share Posted November 13, 2014 2.0 isnt dependant on the new map, we could very well see 2.0 without NTTR initially... Shadows and colors are not needed for the old maps? Hmm? I must think about this again. :smoke: CPU: AMD Ryzen 7950X3D, System-RAM: 64 GB DDR5, GPU: nVidia 4090, Monitor: LG 38" 3840*1600, VR-HMD: Pimax Crystal, OS: Windows 11Pro, 2*2TB Samsung M.2 SSD, HOTAS: TM Warthog, Paddles: MfG. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 13, 2014 ED Team Share Posted November 13, 2014 Shadows and colors are not needed for the old maps? Hmm? I must think about this again. :smoke: The new map is completely different than the old map, the new map is the first of its kind, the fact that they need to tweak the colours based on how it looks in the sim only makes sense. Its the first time the newly created map made with newly created tools have seen the game Engine... its reasonable to understand that tweaks will be needed... any reasonable person could see that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
rjetster1 Posted November 13, 2014 Share Posted November 13, 2014 The new map is completely different than the old map, the new map is the first of its kind, the fact that they need to tweak the colours based on how it looks in the sim only makes sense. Its the first time the newly created map made with newly created tools have seen the game Engine... its reasonable to understand that tweaks will be needed... any reasonable person could see that. Not dealing with reasonable people unfortunately. Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted November 13, 2014 Share Posted November 13, 2014 I'm very happy that the colors are being tweaked in Nevada, bring on that dirty dry looking climate. Good job guys !!! Even the current map looks way more epic in edge due to the graphical advancements. As one who plays with allot of mods making minor changes in graphics goes a long way in a map you know like the back of your hand. I salute Wags in giving updates and I think that is the courteous standard that should be upheld. You have die hard fans and supporters of this sim for many years, some including myself have gotten frustrated and lost hope at times but it's very good and reassuring to hear from you guys. I wish their was weekly dev blogs because following the advancements and dealings with technology is half the fun ! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
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