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Old 11-23-2013, 12:38 PM   #1
DragonShadow
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Wink Two-Pin Hedgehog (DCS World co-op mission)

Two-Pin Hedgehog (v1.1.1)

Mission download here (Thanks ED)



Co-operative mission supporting upto:
2xGround, 2+2(Hot)x A-10C, 2+2(Hot)xKA-50, 4xSU-25T, 2+1(Hot) UH-1H, 2+1(Hot) Mi-8MTV2
(Recommended 2-6 players: GC + CAS)
(Higher difficulty, 4-10 players: GC + CAS)
- by DragonShadow

Command:

First we must stop the enemy advancing on the town of Inozemtsevo and our airfield. The situation out there may call for some unconventional tactics. Then we will strike back and silence the SAM site threatening our air forces at Podkumok. Remember, to succeed we must co-operate and depend on friendly forces to take out the threats greatest to us. Finally, to be victorious our ground forces will occupy the armor base of Mirmyy. Good luck!

AWACS 'Overlord' available on 145.00 AM. Hostile air forces are active in the area.

FARP and field hospital Moscow stands ready to support our helos at map grid LP27, southwest near Essentuki. 125.00 AM.

Aimed at:

Players comfortable with the Ground Commander, KA-50, A-10C, SU-25T, UH-1H or Mi-8MTV2 in combat or CSAR tasks and start up. Moderate difficulty level.
If you want more challenge or to scale up for more players, simply run the higher difficulty version of the mission!

Featuring:
  • Co-op and single player support. Note: Difficulty higher for single player.
  • A mission design based on co-operation between air and ground forces, rely on each other to win the day!
    • A ground commander is recommended, but the mission can also be finished through issuing commands to ground forces with the F10 radio menu (Hint, units aim better when they are stopped.)
  • Major enemy positions are randomized every time you fly the mission, no mission will be quite the same!
  • Up-to-date tasking will be given even if a player enters the mission in the middle of it. Re-tasking can also be requested from the F10 menu, no more guessing what state the mission is in.
  • Several scripted events await you along the way, and should luck not be with you in the ground war - some reinforcements are still standing by.
  • A whole optional CSAR/CAS based side mission that runs parallel to the main one. Should you succeed in your task, your team will be rewarded! If you want to fly the Huey or Mi-8, you won't be left out.
  • Dynamically generated CSAR operations every time a pilot succesfully ejects, or if crew survives from a destroyed ground unit.
    • Provided by MEDEVAC script from RagnarDa, with some modifications and integration to the mission.
  • Limited resources of war through the warehouse functionality, but plenty to go with.

Flight recordings

It'd be great to get some ACMI logs recorded with Tacview (http://lomac.strasoftware.com/tacview-en.php) back on the mission. This is so I can see how people fly it and figure out how to make even better missions. It should be easy enough to upload them to http://www.sendspace.com/ or alike service.


Attributions:
  • Speed, Grimes and everyone else involved with MIST (MIssion Scripting Tools)
  • RagnarDa for creating the MEDEVAC script.
  • Hagios and OddLizard for their aid with alpha testing and some suggestions.
  • The VSAAF (Virtual South African Air Force) for their aid with beta testing and feedback.

Initial build time: About three weeks with lots of scripting, testing and continued development.


License:

Freeware, distribution allowed as is with all files and attributions intact.
All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.)


Known issues:
  • FIXED: "global 'stateZhelez' (a nil value)" error.
  • FIXED: Very short range CSAR flights (Ex. 0.65nm) may be assigned too low time margin.
  • FIXED: Potential script crash during Zhelez operation where units no longer alive were given orders.
  • Kills of units may read back as 'Building' in multiplayer chat log. This is likely a side effect of them being recreated during randomization.
Attached Thumbnails
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Last edited by DragonShadow; 02-13-2014 at 04:04 PM.
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Old 11-23-2013, 12:41 PM   #2
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Changelog:

1.0.0
- Initial version
1.0.1
- Fixed "global 'stateZhelez' (a nil value)" error which could occur after first task in mission was completed.
- Modified Zhelez red surrender condition to 10 units left.
- Added radio message for Ferret having been picked up.
1.1.0
- Rebuilt the optional Ferret CSAR (Combat Search And Rescue) objective. Red units at Zhelez must now be defeated first before Ferret can be picked up.
- If Ferret is succesfully delivered in time, the players will be rewarded with AFAC (Airborne Forward Air Controller) support!
- 33% of blue ground unit crews now survive to provide CSAR players with more to do if no pilot ejections occur.
- 33% of red ground unit crews now survive to provide players with less heavy weapons more to do.
- Short range CSAR missions will have their time padded to allow approximately 30 seconds for landing. The padding is added to the initial time limit, not during landing.
- Fixed Ferret's smoke support incorrectly being still available after being picked up.
1.1.1
- Fixed potential script crash during Zhelez operation.
- Improved efficiency of countGroupUnitsAlive function, now leveraging inbuilt getSize().
- Added reminder of useful commands in Radio F10 menu to mission briefing.
- Changed SU-25T loadout to include MPS-410 ECM pods.

Last edited by DragonShadow; 02-11-2014 at 04:52 PM.
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Old 11-23-2013, 04:38 PM   #3
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Looks good. Thanks for the time and effort put into it. Will download when it appears.

Regards,
Milli
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Old 11-23-2013, 04:45 PM   #4
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Very interesting thank you
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Old 11-23-2013, 07:13 PM   #5
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Great to see interest in the mission. I hope you'll have fun flying it, a good few hours did go into it :) If it might be possible, it'd be great to get some ACMI logs recorded with Tacview (http://lomac.strasoftware.com/tacview-en.php) back on it. This is so I can see how people fly it and figure out how to make even better missions.

It should be easy enough to upload them to http://www.sendspace.com/ or alike service.

Last edited by DragonShadow; 11-23-2013 at 07:26 PM.
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Old 11-24-2013, 06:50 AM   #6
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Looks great, cant wait to d/l and play.
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Old 11-24-2013, 04:05 PM   #7
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thanks for the time and effort, we loved Blindsided cant wait to try this one out
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Old 11-24-2013, 04:25 PM   #8
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looks good! Thanks for sharing.
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Old 11-24-2013, 04:48 PM   #9
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Can you post the miz files here or on dropbox so we can try this weekend. They usually don't approve files on the weekend on the user files portion.
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Old 11-24-2013, 05:40 PM   #10
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I guess I could do that for you Ranger79, but I'd also like to get some realistic numbers on how many times the mission has been downloaded. I know Sendspace doesn't do it, but maybe there's a site you'd recommend that keeps track of the downloads too?
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co-op, csar, ground commander, mission, multiplayer

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