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Old 10-16-2013, 01:32 PM   #1
luthier1
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Default Normandy Development Update - October 16, 2013

Hello folks,

I’ve been absolutely swamped these past few days. Catching a plane to Moscow in a couple of hours, so I probably won’t respond to any questions or comments on this update for at least 24 hours.

Here’s where we are with Normandy today.

We started working on a 1:1 recreation of Utah beach. It’ll be one of the areas recreated down to each street, each object. It’s obviously in the very early stages.

We’re playing around with the representation of the areas with German defensive flooding, and trying to get it so you can still see the fields and villages underneath the floodwaters.

We’re also just generally laying out all the important areas, roads, bridges, villages, and so on.

Finally, we’re also working on different types of coastal cliffs.
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Old 10-16-2013, 01:36 PM   #2
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Looks interesting
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Old 10-16-2013, 01:47 PM   #3
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Very nice, although would the flood waters be very clear that you could see through them? I would assume they would be pretty muddy... lets hope you can do different terrain types to that if someone rolls a tank into them I would imagine it would be a big muddy mess and probably get stuck....
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Old 10-16-2013, 01:47 PM   #4
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Thanks Ilya!

Looks like a good start!
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Old 10-16-2013, 01:48 PM   #5
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Very, very Nice!
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Old 10-16-2013, 01:50 PM   #6
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Thanks llya looks good!...think of the flooding as just big puddles some deeper than others. Couple of inches, couple of feet...just enough to mud things up and slow things down
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Old 10-16-2013, 01:52 PM   #7
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Awesome indeed...
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Old 10-16-2013, 01:57 PM   #8
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Excellent ! thank you for the heads up !
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Old 10-16-2013, 02:17 PM   #9
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Really nice - i was there this Summer for a week, Great landscape!
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Old 10-16-2013, 04:58 PM   #10
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Even though I appreciate the effort - a feet or two of water poured over a field will never be blue from above - or from any angle . But I'm sure you are well aware of that and this is just a very first test... But still - I think that the flooding (even though historically correct) will be very hard to get right? If you "pour" brownish water over the fields it will probably just look strange anyway? Water like that should not have a "defined" edge, but rather a "fade to soaked ground/mud" - and I just can't see that done right without a lot of effort that could be spent on more important stuff? Many will for sure not agree

Something like this flooded field IRL - but how to get this right in a sim?



But I do like the new cliffs! Good stuff!

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