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Old 09-11-2012, 08:09 AM   #1
DragonShadow
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Post Blindsided : 2nd revision (DCS World co-op mission)

Blindsided : 2nd revision




Co-operative mission supporting upto 9 players (2-3 recommended default, 3-6 on difficult)
Flyable aircraft: 3xKa-50, 3xA-10C, 3xSU-25T
Limited munitions, aircraft (Warehouse)
- by DragonShadow


[Briefing room]
As you may know, we have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst.

As of twenty minutes ago we received confirmation that insurgent forces are attempting a sneak attack on the Batumi airdrome. Be adviced that we have received reports that the insurgents are able to mount a credible anti-air threat.

US Specops are just now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination on a counter attack on the insurgent outpost we have located to the east. Before we can worry about the outpost though, we must succesfully defend Batumi from the insurgent forces closing on us. Be aware that we are facing at least two groups coming in from the outpost.

Local defense forces are engaged with light enemy units as I speak. Your aircrafts have been fueled and armed, there is no time to waste, scramble!


Aimed at:
Pilots reasonably comfortable with the KA-50, A-10C or SU-25T in combat tasks and start up, moderate difficulty level.
Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other).

Featuring:
  • Co-op and single player support. Note: Difficulty higher for single player.
  • Three phases of mission with varying types of tasks.
  • Plenty of scripted events with radio traffic (text with audible notifier) and detailing.
  • Choise of two difficulty levels.
  • Some more aggressive, scripted AI behaviour.
  • Finite resources of war through the warehouse functionality. It now matters to make that shot and landing.
  • On the move troop deployments.
  • Airlifted JTAC available (but not necessary) for operations against the insurgent outpost.
  • Optional AFAC available for the defense phase of the mission.
  • Combined operations of KA-50, A-10C and SU-25T, all playing important but not interdependent roles (Set higher difficuly for best effect).
  • Be a part of a team where your actions truly matter to the outcome of the mission.

Revision 2 changes:
- Extended gameplay to a three phase mission and new locations, "assassination by aircraft".
- Added flyable aircrafts to total of 3xA-10C, 3xKA-50, 3xSU-25T.
- Added user triggerable difficulty mode for groups larger than 2-3 players, or for more challenge. Affects the entire mission.
- Added FARP Perth and Kobuleti airdrome as allied diverts.
- Warehouse functionality and use of limited resources to beat the mission with. Figure out how to use them to the best effect.
- Russian ground based reinforcements now visible on map to allow easier tracking of progress.
- Improved TACP/JTAC positioning not to call bombs so often on it's own head, made some fixes to lasing.
- Repositioning on the insurgent troops closest to Batumi airdrome.
- Fixed problem with IL-76MD potentially keeping players from spawning.
- Targets of opportunity :)
- Optional AFAC assists in tracking attacking insurgent units.
- Compatibility with KA-50 JTAC mod (AFAC 'Dodge' on 31.00MHZ FM, TACP 'Ferret' on 32.00MHz FM).
- Removed special forces helo AI chatter from default radio channel.
- Stall detection on insurgent attack, after two hours defense objectives count as completed.
- Replaced radio notifier sound with a more correct and smaller in size clip.
- Eliminating 80% of deployed forward troops now sufficient for victory condition.
- Miscellaneous scripting additions and fixes.


Attributions:
* Included some suggestions from OddLizard, a few from Frett92, Newspeedy and Hagios
* Flight testing with Hagios
* Eagle Dynamics for creating the DCS series
* Thanks to all who participated in open betatests

License:
Freeware, distribution allowed as is with all files and attributions intact.
All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.)
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Last edited by DragonShadow; 11-25-2013 at 09:07 PM. Reason: Download link
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Old 09-12-2012, 04:03 PM   #2
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Default Mission download available

Missions been released for download, added the links.
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Old 09-12-2012, 06:14 PM   #3
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looks an interesting mission, will give this ago some this week
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Old 09-12-2012, 06:31 PM   #4
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Glad to hear it, and hope you enjoy it. Would love to hear feedback on it.
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Old 09-12-2012, 08:55 PM   #5
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I tried the 1st one and I liked it. I'm sure this one is great too.
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Old 09-12-2012, 09:18 PM   #6
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Exactly the parameters of a coop I've been seeking. 2 players in a Ka-50 and Su-25T. Thank you very much!
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Old 09-13-2012, 08:17 AM   #7
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Quote:
Originally Posted by speckfire View Post
I tried the 1st one and I liked it. I'm sure this one is great too.
Great to get some positive feedback on the mission speckfire, makes me happy to hear that. That's the original version or the 1st revision? In either case you're going to find a few more twists added to it :) Make sure to give the higher difficulty mode a go if you've already beat the base threats before, it's there also to add more replayability.

Last edited by DragonShadow; 09-13-2012 at 08:22 AM.
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Old 09-13-2012, 08:30 AM   #8
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Quote:
Originally Posted by Britchot View Post
Exactly the parameters of a coop I've been seeking. 2 players in a Ka-50 and Su-25T. Thank you very much!
Quite welcome. Having a fun, co-operative two player mission with some challenge and chance to learn was the whole original reason I started making the mission. Let me know how it turns out.
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Old 09-13-2012, 05:14 PM   #9
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Thx for the mission
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Old 09-13-2012, 05:22 PM   #10
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Quote:
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Thx for the mission
Certainly :)
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