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Old 07-23-2012, 03:45 PM   #11
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Originally Posted by joey45 View Post
You could probably do that with more then 2 bombs..
Yes, 10 at the same time is the maximum, but to do that I'd need at least 9 other human players to lase targets for me since you can't change the laser code on the AI JTACs.
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Old 07-23-2012, 03:49 PM   #12
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I just tried to answer his question but it's a good thing you pointed out the tactical value (or lack thereof) of doing such. I guess I'll be getting a B- for my answer then?
What you describe is something completely different. I describe the steps required for engaging an x amount of targets with an x amount of bombs. Unless you're unbelieveably fast in changing SPI, your method is how to kill 1 target with an x amount of bombs.
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Old 07-23-2012, 06:50 PM   #13
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Well thanks for answers il be trying out this evening and hopefully had learnt another new thing by bed time

Wish this sim was as easy as F-18 interceptor, times have changed
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Old 07-24-2012, 01:19 AM   #14
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What you describe is something completely different. I describe the steps required for engaging an x amount of targets with an x amount of bombs. Unless you're unbelieveably fast in changing SPI, your method is how to kill 1 target with an x amount of bombs.
Not easy, but doable. Just zoom out enough with tgp to see most of your targets, pickle bombs 2s apart, first one hits, move the tgp cursor to the next.

Two targets wouldn't be too hard, but any more than that might be a tad difficult.
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Old 07-25-2012, 05:14 PM   #15
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Yes. 2 seconds of aspect change will make a huge difference in trajectory considering they recommend you laze a target for the final 12 seconds of its drop.

Not easy but doable? Post a track.
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Old 07-25-2012, 07:01 PM   #16
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Wish this sim was as easy as F-18 interceptor, times have changed
Well I don't , and yes, they certainly have
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Old 07-25-2012, 10:00 PM   #17
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Yes. 2 seconds of aspect change will make a huge difference in trajectory considering they recommend you laze a target for the final 12 seconds of its drop.

Not easy but doable? Post a track.
You are right. With gbu-12's being free fall, I can't get them far apart enough to move my laser to another target. I dropped the about 4s apart (40deg or so ccip), but since I was traveling the same path, they ended up being close in space anyway. So though they dropped 4s apart, they landed about just over a second apart, not long enough to move the spot.

I'm thinking I've done this before in another sim, using glide bombs from much longer distance. Not sure if it was DI's Tornado IDS, SH's Falcon3 or Falcon4, or something I've forgotten. But I do remeber using a targeting pod and lasing a target, then moving to another target right next to it.

Oh, well.
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Old 07-26-2012, 05:27 AM   #18
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I like this method for multiple mavs.. doesn't require markpoints.
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Old 07-30-2012, 08:01 PM   #19
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Sounds like guiding multiple hellfire missiles from ah-64 apache.
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Old 07-30-2012, 08:09 PM   #20
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A10 is not a one-pass-haul-ass aircraft, so why bother? You'll drop all your ordinance WAY before even using half the fuel.
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