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#251 |
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Join Date: Mar 2011
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Some more great tweaks here........
http://forum.avsim.net/index.php?showtopic=370594
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![]() DDG-112 Patrick |
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#252 |
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Senior Member
Join Date: Nov 2004
Location: Warsaw, Poland
Posts: 2,961
Reputation power: 78
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Be very careful what tweaks you are applying to fsx.cfg with VRS F/A-18E. Many of them unwillingly cause LOD issues and VRS aicraft visibility in multiplayer!
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#253 | |
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Senior Member
Join Date: Nov 2006
Location: Germany
Posts: 1,209
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Quote:
Had a look at it. Pics are great. An YT vid would be really appreciated.
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#254 |
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Belsimtek/TFC Associate
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Please mind forum rule 1.12 when using the Eagle Dynamics forums to discuss news of other products.
1.12. - While general news and updates on other simulation projects are allowed in the Other Sims section, this is a privately run forum for Eagle Dynamics projects. General discussion and product support of other titles does not belong here and should be moved to the appropriate publisher/developer website.
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- EB ![]() Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules |
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#255 |
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Senior Member
Join Date: Oct 2007
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I'm sure this is a terrible thoughtcrime, but... I keep wondering why? It's just more attention for ED's forum/community.
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#256 | |
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Join Date: Mar 2011
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Quote:
j/k lol
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![]() DDG-112 Patrick |
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#257 |
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Member
Join Date: Feb 2009
Location: So Cal
Posts: 447
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i have been playing with this for the past 2 weeks and i think that it is quality stuff.
they have also indicated that they are in production of the 2 seater F model.
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#258 |
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Veteran
Join Date: Apr 2011
Location: Woodbridge,VA,USA
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On sale for the next week...VRS Superbug download
http://www.pcaviator.com/store/produ...roductid=18572
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#259 | |
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Member
Join Date: Nov 2004
Location: UK
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Quote:
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#260 |
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As posted on the VRS Forum
by adiemus » Sat May 12, 2012 7:47 am Time for another check in. We're still in the middle of bug hunting. Jon's been doing extensive cleanups of the XML side of things, and working on updated documentation for all the new systems added in the TacPack. There are a few things I'm currently working on. First is the Phalanx CIWS implementation for carrier point defense. Now, in addition to RIM-7's on the carrier, we've got the CIWS, which we implemented with tracers ala the C-RAM, so you have something to dodge. (minus the exploding shells of the C-RAM) Though it should be noted the tracers are only fired every 30th-ish simulated round, to keep from bogging the sim down. I'm also working hard to fix a few odd recently emerging bugs in the FLIR/NVG implementation. Odd because I can't reproduce them, but multiple beta testers have, even though none of them has been traced to any code or config change between when they were working and when they stopped. (Making trying to fix them a bit like trying to find a needle in a haystack while wearing welding gloves and a blindfold) The one variable that seems constant is that the only people affected have ATI cards, so I've actually ordered myself one to try to reproduce the problem locally. (If you're considering a video card for use with FSX, I can't recommend nVidia highly enough. We're not going to turn our backs on ATI users, but in our experience the incidence of issues is far lower with nVidia kit) We are getting closer to an open beta, but we're not quite there yet. The NVG/FLIR are experimental features, but we're not going to knowingly ship them in a state likely to be broken for 70% of ATI card users.
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