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looking for tip to control AI pilots for phase advance and bounding overwatch


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Hi all,

 

I am looking for tips on how to accomplish these two things in a mission design:

 

1) When I am escorting other helos (transport), is there a way to have the transport helo advance in stages as I, the escort, give the "all clear?"

 

I don't want the transport to advance just because I have made it to a certain map point, and I am not sure that having him advance only when certain Opor are destroyed is going to give the correct effect either (and how would this work with random events anyway?).

 

Note: I am still on 1.0.1, mainly because I only play SP at this point and I have not been reading good things about the AI wingmen in the 1.0.2

 

2) I'v noticed in some of the escort missions that there is often just one KA-50 assigned to escort. This seems to me to be unlikely as there is a reason why you always have a wingman (or perhaps rotor-mate?).

My question is this, it is possible to have the AI wingmen competently perform bounding overwatch? What I mean is one K1-50 advances, while the second watches for enemy movement/fire and then supresses it. Then the first Ka-50 does the same while the second Ka-50 advances.

 

Or do you (the human) always have to play the role of the overwatch and send wingmen ahead?

 

Thanks,

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Ahoi Major, where is the General? ;)

 

Cannot help you much, but concerning your issue 1:

 

I looked hard and long for a solution of this and found none. I work around that problem by, letting the AI chopper hoover at that point, where it should stop and wait for a clear path, but slowing him down and giving him a loop.

Then, when path is clear I set a trigger which deactivates the chooper in the loop, and activate a new one, starting at the same point.

Takes a little more effort, especially if you have 4-5 hold ups in the way, but the Mission Editor does not have the option to set a AI waypoint to wait, also in 1.02.

 

Regarding your issue 2:

 

Cannot say I dont play SP, only for testign missions. ;)

But I think you could assign the AI an ingress point, tell him to go there. This point could be where you just are. So you sperate, you move on, he stays behind. Do not know if that is what you are looking for?

[sIGPIC][/sIGPIC]

 

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Alas, General Malaise is currently indisposed.....

 

I like your solution to #1, I will give it a try.

 

 

In point 2, I was hoping for a way to do a bounding overwatch. Essentially you play leap-frog with your wingman/wingmen with the idea being that whoever is moving isn't watching a shooting. You can cover a lot of ground quickly, but the enemy never has a moment when someone isn't watching to drop the hammer on him if he moves or fires.

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