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Operation Bactria (MP COOP 14), Afghanistan CAS


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Operation Bactria, COOP14, Afghanistan-style CAS

 

DOWNLOAD LINK v3.2

 

Release Notes v3.0 /3.2

 

- Inspired by early 2000's and contemporary Afghanistan conflict

- A mission striving for pure realism with regards to tasking and loadout.

- Mountain Combat

- Completely randomized tasking.

- Modular design allowing for more tasking in future versions.

- 283 triggers, 171 custom voice recordings, excellent FPS.

- Compatible with DCS: World v1.2.3

- Multiplayer, COOP 14 players

 

 

****RELEASE HISTORY****

 

v3.0 - Addition of 4 ship Tusk flight to make the mission a COOP14. Drastic gameplay improvements and bug fixes.

 

v2.0 - Addition of new content to make the mission a COOP10 with a new 2 ship. General bug fixes and enhancements.

 

v1.0 - First Release

 

C3k-84ST1YA

 

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***Task***

 

Hawg, Pig, Boar, and Tusk flights will proceed to IP Banks, IP Adder, IP Dodge and IP Mazda respectively, where they will receive on-call tasking from AWACS. Once tasking is complete, AWACS will order each flight back to their IP's and generate new, randomized tasking. AWACS will indicate when a flight's station time is complete. Each flight will fly in a geographically distinct area and is not connected with the other in communication or organization.

 

 

 

***Mission Background***

 

This mission seeks to replicate the nature of A-10 sorties in Operation Enduring Freedom, Afghanistan. While the combatants and tasking are not direct references to real life engagements, many of the taskings in this mission were inspired by real life events (Battle of Takur Ghar, Battle of Wanat).

 

The enemy will sometimes exist in a more conventional form as the Taliban existed during the 2001 invasion, comprised of armor and moderate air defenses. Other times, the enemy will consist as insurgents who ambush NATO forces in an unconventional manner.

 

The taskings I created range from on call CAS in support of infantry or convoys, static strikes of caves or buildings, as well as assisting conventional and special forces.

 

The Caucuses were used to emulate the Hindu Kush, Pamir, and Arma mountain ranges of Afghanistan.

 

The loadouts for both flights were carefully chosen to adhere to realism as well as maintain gameplay. Pilots must use their ordnance in moderation. The loadouts were picked and setup according to real life research and photos. Combined with fuel, aircraft weight is roughly 88-90% of maximum weight allowing for excellent maneuverability at altitude. Pilots will rely heavily on their gun in CAS oriented taskings and can utilize precision guided munitions for more conventional missions.

 

lgjDhh9.jpg

 

Credits:

 

Everyone that assisted me in this thread.

 

Voice acting:

Fluffer, www.unitedoperations.net

Krause, www.unitedoperations.net

Mongo, www.unitedoperations.net

Fluffer, www.unitedoperations.net

Impulse9, www.unitedoperations.net

Boondocksaint, www.unitedoperations.net

WA Lancer, www.unitedoperations.net

The Enemy in its Various Forms:

 

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GPVayMk.png

 

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Various Scenarios:

 

Snatch and Grab

 

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CSAR

 

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Convoy Protection

 

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BX1ogN8.png

 

AFACs and JTACs

 

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LaIyAgE.jpg

 

Tanking Support

 

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Hope you enjoy! Questions, constructive feedback, or requests are welcome.

 

Habu23


Edited by Habu23
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Habu it looks like the DL link makes you first download some program and PC speed thing before getting the mission file, is this correct? if so is there any other way you could load it so we dont have to download anything?

 

 

Never mind, dumb dumb moment, clicked on link above correct one.

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Hi Blackpulpit,

 

I will upload the mission file to the Download section of the ED website later today. Make sure to press "Download this File". I apologize for this inconvenience.

 

Habu

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Had some fun flying this.

 

Just a suggestion ... its unrealistic to expect every unit (incl all infantry units) to be killed before the task complete trigger is true. You could spend ages hunting around for a single infantry unit to kill before you can move on to the next task. There is a %dead trigger you can use instead of Group dead which is more useful imho.

 

Unless we missed something, we were tasked with taking out a house with an enemy general in it. Which we did. Why were we expected to take out all of the air defence units afterwards?

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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@Druid

 

Which tasks are you referring to? There are only 3 tasks among 12 where you are asked to kill every unit to make way for chopper landings. These tasks are mainly concerned with vehicles. Every CAS intensive task that deals with infantry utilizes the triggers you are talking about to insure that players don't have to search for one infantry unit.

 

For the tasking you are referring to with the HVT in the house, your primary mission is to eliminate his compound. You are not expected to eliminate the air defenses unless they threaten the safety of your flight:

 

"The target is a small building with two Ural trucks parked outside. Remember, your primary mission is to eliminate this target. You are authorized to engage air defenses if they pose a threat to your flight."

 

During the testing phase, some of my fellow pilots were unsure of this task until I redid it with the above message. If there is more feedback on this issue from other players, I will make sure to address it for a future version.

 

Thanks for your input. Try out Pig Flight next time!

 

Habu

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Ok I see. Well after destroying the house we returned to the tasking point but received no further tasking. I'll take a look at your triggers and see where we went wrong with this one.

 

Also it would be nice if it were possible to ask for a repeat of the tasking message. You can use slmod ( or the F10 menu on host) to do this.


Edited by Druid_

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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Great mission setup!!! :thumbup:

 

Love to send 'em wingmen under CMS program "M", to touch the infested woods with "The Finger of God"... :lol:

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...the few, the proud, the remaining...

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Thank you all for your kind words and comments. I am happy that you are enjoying the mission.

 

@Danguard. I appreciate you bringing up a possible bug or issue. Could you be a little more specific about the problem you faced? Identify if you were in Hawg or Pig flight, describe the task given to you, and tell me where in the task it went wrong. I then will be able to help you and possibly patch the mission to fix this problem. It is likely that you might have misinterpreted a task and did not finish it properly. Thank you!

 

Habu

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Yes Habu

 

 

For example I depart from the north, from airfield of Mozdak with Hawg squadron, after 60 miles I reach wp IP BANKS and a trigger spawn me a random task. For example the first time i flew the mission I have been tasked to escort a convoy and the convoy after two steps suffered an ambush. Unfortunately after two raids with my A10 plane, I was shot down and when I return with another aircraft on the operations zone i don't find enemy forces. I have also tried to fly toward IP BANK but nothing happens. I am not an expert mission maker but in my opinion only SLA MOD resolve this issue, adding a new menu voice to force a task respawn like in the mission ON STATION from Grimes.

 

Sorry for my very bad english.

 

Cheers Habu your Clan is surely a golden standard with people like you and Krause with yours videos and all the tutorials activity.:smilewink:

D.

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Hi Danguard,

 

Thanks for your feedback and bringing this to my attention. It it is a combined limitation with the mission as well as the game as a whole. My mission doesn't regenerate deployed smoke for long periods of time in case of a shoot down or prolonged engagement. In addition, AI soldiers will stop firing their weapons after a certain point, making it impossible to follow their tracers. The enemy was likely there, but nearly impossible to see due to the foilage and the lack of firing.

 

In a future version I will establish a system where smoke will be deployed for a long time in each tasking, possibly 10 minutes, to insure that players have a target after several minutes when the AI stop firing.

 

Habu

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Really fun and well put together mission!! I've spent probably 5+ hours flying it with a friend as well as solo practice. I like the randomness, the variety of tasks, the realism, having to enter the coordinates... very cool! Tons of replay value and it's a challenge to see how many taskings can be accomplished in one session. (If I manage to succeed with the first one, anyway.)

 

I did notice two issues:

 

1) My friend and I finished one of the taskings and were headed back to IP Banks when we suddenly received multiple simultaneous radio comms for another tasking. I think we happened to fly too close to another (the next?) tasking point while en route to IP Banks. Only the text for one of the comms was visible, and it wasn't the one with the coords - but I listened for them and compared to the list I had written down previously. Matched them up and proceeded to the tasking. It wasn't a huge deal and I'm not sure if anything can be done, but I figured I'd report it anyway.

 

2) My plane never seems to blow up when I crash. Instead, it gets embedded in the ground. Sometimes I seem to survive gunfire and direct missile hits as well, yet other times I take heavy damage and go down. The immortal setting is definitely off and I'm using the sim mode (not game). Not sure what the deal is or if this has anything to do with this mission or not.

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2) My plane never seems to blow up when I crash. Instead, it gets embedded in the ground. Sometimes I seem to survive gunfire and direct missile hits as well, yet other times I take heavy damage and go down. The immortal setting is definitely off and I'm using the sim mode (not game). Not sure what the deal is or if this has anything to do with this mission or not.

 

Hi Habu

 

I find the same issue, and for to avoid flying for sixty miles for refueling and rearming I suggest you activate two nearest airports as an alternative (ex Beslan?)

 

Cheers

 

 

D.


Edited by Danguard
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Thanks for all your comments. I will definitely think about integrating your ideas for future versions.

 

@Ralgha- The mission is setup so that if you fly through a certain zone, it shouldn't affect tasking. Can you tell me which flight you were in to debug the issue of multiple tasking coming up? The aircraft are not set on immortal, so it may be a local issue for you or possibly some type of network lag, but I believe its probably the first one.

 

@Danguard- The mission has an F10 radio function to tell AWACS to RTB if you need to rearm. I do like the idea of having a base close enough for the purpose of reloading. I designed this mission to support a minimum of four pilots for our events, where we get between 4-8 pilots for DCS. Due to this, I have never really considered the issues that might come up for 1-2 pilot play-throughs with less collective ordnance.

 

Habu

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K im having a special moment... cant get into a plane. In ME all the planes are set as client, can't change one to player.. go easy on me. I'm still new :)

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"If they can make penicillin out of moldy bread, they can certainly make something out of you"

 

-Muhammad Ali

 

WIN 7 64-bit SP1 | AMD Phenom II X4 955 | 8.0 GB RAM | NVidia GeForce GTX 550Ti | CH Pro Throttle | CH Fighterstick | CH Pro Pedals | TrackIR5

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@Ralgha, thanks for the coordinates. Is there any chance that you received this multi-comm tasking after completing the CSAR scenario in Hawg flight. I experienced multi-comms during testing with this task. I thought I fixed it, but there is a chance it was not properly addressed. If this is the case, please let me know so I can look into it again for a future release.

 

Habu

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It's possible that the CSAR was the previous task, but unfortunately I can't remember. If I can get it to happen again I'll let you know.

 

@G-Lock91: You're trying to convert the mission from multi to single player, right? You should be able to select one of the planes in the mission editor (as launched from the main menu) and change it from client to player. It worked for me at least, in Hawg flight. If it doesn't work out, you can always host your own private multiplayer game with just you in it.

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