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Old 01-30-2009, 11:12 PM   #1
TAGERT
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Join Date: May 2005
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Default TH2G @ 3x1280x1024 view options

Hey Gang

Just got the matrox TripleHead2Go Digital Edition T2G-D3D-IF for around $299 used

And 3 new HANNS-G 1280x1024 HX191D monitors at newegg for around $130 ea

Here are my ingame BS settings


As you all know there are several different 'MONITOR' options to choose from..

The only 3 of interest to me are..

1) 1camera
2) 3camera
3) shkaval+camera+abris

With that in mind I set out to see what the difference are..

As a benchmark semi repeatable test I used the Winter Attack track file to test each MONITOR setting..

Basically took 3 screen captures from each setting..
1) Forward Level
2) External
3) Forward Banked

Here is the 3 forward views..

1camera @ 3.75 aspect ratio


3camera @ 3.75 aspect ratio


shkaval+camera+abris @ 3.75 aspect ratio


Here are the three external views

1camera @ 3.75 aspect ratio


3camera @ 3.75 aspect ratio


shkaval+camera+abris @ 3.75 aspect ratio


Here are the three banked views..

1camera @ 3.75 aspect ratio


3camera at 3.75 aspect ratio


shkaval+camera+abris @ 3.75 aspect ratio


At this point I decided to go with the shkaval+camera+abris MONITOR option..

In that the center view is just like the view I had prior to TH2G with only one 1280x1024 monitor..

The aspect ratio in the center view looks fine.. no squashing of the view like in the 1camera option..

An no distortion at the points of overlap like in the 3camera option..

And with TrackIR you really don't need a wider view..

And the large shkaval and abris are Sooooo nice!

The two side views never move/slew with TrackIR, only the center view does..

So if your old like me and had troulbe seeing targets let alone IDing targets..

THIS IS THE MONITOR CHOISE FOR YOU!

Granted.. The 1camera option is also good for that.. You can see all the button names very clearly in the 1camera option.. and the squashed view in the up/down does not affect Black Shark as much as it would a dog fighting sim like IL2 where you need to maintian view of a bogie in the midle of a dog fight.. So you might want to consider 1camear view.. The 3camera view is not an option IMHO. Maybe it works better with systems that done have TH2G? As in maybe multi video card multi monitor setups..

So with that said here are a few more pictures from the shkaval+camera+abris @ 3.75 aspect ratio view

Searching for targets


IDing the bigger thret.. ie the vulcin


Locking up that thret


Launching a missle at that thret


Here are a few pictures of the '1camera' view at 1/4 the native aspect ratio that I played with before settling on the shkaval+camera+abris @ 3.75 aspect ratio

1camera forward view @ 0.9375 aspect ratio


1camera external view @ 0.9375 aspect ratio


1camera banked view @ 0.9375 aspect ratio


There is another '1camera' view option if your savvy when it comes to manually editing text/code files..

URZE posted this in another thread..

Code:
..\Eagle Dynamics\Ka-50\Config\View\view.lua

-- Camera view angle limits {view angle min, view angle max}.
CameraViewAngleLimits = {}
CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 140.0}
CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iA_10] = {5.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 140.0}
CameraViewAngleLimits[PlaneIndex.iKA_50] = {20.0, 120.0}
Where URZE points out that in the view.lua text file there is a line for the KA-50's view angles min and max..

Change the max from 120.0 to 200.0 to increase the view angle.

Which has the effect of pulling the view back some so you don't feel like you have your chin sitting on the gun sight..

After that change use the ingame zoom keys to adj the location of your point of view (POV)..

I didn't look into much because I use TrackIR that zooms your POV by simply moving your head..

But these zoom 'keys' seem to move the location of the POV start point..

Which affects the POV start point when using TrackIR..

I tried it and it looks great!!

The '1camera' view is now very usable..

But at a big cost!

It really does make your vid card work hard!

Just about brought my GTX280 to it knees!

Here are Shrubbo's before and after pictures..

Before


After

Last edited by TAGERT; 01-31-2009 at 08:02 PM.
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