yolon_fiy Posted July 9, 2007 Share Posted July 9, 2007 IS there anyone know ? Two questiones : 1-How to animate the number of the plan ? 2-How to animate the material of the engine when it working at very high temperature? Thanks for who can help .:helpsmilie: there is the pic : http://bbs.3gofly.com/attachments/20070709_42a7f07f37353338659ai7g9JefJ2RRn.jpg http://www.bf2.com.cn/attachments/day_070709/20070709_9feddb86faf8a67e88f94BQrjqe5ue5b.jpg Just want fly ... Link to comment Share on other sites More sharing options...
sp0nge Posted July 9, 2007 Share Posted July 9, 2007 cool mig, cant help ya tho :( Sorry Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
D-Scythe Posted July 9, 2007 Share Posted July 9, 2007 IS there anyone know ? Two questiones : 1-How to animate the number of the plan ? 2-How to animate the material of the engine when it working at very high temperature? Thanks for who can help .:helpsmilie: You mean make the animations show up in LOMAC? You can't. LOMAC has to "call" the animation, and since it will never call a new animation, this really can't be done at the moment. Link to comment Share on other sites More sharing options...
SuperKungFu Posted July 9, 2007 Share Posted July 9, 2007 Hopefully these tutorials would help http://forums.netwings.org/forums/showthread.php?t=2358 http://www.planesimulation.com/gmax2.htm [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted July 9, 2007 Share Posted July 9, 2007 You mean make the animations show up in LOMAC? You can't. LOMAC has to "call" the animation, and since it will never call a new animation, this really can't be done at the moment. Yes he can D-Scythe - he just needs to use the "slot" for an existing aircraft. I think what he means is how to animate the numbering sequence and the afterburner glow effect on the exhaust nozzles in 3ds max. In both cases this is activated by argument numbers, which are common to most fighters in the game. But to be honest I haven't yet tried animating either of these things yet, so I am not entirely sure how it is done. But the actual afterburn glow effect on the exhaust nozzle is simply down to alternating textures. Cheers, - JJ. JJ Link to comment Share on other sites More sharing options...
D-Scythe Posted July 9, 2007 Share Posted July 9, 2007 Yes he can D-Scythe - he just needs to use the "slot" for an existing aircraft. Really? So you can implement new animations into a 3rd party model? That's news to me - thanks for the correction. I think what he means is how to animate the numbering sequence and the afterburner glow effect on the exhaust nozzles in 3ds max. In both cases this is activated by argument numbers, which are common to most fighters in the game. But to be honest I haven't yet tried animating either of these things yet, so I am not entirely sure how it is done. But the actual afterburn glow effect on the exhaust nozzle is simply down to alternating textures. I see. Link to comment Share on other sites More sharing options...
Alfa Posted July 9, 2007 Share Posted July 9, 2007 Really? So you can implement new animations into a 3rd party model? That's news to me - thanks for the correction. Well animations are made for the model in 3ds max and assigned argument numbers that you state for them. Which argument number to use for a particular function is stated in a list of draw arguments that came with ED's plug-in. E.g. the argument for activating canopy animation is # 38 and the same for all aircraft entries. What the game does is just to "call" the argument # when appropriate and thereby activate the animiation stored in the 3d model. The limitation is that an argument # is called only if the associated function is relevant for the particular aircraft entry. So if your 3D project concerns an aircraft type not currently in the game, you need to find the existing "slot" that resembles it best - e.g. if it is a turbo prop design you need to find an existing slot that "calls" the argument for "propeller rotation" :) . JJ Link to comment Share on other sites More sharing options...
yolon_fiy Posted July 17, 2007 Author Share Posted July 17, 2007 sorry , right now I'm on traveling over the state in china ,it's not easy to find a place to connect the internet ... the question means like that : http://www.bf2.com.cn/attachments/day_070717/20070717_8108ea74e715f7ea746dYWdm66xGqDDA.jpg and here is the plane's pic , it's a show plane . I'm plan to make the object just a show plan too . http://bbs.3gofly.com/attachments/20070709_b43f5598dec5c890a92calLbXYvWIYAf.jpg Just want fly ... Link to comment Share on other sites More sharing options...
Brit_Radar_Dude Posted July 17, 2007 Share Posted July 17, 2007 How to animate the number of the plan?You change that in the mission editor. Select your plane, press PAYLOAD and then change the ON-BOARD # (aircraft number). [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum.... Link to comment Share on other sites More sharing options...
yolon_fiy Posted July 21, 2007 Author Share Posted July 21, 2007 You change that in the mission editor. Select your plane, press PAYLOAD and then change the ON-BOARD # (aircraft number). I mean that how to use the ED's plugins for 3dmax to let the plane's aircraft number which I made in 3dmax can be changed by the mission editor and the jet engine's inside material can be controled by the game. It's all about how can I use the ED's plugins for 3dmax to make my object's material can be contorled by the game . Right now , I just can let my plane did some mechanical animate just like up/down the landing gears and the flags ... in the game . Just want fly ... Link to comment Share on other sites More sharing options...
muehle007 Posted July 21, 2007 Share Posted July 21, 2007 The afterburners should be animated by using the arguments 28 (right engine) and 29 (left engine). You must have a second model (cone with AB texture) that's poping up on 1 28 Afterburning right engine ...0 Off ...........................................1 On 29 Afterburning left engine .....0 Off ...........................................1 On EDITED: Numbering of the plane should be arguments 31, 32 and 52 (a transparent texture sliding over a rectancle) 31 Flight #... (first digit) 0 to 1 With 0.1 increment 32 Aircraft#...(second digit)0 to 1 With 0.1 increment 52 Squadron #...(third digit) 0 to 1 With 0.1 increment Regards, Vinc_Vega Real life: Royal Bavarian Airforce My online squadron: http://www.vjs-germanknights.de Link to comment Share on other sites More sharing options...
Vekkinho Posted July 21, 2007 Share Posted July 21, 2007 There's no argument that controls color of exhaust. This is done by changing internal textures of the exhaust feathers. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted July 21, 2007 Share Posted July 21, 2007 The afterburners should be animated by using the arguments 28 (right engine) and 29 (left engine). You must have a second model (cone with AB texture) that's poping up on 1 28 Afterburning right engine ...0 Off ...........................................1 On 29 Afterburning left engine .....0 Off ...........................................1 On I think you need more than one alternate cone :) . I believe the way to do it is via "visibility track" - i.e. you line up several nozzle shapes in varies degrees of retraction in the exact same position, then make a visibility track for each of them, so that they appear/dissapear at a certain track value under the argument. The alternating degree of "glow" would then be down to the textures mapped to each cone shape as Vekkinho said. So when you move the animation slider in max, you will get the impression of extending/retracting nozzle with gradual increase/decrease of glow. But again.....I haven't tried myself yet and I don't know if there is another/better way of going about it :) . JJ Link to comment Share on other sites More sharing options...
muehle007 Posted July 29, 2007 Share Posted July 29, 2007 The nozzles of planes should be animatable by using the arguments 89 and 90 (Nozzle shutters right/left engine). These args could be used to close (0) and open (1) the exhaust nozzles. Using several maps should be possible too. A dark map inside, for the closed nozzles (AB off), a light one for open nozzles (AB hot). Btw. the cones for the animated AB flame can be animatable scaled. So you need only one cone, small-sized at (0) increasing to 100 % at (1). Regards, Vinc_Vega Real life: Royal Bavarian Airforce My online squadron: http://www.vjs-germanknights.de Link to comment Share on other sites More sharing options...
yolon_fiy Posted August 10, 2007 Author Share Posted August 10, 2007 thanks for everyone, I'll try yours way. Because of busy, the rate of progress have a little slow, but I'm still working on it. see the pic: http://bbs.3gofly.com/attachments/20070810_e09d864908f7dea07f58tk0JETwnGke8.jpg 1 Just want fly ... Link to comment Share on other sites More sharing options...
yolon_fiy Posted September 2, 2007 Author Share Posted September 2, 2007 Almost done , still have some details and weapon system and damage to work . I found It's not easy to finish the job ... http://bbs.3gofly.com/attachments/20070902_a53ac1daec0fb897773aYxIefsygVRLp.jpg http://bbs.3gofly.com/attachments/20070902_4315182e46c8513a246aBpr52LYUeKVg.jpg http://bbs.3gofly.com/attachments/20070902_646d68809de21658bbdbKX2XDbxf7paB.jpg http://bbs.3gofly.com/attachments/20070902_bbd0b41246f50686b29dyKChBBj2yi7h.jpg 2 Just want fly ... Link to comment Share on other sites More sharing options...
FWT Posted September 2, 2007 Share Posted September 2, 2007 Woah, great work yolon fiy now you canenjoy the fruits of your labour by sending planes hurtling out of the sky! well done. Link to comment Share on other sites More sharing options...
TOMCATZ Posted September 2, 2007 Share Posted September 2, 2007 Wow- Great work. It looks perfect- i love it. I hope that oneday it can be download. Wich you good luck for your work:pilotfly: Born to fly but forced to work. Link to comment Share on other sites More sharing options...
51GRIZZLY Posted September 2, 2007 Share Posted September 2, 2007 Really fantastic looking model Yolon :thumbup: Will it be available for download some day when its finished ? Link to comment Share on other sites More sharing options...
yolon_fiy Posted September 5, 2007 Author Share Posted September 5, 2007 When it's ready , I'll upload it . But I am so busy recently and cost too much off hours on it last weeks , it will take me a few days or weeks to finish the object . 2 Just want fly ... Link to comment Share on other sites More sharing options...
-flank Posted September 5, 2007 Share Posted September 5, 2007 give me that!!!! :) [sIGPIC][/sIGPIC] Мой авиапарк Link to comment Share on other sites More sharing options...
Yeniceri Posted September 5, 2007 Share Posted September 5, 2007 IT ROCKS.. Wery clean and tidy model you got there :).. good work.. get some rep ;) [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
sp0nge Posted September 5, 2007 Share Posted September 5, 2007 Very nice verrryyyy Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nesher Posted September 6, 2007 Share Posted September 6, 2007 Yea, yea my friend. Cool stuff. I'll download it as soon as you upload it. :D Great job. Thank you Yolon.:thumbup: Link to comment Share on other sites More sharing options...
yolon_fiy Posted September 29, 2007 Author Share Posted September 29, 2007 ;) I reworked the model , it's looks much more better now . And the weapon system also finished , I think it can be released , although the damage system not works yet . see the pic : http://www.bf2.com.cn/attachments/day_070929/20070929_7e01060cd86c42041470zYMGSW4C8gph.jpg http://www.bf2.com.cn/attachments/day_070929/20070929_0c8dac26e06b04697587Ed2S9zzl2KMh.jpg http://www.bf2.com.cn/attachments/day_070929/20070929_9b16f003e02b1bd42908oB6iLWpDSib3.jpg http://www.bf2.com.cn/attachments/day_070929/20070929_e7a970a25d11d5b91c515fqeqoIIXJzq.jpg http://www.bf2.com.cn/attachments/day_070929/20070929_6b5ca6859844bd7bc480wEbsxApWvBPc.jpg http://www.bf2.com.cn/attachments/day_070929/20070929_07b738f5c10dd29f9d0euuCYv8xjcc3H.jpg 3 Just want fly ... Link to comment Share on other sites More sharing options...
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