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Silver_Dragon 3D modeling


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  • 3 weeks later...

Revisiting the Pr.205 [Osa-I].

 

Actually, build a "pilot-able" cockpit, with internal compartment with some controllable post. Remember before start a riot..... actually DCS: W has none about a pilot-able ship or funtions to make a multi-crew cockpit on a ship, but, Wags talk about someone in the future. I make only to "test" propose.

 

My intention has build a radar and communication post under an front to the bridge, and a map "tabletop" and missile and cannon console on the aft part in the cockpit.

 

Of course, all has been "fantasy". Not pics of plans or diagrams of how are the interior of that cabin, or what components or systems are present into them.

 

The new Kolondra fire weapon sight, on the top of the "bridge" has not build by my, has "copyright" by vicx, for test proposes.

 

12471493_10208857809069095_2915297354521920774_o.jpg

12493456_10208857809029094_1643078900534493190_o.jpg


Edited by Silver_Dragon
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Found a small pic of a AK fire control console..... I Think the 230 surely has some more small.

http://www.naval-technology.com/projects/sovremenny/

sov18.jpg

 

http://russianships.info/eng/warfareboats/project_205.htm

4x1 KT-97 anti-ship missiles launchers (4 P-15 (4K40), P-15T missiles) - Missile Console

2x2 30 mm AK-230 (2000 rounds) – MR-104 «Rys`» fire control system - Gun Console

-----

MR-101 «Rangout» radar console

«Nikhrom-RRM» IFF console

«Nickel`» IFF console

ARP-58SV radio direction finder Console

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More pics:

http://forums.airbase.ru/2007/12/t92385--rka-pr-205-205ch-205e-205u-205er-shifr-tsunami.html

 

I think that is the fire control / search radar of Pr.205, P-15 fire contol has the right pannel (I suppose)

_DSC0932.JPG

 

good Pr.205 walkarround:

http://www.przemkko.strefa.pl/m_walkaround/orp_wladyslawowo.html


Edited by Silver_Dragon
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Hey Silver Dragon, some really inspiring stuff.

 

I'm getting back into the the modelling game and was wondering if you would mind sharing how you create you boat/ship hulls. Are you using lines the surfacing them or a box modelling method?

 

I see you have shared some recording's while you are modelling, would you mind doing that with a hull at all? Even a simple one just to show your basic work flow

 

Thanks, Frenchy :)

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Hey Silver Dragon, some really inspiring stuff.

 

I'm getting back into the the modelling game and was wondering if you would mind sharing how you create you boat/ship hulls. Are you using lines the surfacing them or a box modelling method?

 

I see you have shared some recording's while you are modelling, would you mind doing that with a hull at all? Even a simple one just to show your basic work flow

 

Thanks, Frenchy :)

Normally i use box modelling metod, add lines as require.

 

Enviado desde mi GT-S7580 mediante Tapatalk

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  • 4 weeks later...

comparing the 1.5.2 with 1.5.3 Beta, I discover a new script adde into the Kutnesov carrier:

 

local deck_crew_names = {

"tug_3913",

"sailor_01",

"sailor_01a",

"sailor_02",

"sailor_02a",

"sailor_03",

"tech_01",

"tech_02",

"tech_03",

"tech_03a",

"tech_04a",

"tech_05",

"tech_05a",

"tech_06",

"tech_07",

"tech_07a",

}

 

local deck_crew_points = {{-61.801476, 16.259766, 16.965755},

{-50.237778, 16.259766, 9.254064},

{-39.958954, 16.259766, 11.567554},

{-28.395269, 16.259766, 6.426416},

{-15.032796, 16.259766, 12.595793},

{10.664286, 16.259766, 2.056450},

{-14.004911, 16.259766, 5.398204},

{23.512829, 16.259766, 0.514106},

{37.646210, 16.259766, 11.310513},

{48.182014, 16.259766, 21.592787},

{55.377193, 16.259766, 10.796379},

{60.002678, 16.259766, -5.655257},

{72.337265, 16.259766, 15.680478},

{79.789421, 16.259766, -18.765156},

{78.761536, 16.259766, -22.621016},

{79.532440, 16.259766, 17.736927},

{-108.540375, 13.396484, 24.070667},

{-98.713036, 13.376953, -23.295298},

{-46.383213, 16.259766, -30.075665},

{-71.309380, 16.259766, -29.304489},

{-78.247604, 16.259766, 12.852858},

{-7.066702, 16.259766, 1.799410},

{41.243797, 16.259766, 5.912309},

{99.576141, 16.259766, 19.022202},

{110.111946, 16.259766, 18.508099},

{-21.200090, 16.259766, -31.360947},

{-39.188038, 16.259766, -31.360945},

{-72.337273, 16.259766, 11.824618},

{-102.916794, 16.259766, 12.852859},

{-48.952923, 16.259766, 26.219820},

{-2.184259, 16.259766, 2.827622},

{30.708008, 16.259766, 2.056450},

{30.451038, 16.259766, 2.056450},

{44.584427, 16.259766, 5.398203},

{63.343281, 16.259766, 8.482890},

{52.293541, 16.259766, 26.990988},

}

 

 

GT.deck_crew = {}

 

local shapes_size = #deck_crew_names

 

for i,pnt in ipairs(deck_crew_points) do

GT.deck_crew =

{

pos = pnt,

shape = deck_crew_names[math.fmod (i,shapes_size) + 1]

}

 

 

end

 

I think the tech and sailors coming personal with the new carrier :), interesting use that example to add some similar to the ships.

 

I continue see deep into the 1.5.3.

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comparing the 1.5.2 with 1.5.3 Beta, I discover a new script adde into the Kutnesov carrier:

 

 

 

I think the tech and sailors coming personal with the new carrier :), interesting use that example to add some similar to the ships.

 

I continue see deep into the 1.5.3.

OV2nIvE.jpg

That's what I see now.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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