Here is a little update of the pilot. The last 2 days I worked on the facial texture. I think right now I have hit the right color tone and placed the first basic color blocking of the helmet.
Next step, details on the helmet and at last the mic.
After that is done I will add some ageing and scratches to the objects.
In basic you see there the internal view, which will be used for the external too, so the textures will stay the same and only be reduced in scale so it does not hit the gpu to much.