chromium Posted December 10, 2013 Share Posted December 10, 2013 +1 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
karambiatos Posted December 10, 2013 Share Posted December 10, 2013 Good for you Devrim. :thumbup: I feel I already reached the last stage of the Kübler Ross model with ED: Denial: That's OK. I am sure ED is working hard on my favourite module. Why wouldn't they? They are doing the best sim in the world already :thumbup: Anger: Seriously ED! Another patch and NOTHING again for BS? :mad: Bargaining: Please ED, I promise if you keep the maintenance of BS, I'll buy all the existing DCS modules and the future ones, even the beta!! :helpsmilie: Depression: 1.2.0: nothing, 1.2.1: nothing, 1.2.2: Nothing........1.2.6: nothing, 1.2.7: nothing :cry: Acceptance: Oh well. I already give up on the naval ops with a Ka50 anyway, and who cares about magnetic deviation? Using ADF? Well, ABRIS is enough. HUD not repairable. I'll take a new aircraft. That's OK. :noexpression: you forgot the insane front wheel, when you land without gear your entire helicopter bonces around like crazy, but only if you still have rubber on the front wheel, and the default skin when using custom skins (which would literally take 5-10minutes to fix, maybe even less). A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
Devrim Posted December 10, 2013 Share Posted December 10, 2013 Bouncing helicopter issue is not related with Ka-50 module though. Huey does bounce too. Similar, when I land on soil ground with Huey, helicopter can't land in a balanced attitude. Some say "you can't land properly". Ok, maybe I can't. But this doesn't indicate there's no any bug with the ground... By the way; -I'm sure this has been mentioned before- the laser can't be repaired too. In a MP mission, my Ka-50 laser unit was broken. Just for the laser, RTB and repaired. But no luck with that. I changed slot and switched another Ka-50... :P Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
karambiatos Posted December 10, 2013 Share Posted December 10, 2013 (edited) aah but see if i brake the front wheel and land with gear closed it doesnt bounce, even if i just blow the tyre and land with gear closed it doesnt bounce, and the ka-50 bonces everywhere on farp helipads, and on airfields, once i landed with the front wheel retracted but completely intact (as in it has rubber on it) and no tail, and the thing started doing donuts on the airfield, i couldnt repair because of it -_-. The burned out laser can be repaired, you just need to brake something on the heli first, if nothing has been damaged, if only the laser burns out it isnt registered as the helicopter being damaged, of course its still a glitch Edited December 10, 2013 by karambiatos A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
Devrim Posted December 11, 2013 Share Posted December 11, 2013 ...The burned out laser can be repaired, you just need to brake something on the heli first, if nothing has been damaged, if only the laser burns out it isnt registered as the helicopter being damaged, of course its still a glitchAaah, that's strange and funny. :) Thanks for the info. Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
tietze Posted December 11, 2013 Share Posted December 11, 2013 aah but see if i brake the front wheel and land with gear closed it doesnt bounce, even if i just blow the tyre and land with gear closed it doesnt bounce, and the ka-50 bonces everywhere on farp helipads, and on airfields, once i landed with the front wheel retracted but completely intact (as in it has rubber on it) and no tail, and the thing started doing donuts on the airfield, i couldnt repair because of it -_-. And please also note the lovely screeching sounds. That rubber really rubs inside that small compartment ;-) Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv... Link to comment Share on other sites More sharing options...
ShuRugal Posted January 30, 2014 Share Posted January 30, 2014 Bumping because some of these problems are ancient and still break gameplay. We ever gonna see a fix? 1 Link to comment Share on other sites More sharing options...
tietze Posted March 27, 2014 Share Posted March 27, 2014 ABRIS imperial range unit Hi, I recently saw a nautical miles unit bug reported by JaBoG32_Herby in the range units of the ABRIS. When converting kilometers to nautical miles it is done by a factor 1,652 instead of the normal 1,852. The bug is verified and bug report has been submitted: http://forums.eagle.ru/showthread.php?t=117882 ABRIS range kilometers (3,8km): ABRIS range nautical miles (2,3nm): Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv... Link to comment Share on other sites More sharing options...
flanker0ne Posted March 27, 2014 Share Posted March 27, 2014 (edited) They used the Statute Miles instead of Nautical Miles. Is a bug, nice find!:thumbup: And easily solvable \Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\Options.lua Line 476 Original opt.Options.measurements.range = { data = { {0.001,LOCALIZE("км")}; {6.213711922e-4,LOCALIZE("мил")}; } } changing it to opt.Options.measurements.range = { data = { {0.001,LOCALIZE("км")}; {5.399568034e-4,LOCALIZE("мил")}; } } IMHO this should fix the bug Edited March 27, 2014 by flanker0ne 2 SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
tietze Posted March 28, 2014 Share Posted March 28, 2014 Cool, didn't even look at the ABRIS options file. Thanks :-) Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv... Link to comment Share on other sites More sharing options...
Erforce Posted April 7, 2014 Author Share Posted April 7, 2014 Hi all ! It's updated (finally) I hope to see more BS2 lines in the upcoming 1.2.8 patch note than the Gun shell ejection. Yes BS2 is playable, but unfortunately there's some nasty bugs left. (no, i'm not looking at Magnetic deviaton) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
flanker0ne Posted April 7, 2014 Share Posted April 7, 2014 (edited) Wonderful, thanks ED!!! A last effort for the perfection. DCS World OpenBeta\Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\ABRIS_localizer.lua the line 223 localize_table["EN"]["мил"] = "nm" I think become useless, I keep it just for safety I've added these 2 lines for Eng localization. localize_table["EN"]["мм"] = "nm" localize_table["EN"]["ам"] = "sm" Edited April 7, 2014 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
tietze Posted April 7, 2014 Share Posted April 7, 2014 (edited) - Magnetic/True Heading differences not working - Active BS1 This bug seems to be fixed in 1.2.7.23803 (probably earlier?). With a hint from Sylvan I decided to try this out, so standing on RWY 04 of ANAPA: ABRIS magnetic heading ABRIS true heading Airdome chart for reference Edited April 7, 2014 by tietze Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv... Link to comment Share on other sites More sharing options...
Erforce Posted April 8, 2014 Author Share Posted April 8, 2014 (edited) this bug was reported a long time ago here : http://forums.eagle.ru/showthread.php?t=36684 I can see now Abris shows differences. can't say it for other instruments. Thank you for this report tietze. I'll change the OP. Edited April 8, 2014 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
BigfootMSR Posted April 9, 2014 Share Posted April 9, 2014 Here is a link to an update that will fix the RAIM calculation issue: http://www.digitalcombatsimulator.com/en/files/646047/ It may take a couple hours for the mods to approve the file however. 2 DCS: A10C Warthog JTAC coordinate entry training mission http://www.digitalcombatsimulator.com/en/files/99424/ DCS: Blackshark 2 interactive training missions http://forums.eagle.ru/showthread.php?t=84612 Link to comment Share on other sites More sharing options...
BaD CrC Posted April 11, 2014 Share Posted April 11, 2014 Up!!! Still nothing in 1.2.8 beta rc1... https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
TurboHog Posted April 11, 2014 Share Posted April 11, 2014 Here is a link to an update that will fix the RAIM calculation issue: http://www.digitalcombatsimulator.com/en/files/646047/ It may take a couple hours for the mods to approve the file however. Thank you! 'Frett' Link to comment Share on other sites More sharing options...
tietze Posted April 12, 2014 Share Posted April 12, 2014 Wonderful, thanks ED!!! Ahh, I was wondering what that was about - but I see that they have committed changes to DCS Open Beta ABRIS options.lua :-) Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\Options.lua line 468-506 changed in DCS Open Beta 1.2.8.26442.397: opt.Options.measurements.speed = { data = { {3.6,LOCALIZE("км/ч")}; -- Kilometers per hour {3.6/1.852,LOCALIZE("узл")}; -- Knots (NM per hour) {1.0,LOCALIZE("м/с")}; -- Meters per second } } opt.Options.measurements.range = { data = { {0.001,LOCALIZE("км")}; -- Kilometers {6.213711922e-4,LOCALIZE("ам")}; -- Statute Miles {5.399568035e-4,LOCALIZE("мм")}; -- International Navy Miles } } opt.Options.measurements.height = { data = { {1,LOCALIZE("м")}; -- Meters {3.280839895013,LOCALIZE("фт")}; -- Feet } } opt.Options.measurements.ellipsoid = { data = { {LOCALIZE("WGS-84"),LOCALIZE("WGS-84")}, {LOCALIZE("Красовского"),LOCALIZE("Красовского")}, }, default = 1 } opt.Options.measurements.weight = { data = { {1,LOCALIZE("кг")}; -- Kilograms {2.20462247,LOCALIZE("фнт")} -- Pounds } } All files changed in the KA-50 module DCS Open Beta 1.2.8.26442.397: Mods\aircrafts\Ka-50\bin\CockpitKa50.dll DIFFERENT Mods\aircrafts\Ka-50\bin\Ka50.dll DIFFERENT Mods\aircrafts\Ka-50\bin\ka50_protect.dll DIFFERENT Mods\aircrafts\Ka-50\bin\ka50_protect.exe DIFFERENT Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\ABRIS_global_commands.lua DIFFERENT Mods\aircrafts\Ka-50\Cockpit\Scripts\ABRIS\Options.lua DIFFERENT Mods\aircrafts\Ka-50\Cockpit\Scripts\Macro_sequencies.lua DIFFERENT Mods\aircrafts\Ka-50\entry.lua DIFFERENT Mods\aircrafts\Ka-50\FM\FMOptions.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50\headtracker\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50\joystick\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50\keyboard\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50\mouse\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50\trackir\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50_easy\headtracker\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50_easy\joystick\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50_easy\keyboard\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50_easy\mouse\default.lua DIFFERENT Mods\aircrafts\Ka-50\Input\ka-50_easy\trackir\default.lua DIFFERENT Mods\aircrafts\Ka-50\Missions\EN\Single\Battle.miz DIFFERENT Mods\aircrafts\Ka-50\Missions\EN\Single\Courier.miz DIFFERENT Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\1\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\1\BS2_Cold_Start_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\1\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\2\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\2\BS2_En-Route_Navigation_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\2\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\3\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\3\BS2_ABRIS_AMMS_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\3\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\4\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\4\BS2_ABRIS_Advanced_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\4\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\image.png NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Aircraft Operation - Interactive Training by BigfootMSR\task.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\1\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\1\BS2_Weapon Employment_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\1\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\2\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\2\BS2_Countermeasure_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\2\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\3\ NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\3\BS2_Datalink_Wingmen_Training.miz NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\3\lesson.lua NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\image.png NEW Mods\aircrafts\Ka-50\Missions\EN\Training\Combat Employment - Interactive Training by BigfootMSR\task.lua NEW Mods\aircrafts\Ka-50\Options\optionsData.lua DIFFERENT Mods\aircrafts\Ka-50\Options\optionsDb.lua NEW Mods\aircrafts\Ka-50\Sounds\ NEW Mods\aircrafts\Ka-50\Sounds\Effects\ NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\ NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\Ka-50\ NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\Ka-50\Cockpit\ NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\Ka-50\Cockpit\APU_noise_In.wav NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\Ka-50\Cockpit\APU_Start_In.wav NEW Mods\aircrafts\Ka-50\Sounds\Effects\Aircrafts\Ka-50\Cockpit\APU_tone_In.wav NEW Mods\aircrafts\Ka-50\Sounds\sdef\ NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\ NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\Ka-50\ NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\Ka-50\Cockpit\ NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\Ka-50\Cockpit\APU_noise_In.sdef NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\Ka-50\Cockpit\APU_Start_In.sdef NEW Mods\aircrafts\Ka-50\Sounds\sdef\Aircrafts\Ka-50\Cockpit\APU_tone_In.sdef NEW Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv... Link to comment Share on other sites More sharing options...
Haukka81 Posted April 12, 2014 Share Posted April 12, 2014 ED, please fix the shark bug's. It's still my favorite module. (i have russian bs 1 version, english bs1 and english bs2) :) 1 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Griffin Posted April 13, 2014 Share Posted April 13, 2014 +1 Link to comment Share on other sites More sharing options...
flanker0ne Posted April 14, 2014 Share Posted April 14, 2014 New bunch of lines in the FMOption.lua, regarding the Autopilot called - recoil compensation parameters: (russian translated) Hope that at the end we will have back a working "Hold Collective Brake for change altitude" without fight against the 20% autority. SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
BaD CrC Posted April 25, 2014 Share Posted April 25, 2014 (edited) Up for 1.2.8 RC3. Nothing about the Shark again. :cry::mad: Rumours within my squad say 1.2.8 RC2 corrects PRAIM calculation issue. It strange that sometimes the Shark bugs correction are kept quiet. It's not the first time ED left us Shark pilots figure out what has been corrected. Don't understand their logic. Anyway, regarding the poor reliability/integrity of the Datalink info introduced in the 1.2.7, it appears that one needs to avoid the default 124.000Mhz VHF2 frequency. Working on 125.000Mhz for example is giving is pretty solid info.:huh: Edited April 25, 2014 by BaD CrC https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
karambiatos Posted April 25, 2014 Share Posted April 25, 2014 Up for 1.2.8 RC3. Nothing about the Shark again. :cry::mad: Rumours within my squad say 1.2.8 RC2 corrects PRAIM calculation issue. It strange that sometimes the Shark bugs correction are kept quiet. It's not the first time ED left us Shark pilots figure out what has been corrected. Don't understand their logic. Anyway, regarding the poor reliability/integrity of the Datalink info introduced in the 1.2.7, it appears that one needs to avoid the default 124.000Mhz VHF2 frequency. Working on 125.000Mhz for exemple is giving is pretty solid info.:huh: the entirety of 124 mhz ? also i know, eds implements fixes a lot of the time but they dont say that it was fixed, for example the vikhr getting an 800km/h speed boost at 800km/h was fixed, but its not in the change logs. or that in 1.2.7 they actually made the names of towns on the abris readable. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
BaD CrC Posted April 25, 2014 Share Posted April 25, 2014 Well, in my squad we are just flipping the 1Mhz switch to avoid the 124.000 and get a pretty solid continuous info on the other BS chopper position instead of breaking up every 2 minutes and having to recycle the DL switch to try to get the display back again. But I didn't try the 124.025 to be honest so I can't say. It's always difficult to confirm a solution without any ED communication on this and it sounds more everytime like a wet finger grandma's recipe that needs to be confirmed. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
msalama Posted April 25, 2014 Share Posted April 25, 2014 But there's also a possibility of them having not touched the Shark per se, but fixing the underlying platform/framework bugs instead. And thus, no Shark-specific info in the changelog. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
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