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Degraded framerate with 1.2.1


Kenan

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What ingame camera config you are using?

I use 3 monitors. If i use the 3 camera setting i get ~15 fps.

But if i using the 1 camera config with customized FieldOfView i get up to 60fps in flight.

I think it's a multi cam issue.

Mirrors and MFCD makes it worse more.

 

cu...

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What ingame camera config you are using?

I use 3 monitors. If i use the 3 camera setting i get ~15 fps.

But if i using the 1 camera config with customized FieldOfView i get up to 60fps in flight.

I think it's a multi cam issue.

Mirrors and MFCD makes it worse more.

 

cu...

 

Yes I am using a 3 cam view, I dont normally like to use eyefinity but if using a 1 camera view will help I will have to try it when I get home.

thanks for the tip :thumbup:

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Yes I am using a 3 cam view, I dont normally like to use eyefinity but if using a 1 camera view will help I will have to try it when I get home.

thanks for the tip :thumbup:

 

I'm using 1 camera view. :(

I'm going to revert back to 12.6 CCC drivers and see what happens.

 

Seems 12.8 has caused issues with many games and systems.

Knock on wood! :noexpression:

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just tried a 3 screen setup i.e 3 main screens as eyefinity and x2 mfd screens and its the same effect.

 

10 - 15 fps and stuttering :(

 

would like to know how you get on with the 12.6 drivers

 

thanks

bignewy

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Just tried one screen i.e x3 screens in eyefinity and managed to get 18 - 22 fps looking at terrain, which is a improvement but no where near what I was getting running all 5 screens before.

 

I hope ED dont give up looking at the FPS issue, it still seems strange to me I can go from 1.2.0 running 5 screens 30fps + solid to this reduced performance.

 

I think I will have to modify the High.lua and have a tweak to get my setup working right again :(

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My problem: Framerates fine (perhaps a bit lower), but an awful stuttering and some input lag, making 40 fps feel like 15.

 

My solution: Setting anisotropic filtering to 'application controlled' in the nvidia control panel. Playable again!

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I think this game series is fast approaching a "cheesed off point" for most people..ED beware

 

I dont think so.

 

The fact that the new World version is a couple days old, and has already been updated with the new feature called autoupdater, and the issues people are having already addressed by ED, makes your doomsday theory way off base.

 

All issues brought up are being worked on and improvements already made. The communication has been great as well.

 

 

i5 3570k @ 4.3

560ti GTX 2gig

8gig RAM

Intel SSD

Win7 64bit

 

 

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A good thing about ED's patches: That they fix small details, like this TGP functionality adjustment, even years after release. I like how they continuously try to make it as realistic as possible and don't just say "now, it's good enough".

 

A bad thing about ED's patches: Every update seems to introduce some new, ubiquitous bug, which one is tempted to think shouldn't have been left in at release. I'd rather wait a few days more for the patch, than have to wait months for fixes to silly little problems like broken cockpit shadows or blue smoke trails.

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Even with the issues I am having it is very encouraging from ED so far, good communication and the auto update are steps in the right direction and I welcome it.

 

for now I have had to go back to 3 screens settings on low/medium and not exporting my mfd's, going to wait for ED to patch again and go from there.

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OK I just went through some testing on 12.6 ATI drivers and new updates.

Full screen mode runs better than windowed. This was opposite in 1.2.0 ?

 

System specs

i7 3930k @ 4.6

Intel 520 SSD single drive

ASUS 7970

DELL 27" 1920x1200

 

Default 12.6 ATI drivers settings.

graphics.cfg 120fps.

1 monitor, 1920x1200 All settings maxed, mirrors on, MSAA 4x. HDR normal.

Clutter/bushes 0m

Trees 9000m

Preload 150000m

 

Test on Instant Action; Hard - Russian Lakes Spring.

TrackIR disabled(made no impact)

ALT/HDG mode on, TGP on.

vsync disabled

External view in windowed mode, when viewing the plane level on horizon up and down, the fps goes from >60 drop to 30fps flat. 30fps limiter enabled somewhere? as per in pit? odd.

 

With Full screen mode it doesn't, and moves from 50-61, to >100 looking straight up.

 

with vsync turned off , stutter was less noticeable also, though it was still there but not really that bad. Vsync on, it was terrible.

 

Pit fps was 27-31 with TGP on.

 

Also in windows aero mode and windows basic mode, there was no difference, and in-game disable aero mode with windows aero enabled made no difference.

 

Here's the other weird thing; I swear last night I saw orange gun flame from the GAU. But now I dont as if it sometimes only works. Maybe this is firing from a certain AOA?? really weird.


Edited by _Dredd

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Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

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Just saw this thread.

 

I'm getting reduced performance as well.

 

Before it has been my CPU that has been holding back the performance in certain scenarios.

But now it's my pair of GTX 580 that are being used 100%.

 

I don't know what you have done in the sim, but for my GTX 580 in SLI to be taxed @ 100% just looking out the cockpit is quite extreme.

 

For info, I have MSAA and TSAA turned off.

Before 1.2.1 I used the high lua from Kuky, while I reduced structures to this:

 

structures = {30, 20000};

 

Made me possible to run a very smooth sim with 60 FPS stable most of the time. Certain areas like Novorossiysk would get me down to about 40 FPS, but this was due to the CPU.

 

Now my 2xGTX 580 are @ 100% for just looking out the window. No TGP or anything else showing.

 

 

Specs:

I7 3820 @ 4,6Ghz

16GB Ram

2xGTX 580

2560x1440 Monitor

SSD

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Yes I am using a 3 cam view, I dont normally like to use eyefinity but if using a 1 camera view will help I will have to try it when I get home.

thanks for the tip :thumbup:

 

I dumped the 3-Screen LUA after 1 minute. and Re-did my custom one.

 

There is no difference between the two visually speaking, FoV is the same.

 

FrameRate on teh other hand is nearly 300% on my Eyefinity display.

 

 

Also the 3-Screen LUA when I zoom out in the pit creates wierd FoV Anomolies (My wings Move forward, and I can literally see my Turbines while looking straight forward still.

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OK have just been playing same instant action mission for an hour.

 

SoftTH Enabled

 

Same settings all maxed except:

Mirrors: Off

HDR: off

MSAA x2

Cockpit Shadows: Off

Vsync: Off

Tree Shadows: Off

TSAA: Off

 

Resolution: 4624x3000

4 screens, with MFCD output.

 

FPS: 17-24

Max was around 31-35 looking up and externals.

 

Stutter is not really obvious at all(minimal with vsync off); yet the fps are low so that can be seen, but it was playable.

Flight in cockpit was smooth.

Campaign mission I haven't tried yet, Im sure sure it will crawl! to a halt :)

 

My SoftTH:

 

 

[main]

renderResolution=4624x3000

nonlocalFormat=RGB16D

keepComposition=1

smoothing=1

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

 

[overrides]

forceResolution=0

antialiasing=0

processAffinity=1

FOVForceHorizontal=0

FOVForceVertical=0

 

[debug]

compatibleIB=1

compatibleTex=1

compatibleVB=1

 

[head_primary]

; borderA=0

; borderL=0

sourceRect=8,0,1200,1920

screenMode=1200x1920

 

[head_1]

; borderA=0

; borderL=152

devID=1

sourceRect=3424,0,1200,1920

destRect=0,0,1200,1920

transportResolution=1200x1920

transportMethod=local

noSync=0

fpsLimit=0

 

[head_2]

; borderA=0

; borderL=144

devID=2

sourceRect=1352,0,1920,1200

destRect=0,0,1920,1200

transportResolution=1920x1200

transportMethod=local

noSync=0

fpsLimit=0

 

[head_3]

; borderA=720

; borderL=0

devID=3

sourceRect=1352,1920,1920,1080

destRect=0,0,1920,1080

transportResolution=1920x1080

transportMethod=local

noSync=0

fpsLimit=0

 

 

 

 

My Lua(yes I haven't renamed default description in file) :

 

 

_ = function(p) return p; end;

name = _('1 Screen');

Description = 'One monitor configuration'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 4624;

height = 1920;

viewDx = 0;

viewDy = 0;

aspect = 4624 / 1920;

}

}

 

 

 

LEFT_MFCD =

{

x = 1350;

y = 1920;

width = 460;

height = 460;

}

 

RIGHT_MFCD =

{

x = 2820;

y = 1920;

width = 460;

height = 460;

}

 

 


Edited by _Dredd

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

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  • ED Team

_Dredd can you try something,

 

 

in your softTH config try setting process affinity to 0, I just gained some FPS this way and wondered if it was a fluke.

 

Maybe ED have changed something to do with multithreading ??

 

 

EDIT: Also seen an increase in FPS with Version 6148 update :)


Edited by BIGNEWY

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I've noticed one thing, when in cold and dark A10 my fps are holding around 43, but with all system started it drops to 34 (no TGP or any other resource hungry systems on MFDs). What's odd- in Ka-50 i have 44 fps in ready to take off heli.

Another thing- after 1.2.1 launch i wrote i have 25 fps flying over Batumi, where before i had around 40 fps there... What i didn't noticed is that it's not just Batumi- it's almost everywhere, city or not. Strange.

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Same problem here, i am on half fps than i was with 1.2.0

 

Is it feature :-)

 

I hope they will optimize it to get it on par just like in 1.2.0.

 

1.2.1 is a big disappointment for me, perfomance wise.

 

i will revert back to 1.2.0 right now.

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For those having performance problems, please first disable hardware (graphics card) antialiasing and software (game) MSAA and TSAA. Then examine your performance. If improved, then just enable MSAA and examine change. I also advise adjusting your clutter/bushes slider and tree visibility sliders as these can have a big impact.

 

Naturally, also make sure your graphics card drivers are up to date.

 

Thanks

 

Done. Clutter/Bushes/Trees all to the left (minimum settings)

Disabled AA/AF in NVIDIA control panel and AA in DCS.

 

Fired up first A10 instant mission... 40 fps (I got around 60 with 1.2.0 and AA/AF on in this mission)... positive effect: no microstutter

 

Tried forcing AA only, AF only and both in control panel. Slightly decreased fps (around 35 or with higher AA settings 30) but due to microstutter it's not playable

 

Set back to application controlled AA/AF with 4x in DCS results in around 30-35 fps. But due to microstutter it's not playable

 

 

Only way for me to get rid of microstutters is to disable AA&AF in NVIDIA control panel. Each value I set forced or application controled leads back to microstutter.

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Speaking for myself, I always set my Nvidia control panel AA and AF settings to Application Controlled and set my game options MSAA to 4x (TSAA off) and I have no stutters, even with clutter maxed out.

 

Again though, improving performance is the number one priority of the team right now.

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Speaking for myself, I always set my Nvidia control panel AA and AF settings to Application Controlled and set my game options MSAA to 4x (TSAA off) and I have no stutters, even with clutter maxed out.

 

Again though, improving performance is the number one priority of the team right now.

 

That's my usual setup: Nvidia control panel AA/AF -> application controlled

MSAA 4x TSAA off, clutter & trees minimum.... microstutters en masse

 

and our machine specs a nearly the same

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  • ED Team

 

Again though, improving performance is the number one priority of the team right now.

 

Thanks for letting us know Wags, even with the fps issues I am happy with the way world is going, and the auto updater.

 

keep it up :thumbup::thumbup:

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jep... I second that...

 

despite all these problems can sometimes be quite annoying ... keep up your good work! :thumbup:

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Intel i7-6700K | 32GB RAM | NVIDIA GTX 1080 | 1TB m.2 SSD | TM Warthog | Logitech G-35 | TrackIR 5 | Windows 10 Ultimate 64bit | 3 monitor setup @5760x1080 | Occulus Rift

 

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