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SU25T in DCS World


Rikus

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just to clarify if i pre purchse p51 now i get access to dcs world andt he su 25t correct ?

 

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Trying a lot of times but i can´t fire Vikrhs steady as before. Always loosing LA no matter how precise i can fly.

 

This is how it suposse to work now or maybe this could be tuned ?

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Trying a lot of times but i can´t fire Vikrhs steady as before. Always loosing LA no matter how precise i can fly.

 

Drop the Vikhr reticle through the Shkval reticle once in range and the laser is activated. You will see a flashing LA, followed by a steady LA when launch parameters are satisfied. Launch and you're good to go.

 

Track: Vikhr deployment.trk

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I found it weird too - example I press "fire" button - it passes about 0.5 -1 sec delay before it gets off the tube. If you move plane up, down, right, left Vikhr will not be fired from the angle of changed position but at angle of time when you pressed "fire" button. In FC2 Vikhrs angle of eject from tube is corrected more precisely and by that they miss rarer.


Edited by Boberro

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I found it weird too - example I press "fire" button - it passes about 0.5 -1 sec delay before it gets off the tube. If you move plane up, down, right, left Vikhr will not be fired from the angle of changed position but at angle of time when you pressed "fire" button. In FC2 Vikhrs angle of eject from tube is corrected more precisely and by that they miss rarer.

 

Listen to this man. He's fired more Vikhrs than Charlie Sheen has had hookers.:D

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Thanks Viper, I will try it this night.

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Listen to this man. He's fired more Vikhrs than Charlie Sheen has had hookers.:D

 

LOL :D

 

I guess no multi-Vikhr passes then anymore :(

 

That 1 second is a long time when hurtling towards a MANPADS infested town.

 

0.5 sec delay (or more than that) was present in LO2 before :)

 

What I meant was missiles go a bit down even when tube launcher together with plane are at 0 level angle. I saw that when watched missiles' ejection.

I was having fun with DCS and made a movie where this can be seen - about 4:54.

As tube launcher is not moveable in frog, Vikhr should go straighter than it went (even when we get wind, and real plane's course to desired course offset). In FC2 there is no such hmm bug.

 

Or I just have some syndroms of not playing FC2 for months :D

 


Edited by Boberro

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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If i missed this in the post ............... Is and one flying SU25t with 3 monitors. Zoom way to close for me. Any one got the fix. DSC world, enjoying where ED is going.

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LOL :D

 

 

 

0.5 sec delay (or more than that) was present in LO2 before :)

 

What I meant was missiles go a bit down even when tube launcher together with plane are at 0 level angle. I saw that when watched missiles' ejection.

I was having fun with DCS and made a movie where this can be seen - about 4:54.

As tube launcher is not moveable in frog, Vikhr should go straighter than it went (even when we get wind, and real plane's course to desired course offset). In FC2 there is no such hmm bug.

 

Or I just have some syndroms of not playing FC2 for months :D

 

 

Wow, those explosions look much better than what we currently have in A-10. Hopefully when I plug the A-10 into DCSW after the next patch, we'll get all the upgrades.

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Is the Su-25T then out of the FC3 package? Or is this just a "taste" of how FC3 will be like? And the Su-25T can not fly in the DCS-A10C before patch 1.1.1.2? Or?

 

I must find time to fly the Frogfoot as well (love the FC2 version) but enjoying the P-51D to much at the moment :D

 

(HJ)

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Wow, those explosions look much better than what we currently have in A-10.

 

Yeah, but they all seem to be of the same size. Hope there will be some algorithm so they would vary in size depending on the size of the exploding matter.

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