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"Switch waypoint" for ground vehicles


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Hey folks.

 

I know there is currently no way to do this in the mission editor. Is there any kind of work around? Scripts maybe?

 

I dont really think setting 150 waypoints (or even more) for a group to just circle around in a specific area is a good solution.

 

Thanks in advance.

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Not yet. It is something we direly need.

 

There is one workaround available. Its sorta a strange little idea that I worked on. Basically you use "switch formation" triggers and formation templates to create a patrol.

 

All formations are relative to the first unit in a group. So if you make 4 formations where the 2nd unit is NE, NW, SW, and SE and then trigger each formation at a set interval, you can create the appearance of movement even without defined waypoints for the group.

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  • 4 weeks later...

Grimes, you surprise me every time. Great Idea :)

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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